* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
/***************************************************************************
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* Copyright (c) 2017 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <Base/Console.h>
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#include <Base/Interpreter.h>
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#include "CAMSim.h"
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#include "CAMSimPy.h"
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namespace CAMSimulator
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{
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class Module: public Py::ExtensionModule<Module>
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{
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public:
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Module()
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: Py::ExtensionModule<Module>("CAMSimulator")
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{
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initialize("This module is the CAMSimulator module."); // register with Python
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}
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~Module() override
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{}
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private:
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};
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PyObject* initModule()
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{
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return Base::Interpreter().addModule(new Module);
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}
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} // namespace CAMSimulator
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/* Python entry */
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PyMOD_INIT_FUNC(CAMSimulator)
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{
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// load dependent module
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try {
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Base::Interpreter().runString("import Part");
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Base::Interpreter().runString("import Path");
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Base::Interpreter().runString("import Mesh");
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}
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catch (const Base::Exception& e) {
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PyErr_SetString(PyExc_ImportError, e.what());
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PyMOD_Return(nullptr);
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}
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//
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PyObject* mod = CAMSimulator::initModule();
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Base::Console().Log("Loading CAMSimulator module.... done\n");
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// Add Types to module
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Base::Interpreter().addType(&CAMSimulator::CAMSimPy::Type, mod, "PathSim");
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// NOTE: To finish the initialization of our own type objects we must
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// call PyType_Ready, otherwise we run into a segmentation fault, later on.
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// This function is responsible for adding inherited slots from a type's base class.
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CAMSimulator::CAMSim::init();
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PyMOD_Return(mod);
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}
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