Files
create/src/Mod/CAM/PathSimulator/AppGL/AppCAMSimulator.cpp
Shai Seger ff40ef3586 New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window

* added core files

* some fixes for code comparability with other platforms

* more compatibility cleanup

* add missing opengl libraries

* Basic simulation window works!

* try using different define

* fix wrapper for better compatibility

* Gui is now operational

* Finally SIM works on actual freecad models

* support drill commands

* cleanup python script and add tool profile generation

* Now using actual tools specified in the operation.

* support mouse wheel and freecad-style 3d navigation

* Support accuracy gauge

* remove endsimulation reference

* show simulation speed indicator

* apply clang-format

* apply changes suggested by code review

* gui items are loaded via QT resource system instead of hard coded

* use vector instead of pointer to pass tool profile points

* Fix some more formatting errors.
2024-05-22 10:16:34 -05:00

86 lines
3.0 KiB
C++

/***************************************************************************
* Copyright (c) 2017 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include <Base/Console.h>
#include <Base/Interpreter.h>
#include "CAMSim.h"
#include "CAMSimPy.h"
namespace CAMSimulator
{
class Module: public Py::ExtensionModule<Module>
{
public:
Module()
: Py::ExtensionModule<Module>("CAMSimulator")
{
initialize("This module is the CAMSimulator module."); // register with Python
}
~Module() override
{}
private:
};
PyObject* initModule()
{
return Base::Interpreter().addModule(new Module);
}
} // namespace CAMSimulator
/* Python entry */
PyMOD_INIT_FUNC(CAMSimulator)
{
// load dependent module
try {
Base::Interpreter().runString("import Part");
Base::Interpreter().runString("import Path");
Base::Interpreter().runString("import Mesh");
}
catch (const Base::Exception& e) {
PyErr_SetString(PyExc_ImportError, e.what());
PyMOD_Return(nullptr);
}
//
PyObject* mod = CAMSimulator::initModule();
Base::Console().Log("Loading CAMSimulator module.... done\n");
// Add Types to module
Base::Interpreter().addType(&CAMSimulator::CAMSimPy::Type, mod, "PathSim");
// NOTE: To finish the initialization of our own type objects we must
// call PyType_Ready, otherwise we run into a segmentation fault, later on.
// This function is responsible for adding inherited slots from a type's base class.
CAMSimulator::CAMSim::init();
PyMOD_Return(mod);
}