Files
create/src/App/PropertyGeo.h
wmayer 3e6ae0d027 Fix clang compiler warnings:
+ fix -Winconsistent-missing-override
+ fix -Wunused-private-field
+ suppress -Woverloaded-virtual but fix later
2019-08-17 19:51:51 +02:00

456 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_PROPERTYGEO_H
#define APP_PROPERTYGEO_H
// Std. configurations
#include <Base/Vector3D.h>
#include <Base/Matrix.h>
#include <Base/BoundBox.h>
#include <Base/Placement.h>
#include <Base/Unit.h>
#include "Property.h"
#include "PropertyLinks.h"
#include "ComplexGeoData.h"
namespace Base {
class Writer;
}
namespace Data {
class ComplexGeoData;
}
namespace App
{
class Feature;
class Placement;
/** Vector properties
* This is the father of all properties handling Integers.
*/
class AppExport PropertyVector: public Property
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyVector();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyVector();
/** Sets the property
*/
void setValue(const Base::Vector3d &vec);
void setValue(double x, double y, double z);
/// Get valid paths for this property; used by auto completer
void getPaths(std::vector<ObjectIdentifier> &paths) const override;
/** This method returns a string representation of the property
*/
const Base::Vector3d &getValue(void) const;
const char* getEditorName(void) const override {
return "Gui::PropertyEditor::PropertyVectorItem";
}
virtual PyObject *getPyObject(void) override;
virtual void setPyObject(PyObject *) override;
virtual void Save (Base::Writer &writer) const override;
virtual void Restore(Base::XMLReader &reader) override;
virtual Property *Copy(void) const override;
virtual void Paste(const Property &from) override;
virtual unsigned int getMemSize (void) const override {
return sizeof(Base::Vector3d);
}
virtual const boost::any getPathValue(const ObjectIdentifier &path) const override;
virtual bool getPyPathValue(const ObjectIdentifier &path, Py::Object &res) const override;
virtual Base::Unit getUnit() const {
return Base::Unit();
}
private:
Base::Vector3d _cVec;
};
class AppExport PropertyVectorDistance: public PropertyVector
{
TYPESYSTEM_HEADER();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyVectorDistance();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyVectorDistance();
virtual Base::Unit getUnit() const {
return Base::Unit::Length;
}
const char* getEditorName(void) const {
return "Gui::PropertyEditor::PropertyVectorDistanceItem";
}
};
class AppExport PropertyPosition: public PropertyVector
{
TYPESYSTEM_HEADER();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyPosition();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyPosition();
virtual Base::Unit getUnit() const {
return Base::Unit::Length;
}
const char* getEditorName(void) const {
return "Gui::PropertyEditor::PropertyPositionItem";
}
};
class AppExport PropertyDirection: public PropertyVector
{
TYPESYSTEM_HEADER();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyDirection();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyDirection();
virtual Base::Unit getUnit() const {
return Base::Unit::Length;
}
const char* getEditorName(void) const {
return "Gui::PropertyEditor::PropertyDirectionItem";
}
};
class AppExport PropertyVectorList: public PropertyListsT<Base::Vector3d>
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
typedef PropertyListsT<Base::Vector3d> inherited;
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyVectorList();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyVectorList();
void setValue(double x, double y, double z);
using inherited::setValue;
virtual PyObject *getPyObject(void) override;
virtual void Save (Base::Writer &writer) const override;
virtual void Restore(Base::XMLReader &reader) override;
virtual void SaveDocFile (Base::Writer &writer) const override;
virtual void RestoreDocFile(Base::Reader &reader) override;
virtual Property *Copy(void) const override;
virtual void Paste(const Property &from) override;
virtual unsigned int getMemSize (void) const override;
protected:
Base::Vector3d getPyValue(PyObject *) const override;
};
/// Property representing a 4x4 matrix
/*!
* Encapsulates a Base::Matrix4D in a Property
*/
class AppExport PropertyMatrix: public Property
{
TYPESYSTEM_HEADER();
public:
/**
* A constructor.
* Intitialises to an identity matrix
*/
PropertyMatrix();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyMatrix();
/** Sets the property
*/
void setValue(const Base::Matrix4D &mat);
/** This method returns a string representation of the property
*/
const Base::Matrix4D &getValue(void) const;
const char* getEditorName(void) const {
return "Gui::PropertyEditor::PropertyMatrixItem";
}
virtual PyObject *getPyObject(void);
virtual void setPyObject(PyObject *);
virtual void Save (Base::Writer &writer) const;
virtual void Restore(Base::XMLReader &reader);
virtual Property *Copy(void) const;
virtual void Paste(const Property &from);
virtual unsigned int getMemSize (void) const {
return sizeof(Base::Matrix4D);
}
private:
Base::Matrix4D _cMat;
};
/** Vector properties
* This is the father of all properties handling Integers.
*/
class AppExport PropertyPlacement: public Property
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyPlacement();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyPlacement();
/** Sets the property
*/
void setValue(const Base::Placement &pos);
/** Sets property only if changed
* @param pos: input placement
* @param tol: position tolerance
* @param atol: angular tolerance
*/
bool setValueIfChanged(const Base::Placement &pos,
double tol=1e-7, double atol=1e-12);
/** This method returns a string representation of the property
*/
const Base::Placement &getValue(void) const;
/// Get valid paths for this property; used by auto completer
void getPaths(std::vector<ObjectIdentifier> &paths) const override;
void setPathValue(const ObjectIdentifier &path, const boost::any &value) override;
virtual const boost::any getPathValue(const ObjectIdentifier &path) const override;
virtual bool getPyPathValue(const ObjectIdentifier &path, Py::Object &res) const override;
const char* getEditorName(void) const override {
return "Gui::PropertyEditor::PropertyPlacementItem";
}
virtual PyObject *getPyObject(void) override;
virtual void setPyObject(PyObject *) override;
virtual void Save (Base::Writer &writer) const override;
virtual void Restore(Base::XMLReader &reader) override;
virtual Property *Copy(void) const override;
virtual void Paste(const Property &from) override;
virtual unsigned int getMemSize (void) const override {
return sizeof(Base::Placement);
}
static const Placement Null;
private:
Base::Placement _cPos;
};
/** the general Link Property
* Main Purpose of this property is to Link Objects and Features in a document.
*/
class AppExport PropertyPlacementLink : public PropertyLink
{
TYPESYSTEM_HEADER();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyPlacementLink();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyPlacementLink();
/** This method returns the linked DocumentObject
*/
App::Placement * getPlacementObject(void) const;
virtual Property *Copy(void) const;
virtual void Paste(const Property &from);
};
class AppExport PropertyPlacementList: public PropertyListsT<Base::Placement>
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/**
* A property that stores a list of placements
*/
PropertyPlacementList();
virtual ~PropertyPlacementList();
virtual PyObject *getPyObject(void) override;
virtual void Save (Base::Writer &writer) const override;
virtual void Restore(Base::XMLReader &reader) override;
virtual void SaveDocFile (Base::Writer &writer) const override;
virtual void RestoreDocFile(Base::Reader &reader) override;
virtual Property *Copy(void) const override;
virtual void Paste(const Property &from) override;
virtual unsigned int getMemSize (void) const override;
protected:
Base::Placement getPyValue(PyObject *) const override;
};
/** The base class for all basic geometry properties.
* @author Werner Mayer
*/
class AppExport PropertyGeometry : public App::Property
{
TYPESYSTEM_HEADER();
public:
PropertyGeometry();
virtual ~PropertyGeometry();
/** @name Modification */
//@{
/// Applies a transformation on the real geometric data type
virtual void transformGeometry(const Base::Matrix4D &rclMat) = 0;
/// Retrieve bounding box information
virtual Base::BoundBox3d getBoundingBox() const = 0;
//@}
};
/** The base class for all complex data properties.
* @author Werner Mayer
*/
class AppExport PropertyComplexGeoData : public App::PropertyGeometry
{
TYPESYSTEM_HEADER();
public:
PropertyComplexGeoData();
virtual ~PropertyComplexGeoData();
/** @name Modification */
//@{
/// Applies a transformation on the real geometric data type
virtual void transformGeometry(const Base::Matrix4D &rclMat) = 0;
//@}
/** @name Getting basic geometric entities */
//@{
virtual const Data::ComplexGeoData* getComplexData() const = 0;
virtual Base::BoundBox3d getBoundingBox() const = 0;
//@}
};
} // namespace App
#endif // APP_PROPERTYGEO_H