173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_MESHEDITOR_H
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#define MESHGUI_MESHEDITOR_H
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#include <QObject>
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#include <Mod/Mesh/Gui/ViewProvider.h>
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class SoCoordinate3;
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class SoFaceSet;
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class SoEventCallback;
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class SoPickedPoint;
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class SoGroup;
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class SoSeparator;
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class SoRayPickAction;
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class SbLine;
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class SbVec3f;
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namespace Gui { class View3DInventor; class View3DInventorViewer;}
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namespace Mesh { class MeshObject; }
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namespace Mesh { class Feature; }
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namespace MeshGui {
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class SoFCMeshPickNode;
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/** The ViewProviderFace class is used to display a single face.
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* @author Werner Mayer
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*/
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class MeshGuiExport ViewProviderFace : public Gui::ViewProviderDocumentObject
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{
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PROPERTY_HEADER_WITH_OVERRIDE(MeshGui::ViewProviderFace);
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public:
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ViewProviderFace();
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~ViewProviderFace() override;
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// Build up the initial Inventor node
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void attach(App::DocumentObject* obj) override;
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void setDisplayMode(const char* ModeName) override;
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const char* getDefaultDisplayMode() const override;
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std::vector<std::string> getDisplayModes() const override;
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SoPickedPoint* getPickedPoint(const SbVec2s& pos, const Gui::View3DInventorViewer* viewer) const;
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ViewProviderMesh* mesh;
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std::vector<int> index;
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int current_index;
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SoCoordinate3 * pcCoords;
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SoFaceSet * pcFaces;
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SoFCMeshPickNode* pcMeshPick;
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};
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/**
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* Display data of a mesh kernel.
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* \author Werner Mayer
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*/
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class MeshGuiExport MeshFaceAddition : public QObject
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{
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Q_OBJECT
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public:
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explicit MeshFaceAddition(Gui::View3DInventor* parent);
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~MeshFaceAddition() override;
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void startEditing(ViewProviderMesh*);
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public Q_SLOTS:
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void finishEditing();
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private Q_SLOTS:
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void addFace();
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void clearPoints();
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void flipNormal();
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private:
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bool addMarkerPoint();
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void showMarker(SoPickedPoint*);
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static void addFacetCallback(void * ud, SoEventCallback * n);
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private:
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ViewProviderFace* faceView;
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};
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class MeshGuiExport MeshHoleFiller
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{
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public:
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MeshHoleFiller() = default;
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virtual ~MeshHoleFiller() = default;
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MeshHoleFiller(const MeshHoleFiller&) = delete;
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MeshHoleFiller(MeshHoleFiller&&) = delete;
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MeshHoleFiller& operator = (const MeshHoleFiller&) = delete;
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MeshHoleFiller& operator = (MeshHoleFiller&&) = delete;
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virtual bool fillHoles(Mesh::MeshObject&, const std::list<std::vector<Mesh::PointIndex> >&,
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Mesh::PointIndex, Mesh::PointIndex)
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{
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return false;
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}
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};
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/**
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* Display data of a mesh kernel.
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* \author Werner Mayer
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*/
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class MeshGuiExport MeshFillHole : public QObject
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{
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Q_OBJECT
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public:
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MeshFillHole(MeshHoleFiller& hf, Gui::View3DInventor* parent);
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~MeshFillHole() override;
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void startEditing(ViewProviderMesh*);
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public Q_SLOTS:
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void finishEditing();
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private Q_SLOTS:
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void closeBridge();
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private:
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using TBoundary = std::vector<Mesh::PointIndex>;
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using Connection = boost::signals2::connection;
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static void fileHoleCallback(void * ud, SoEventCallback * n);
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void createPolygons();
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SoNode* getPickedPolygon(const SoRayPickAction& action) const;
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float findClosestPoint(const SbLine& ray, const TBoundary& polygon,
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Mesh::PointIndex&, SbVec3f&) const;
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void slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop);
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private:
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SoSeparator* myBoundariesRoot;
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SoGroup* myBoundariesGroup;
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SoSeparator* myBoundaryRoot;
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SoSeparator* myBridgeRoot;
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SoCoordinate3* myVertex;
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std::map<SoNode*, TBoundary> myPolygons;
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Mesh::Feature* myMesh;
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int myNumPoints;
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Mesh::PointIndex myVertex1;
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Mesh::PointIndex myVertex2;
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TBoundary myPolygon;
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MeshHoleFiller& myHoleFiller;
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Connection myConnection;
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};
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} // namespace MeshGui
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#endif // MESHGUI_MESHEDITOR_H
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