Files
create/src/App/Document.h
Zheng, Lei b057952a7e App: API changes for document recompute/save/restore/import/export
This patch adds support of recomputation with external linked object,
as well as external document auto loading and partial loading.

Application:

* Modified new/openDocument()/signalNewDocument to choose whether to
  signal GUI for creating a view for the document. This makes it possible
  to suppress view creation when opening external documents.

* New API openDocuments() which does the actual job of loading the
  document together with any external dependencies. There are afew
  extra arguments to allow setting FileName property differently from
  the actual file path, which are required when auto loading
  dependencies during document recovery (with future patch to
  Gui::DocumentRecovery)

* openDocumentPrivate() is an internal helper for opening individual
  document.

* New signalStart/FinishOpenDocument to be signaled before and after
  opening a document. There may be multiple depending documents actually
  opened in between these two signals.

* New signalBeforeRecomputeDocument signaled before recompute a
  document.

* New API addPendingDocument() for use by external capable link
  properties' to queue up external documents.

* isRestoring/isClosingAll(), for convenience status reporting.

Document:

* signalFinishImport/RestoreObjects, new signal triggered after imported
  or restored all input objects

* signalBeforeRecompute, signaled before start recomputing this document

* Modified signalRecomputed with additional recomputed objects, this is
  to make it more efficient for Gui::TreeWidget to check recomputation
  result.

* signalSkipRecompute, signal to inform which objects are skipped
  during recomputation because of their owner document SkipRecompute
  setting.

* restore/save/read/writeObjects() modified to suport partial
  loading. See [here](https://git.io/fj6PY) for more information.

* afterRestore(), internal function called to finish restore. The
  function is separated from restore() because there is quite a few
  critical steps needed to fully restore a document with external
  linking. See [here](https://git.io/fj6P4) for more information.

* DocumentP::_RecomputeLog is modified to store more accurate object
  recomputation error, including those happened during restore/import.

* isExporting(), new API for checking if an object is exporting.
  External linking properties will use this function to decide how to
  export.

* copyObject(), modified to support external linking objects, and
  accepts multiple input objects.

* moveObject(), modified to support arbitary object moves. The original
  implementation may cause crash if undo/redo is enabled. Furthermore,
  because the original information fakes the object's deletion to break
  its dependency, it does not work for objects that may auto delete their
  children when being deleted. The new implementation copy the object,
  and than paste it to the other document. It then deletes the input
  objects from the original document. In case of recursive move, it only
  deletes the depending object if it has an empty in list.

* importLinks(), new API to import any external object linked by the
  input objects into this document. It will auto correct all link
  references after importing.

* getDependencyList/_rebuildDependencyList(), these two APIs are unified
  and implemented by an internal function _buildDependencyList() with a
  new algorithm to handle external objects. The returned dependency list
  will now include objects from external documents. In case of cyclic
  dependencies, getDpendencyList() will report the actual objects
  involved in dependency loops.

* mustExecute(), new API to check if there are any object requires
  recomputation. This function will call _buildDependencyList() and
  check for external objects as well.

* addRecomputeObject(), new API for marking changes during document
  restore. It only marks the object but does not actually recompute
  them for performance reason. One use case is for geo feature to
  request for recomputation to generate geometry topological names.

* recompute(), support partial, external, and inverse dependency
  recomputation. Improve error handling during recomputation.
  See [here](https://git.io/fj6PO) for more information.

* _recomputeFeature(), suppoert user abort.

* getDependentDocuments/getInList(), new API to obtain an optional
  dependency sorted list of depending documents.

DocumentObject:

* Add various ObjectStatus flags

* isExporting/getExportName(), return a safe name for exporting, in the
  form of <ObjName>@<DocName>, which is guarrenteed to be unique.
  Various link property will save linked object using this name if the
  the linked object is exported together with the owner object, see
  [PropertyLinkBase::restoreLabelReference()](https://git.io/fj6XO)
  for more information.

* recomputeFeature(), add option to recompute this object together with
  all its dependent objects.

* canLoadPartial(), new API for [partial document loading](https://git.io/fj6PY).

MergeDocuments:

* Move object name mapping logic to various link properties. See

Base::Sequencer:

* Add new API checkAbort() for checking user abort.
2019-08-17 14:52:10 +02:00

574 lines
26 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_DOCUMENT_H
#define APP_DOCUMENT_H
#include <CXX/Objects.hxx>
#include <Base/Observer.h>
#include <Base/Persistence.h>
#include <Base/Type.h>
#include "PropertyContainer.h"
#include "PropertyStandard.h"
#include "PropertyLinks.h"
#include <map>
#include <vector>
#include <stack>
#include <functional>
#include <boost/signals2.hpp>
namespace Base {
class Writer;
}
namespace App
{
class TransactionalObject;
class DocumentObject;
class DocumentObjectExecReturn;
class Document;
class DocumentPy; // the python document class
class Application;
class Transaction;
}
namespace App
{
/// The document class
class AppExport Document : public App::PropertyContainer
{
PROPERTY_HEADER(App::Document);
public:
enum Status {
SkipRecompute = 0,
KeepTrailingDigits = 1,
Closable = 2,
Restoring = 3,
Recomputing = 4,
PartialRestore = 5,
Importing = 6,
PartialDoc = 7,
AllowPartialRecompute = 8, // allow recomputing editing object if SkipRecompute is set
};
/** @name Properties */
//@{
/// holds the long name of the document (utf-8 coded)
PropertyString Label;
/// full qualified (with path) file name (utf-8 coded)
PropertyString FileName;
/// creators name (utf-8)
PropertyString CreatedBy;
PropertyString CreationDate;
/// user last modified the document
PropertyString LastModifiedBy;
PropertyString LastModifiedDate;
/// company name UTF8(optional)
PropertyString Company;
/// long comment or description (UTF8 with line breaks)
PropertyString Comment;
/// Id e.g. Part number
PropertyString Id;
/// unique identifier of the document
PropertyUUID Uid;
/** License string
* Holds the short license string for the Item, e.g. CC-BY
* for the Creative Commons license suit.
*/
App::PropertyString License;
/// License description/contract URL
App::PropertyString LicenseURL;
/// Meta descriptions
App::PropertyMap Meta;
/// Material descriptions, used and defined in the Material module.
App::PropertyMap Material;
/// read-only name of the temp dir created when the document is opened
PropertyString TransientDir;
/// Tip object of the document (if any)
PropertyLink Tip;
/// Tip object of the document (if any)
PropertyString TipName;
/// Whether to show hidden items in TreeView
PropertyBool ShowHidden;
//@}
/** @name Signals of the document */
//@{
/// signal before changing an doc property
boost::signals2::signal<void (const App::Document&, const App::Property&)> signalBeforeChange;
/// signal on changed doc property
boost::signals2::signal<void (const App::Document&, const App::Property&)> signalChanged;
/// signal on new Object
boost::signals2::signal<void (const App::DocumentObject&)> signalNewObject;
//boost::signals2::signal<void (const App::DocumentObject&)> m_sig;
/// signal on deleted Object
boost::signals2::signal<void (const App::DocumentObject&)> signalDeletedObject;
/// signal before changing an Object
boost::signals2::signal<void (const App::DocumentObject&, const App::Property&)> signalBeforeChangeObject;
/// signal on changed Object
boost::signals2::signal<void (const App::DocumentObject&, const App::Property&)> signalChangedObject;
/// signal on manually called DocumentObject::touch()
boost::signals2::signal<void (const App::DocumentObject&)> signalTouchedObject;
/// signal on relabeled Object
boost::signals2::signal<void (const App::DocumentObject&)> signalRelabelObject;
/// signal on activated Object
boost::signals2::signal<void (const App::DocumentObject&)> signalActivatedObject;
/// signal on created object
boost::signals2::signal<void (const App::DocumentObject&, Transaction*)> signalTransactionAppend;
/// signal on removed object
boost::signals2::signal<void (const App::DocumentObject&, Transaction*)> signalTransactionRemove;
/// signal on undo
boost::signals2::signal<void (const App::Document&)> signalUndo;
/// signal on redo
boost::signals2::signal<void (const App::Document&)> signalRedo;
/** signal on load/save document
* this signal is given when the document gets streamed.
* you can use this hook to write additional information in
* the file (like the Gui::Document does).
*/
boost::signals2::signal<void (Base::Writer &)> signalSaveDocument;
boost::signals2::signal<void (Base::XMLReader&)> signalRestoreDocument;
boost::signals2::signal<void (const std::vector<App::DocumentObject*>&,
Base::Writer &)> signalExportObjects;
boost::signals2::signal<void (const std::vector<App::DocumentObject*>&,
Base::Writer &)> signalExportViewObjects;
boost::signals2::signal<void (const std::vector<App::DocumentObject*>&,
Base::XMLReader&)> signalImportObjects;
boost::signals2::signal<void (const std::vector<App::DocumentObject*>&, Base::Reader&,
const std::map<std::string, std::string>&)> signalImportViewObjects;
boost::signals2::signal<void (const std::vector<App::DocumentObject*>&)> signalFinishImportObjects;
//signal starting a save action to a file
boost::signals2::signal<void (const App::Document&, const std::string&)> signalStartSave;
//signal finishing a save action to a file
boost::signals2::signal<void (const App::Document&, const std::string&)> signalFinishSave;
boost::signals2::signal<void (const App::Document&)> signalBeforeRecompute;
boost::signals2::signal<void (const App::Document&, const std::vector<App::DocumentObject*>&)> signalRecomputed;
boost::signals2::signal<void (const App::DocumentObject&)> signalRecomputedObject;
//signal a new opened transaction
boost::signals2::signal<void (const App::Document&, std::string)> signalOpenTransaction;
// signal a committed transaction
boost::signals2::signal<void (const App::Document&)> signalCommitTransaction;
// signal an aborted transaction
boost::signals2::signal<void (const App::Document&)> signalAbortTransaction;
boost::signals2::signal<void (const App::Document&, const std::vector<App::DocumentObject*>&)> signalSkipRecompute;
boost::signals2::signal<void (const App::DocumentObject&)> signalFinishRestoreObject;
boost::signals2::signal<void (const App::Document&,const App::Property&)> signalChangePropertyEditor;
//@}
/** @name File handling of the document */
//@{
/// Save the Document under a new Name
//void saveAs (const char* Name);
/// Save the document to the file in Property Path
bool save (void);
bool saveAs(const char* file);
bool saveCopy(const char* file) const;
/// Restore the document from the file in Property Path
void restore (const char *filename=0,
bool delaySignal=false, const std::set<std::string> &objNames={});
void afterRestore(bool checkPartial=false);
bool afterRestore(const std::vector<App::DocumentObject *> &, bool checkPartial=false);
enum ExportStatus {
NotExporting,
Exporting,
};
ExportStatus isExporting(const App::DocumentObject *obj) const;
void exportObjects(const std::vector<App::DocumentObject*>&, std::ostream&);
void exportGraphviz(std::ostream&) const;
std::vector<App::DocumentObject*> importObjects(Base::XMLReader& reader);
/** Import any externally linked objects
*
* @param objs: input list of objects. Only objects belonging to this document will
* be checked for external links. And all found external linked object will be imported
* to this document. Link type properties of those input objects will be automatically
* reassigned to the imported objects. Note that the link properties of other objects
* in the document but not included in the input list, will not be affected even if they
* point to some object beining imported. To import all objects, simply pass in all objects
* of this document.
*
* @return the list of imported objects
*/
std::vector<App::DocumentObject*> importLinks(
const std::vector<App::DocumentObject*> &objs = {});
/// Opens the document from its file name
//void open (void);
/// Is the document already saved to a file?
bool isSaved() const;
/// Get the document name
const char* getName() const;
//@}
virtual void Save (Base::Writer &writer) const;
virtual void Restore(Base::XMLReader &reader);
/// returns the complete document memory consumption, including all managed DocObjects and Undo Redo.
unsigned int getMemSize (void) const;
/** @name Object handling */
//@{
/** Add a feature of sType with sName (ASCII) to this document and set it active.
* Unicode names are set through the Label property.
* @param sType the type of created object
* @param pObjectName if nonNULL use that name otherwise generate a new unique name based on the \a sType
* @param isNew if false don't call the \c DocumentObject::setupObject() callback (default is true)
* @param viewType override object's view provider name
* @param isPartial indicate if this object is meant to be partially loaded
*/
DocumentObject *addObject(const char* sType, const char* pObjectName=0,
bool isNew=true, const char *viewType=0, bool isPartial=false);
/** Add an array of features of the given types and names.
* Unicode names are set through the Label property.
* @param sType The type of created object
* @param objectNames A list of object names
* @param isNew If false don't call the \c DocumentObject::setupObject() callback (default is true)
*/
std::vector<DocumentObject *>addObjects(const char* sType, const std::vector<std::string>& objectNames, bool isNew=true);
/// Remove a feature out of the document
void removeObject(const char* sName);
/** Add an existing feature with sName (ASCII) to this document and set it active.
* Unicode names are set through the Label property.
* This is an overloaded function of the function above and can be used to create
* a feature outside and add it to the document afterwards.
* \note The passed feature must not yet be added to a document, otherwise an exception
* is raised.
*/
void addObject(DocumentObject*, const char* pObjectName=0);
/** Copy objects from another document to this document
*
* @param recursive: if true, then all objects this object depends on are
* copied as well. By default \a recursive is false.
*
* @return Returns the list of objects copied.
*/
std::vector<DocumentObject*> copyObject(
const std::vector<DocumentObject*> &objs, bool recursive=false);
/** Move an object from another document to this document
* If \a recursive is true then all objects this object depends on
* are moved as well. By default \a recursive is false.
* Returns the moved object itself or 0 if the object is already part of this
* document..
*/
DocumentObject* moveObject(DocumentObject* obj, bool recursive=false);
/// Returns the active Object of this document
DocumentObject *getActiveObject(void) const;
/// Returns a Object of this document
DocumentObject *getObject(const char *Name) const;
/// Returns a Object of this document by its id
DocumentObject *getObjectByID(long id) const;
/// Returns true if the DocumentObject is contained in this document
bool isIn(const DocumentObject *pFeat) const;
/// Returns a Name of an Object or 0
const char *getObjectName(DocumentObject *pFeat) const;
/// Returns a Name of an Object or 0
std::string getUniqueObjectName(const char *Name) const;
/// Returns a name of the form prefix_number. d specifies the number of digits.
std::string getStandardObjectName(const char *Name, int d) const;
/// Returns a list of document's objects including the dependencies
std::vector<DocumentObject*> getDependingObjects() const;
/// Returns a list of all Objects
const std::vector<DocumentObject*> &getObjects() const;
std::vector<DocumentObject*> getObjectsOfType(const Base::Type& typeId) const;
/// Returns all object with given extensions. If derived=true also all objects with extensions derived from the given one
std::vector<DocumentObject*> getObjectsWithExtension(const Base::Type& typeId, bool derived = true) const;
std::vector<DocumentObject*> findObjects(const Base::Type& typeId, const char* objname) const;
/// Returns an array with the correct types already.
template<typename T> inline std::vector<T*> getObjectsOfType() const;
int countObjectsOfType(const Base::Type& typeId) const;
/// get the number of objects in the document
int countObjects(void) const;
//@}
/** @name methods for modification and state handling
*/
//@{
/// Remove all modifications. After this call The document becomes Valid again.
void purgeTouched();
/// check if there is any touched object in this document
bool isTouched(void) const;
/// check if there is any object must execute in this document
bool mustExecute(void) const;
/// returns all touched objects
std::vector<App::DocumentObject *> getTouched(void) const;
/// set the document to be closable, this is on by default.
void setClosable(bool);
/// check whether the document can be closed
bool isClosable() const;
/** Recompute touched features and return the number of recalculated features
*
* @param objs: specify a sub set of objects to recompute. If empty, then
* all object in this document is checked for recompute
*/
int recompute(const std::vector<App::DocumentObject*> &objs={},
bool force=false,bool *hasError=0, int options=0);
/// Recompute only one feature
bool recomputeFeature(DocumentObject* Feat,bool recursive=false);
/// get the text of the error of a specified object
const char* getErrorDescription(const App::DocumentObject*) const;
/// return the status bits
bool testStatus(Status pos) const;
/// set the status bits
void setStatus(Status pos, bool on);
//@}
/** @name methods for the UNDO REDO and Transaction handling
*
* Introduce a new concept of transaction ID. Each transaction must be
* unique inside the document. Multiple transactions from different
* documents can be grouped together with the same transaction ID.
*
* When undo, Gui component can query getAvailableUndo(id) to see if it is
* possible to undo with a given ID. If there more than one undo
* transactions, meaning that there are other transactions before the given
* ID. The Gui component shall ask user if he wants to undo multiple steps.
* And if the user agrees, call undo(id) to unroll all transaction before
* and including the the one with the give ID. Same apllies for redo.
*
* The new transaction ID describe here is fully backward compatible.
* Calling the APIs with a default id=0 gives the original behavior.
*/
//@{
/// switch the level of Undo/Redo
void setUndoMode(int iMode);
/// switch the level of Undo/Redo
int getUndoMode(void) const;
/// switch the transaction mode
void setTransactionMode(int iMode);
/** Open a new command Undo/Redo, an UTF-8 name can be specified
*
* @param name: transaction name
*
* This function calls App::Application::setActiveTransaction(name) instead
* to setup a potential transaction which will only be created if there is
* actual changes.
*/
void openTransaction(const char* name=0);
/// Rename the current transaction if the id matches
void renameTransaction(const char *name, int id);
/// Commit the Command transaction. Do nothing If there is no Command transaction open.
void commitTransaction();
/// Abort the actually running transaction.
void abortTransaction();
/// Check if a transaction is open
bool hasPendingTransaction() const;
/// Return the undo/redo transaction ID starting from the back
int getTransactionID(bool undo, unsigned pos=0) const;
/// Check if a transaction is open and its list is empty.
/// If no transaction is open true is returned.
bool isTransactionEmpty() const;
/// Set the Undo limit in Byte!
void setUndoLimit(unsigned int UndoMemSize=0);
/// Returns the actual memory consumption of the Undo redo stuff.
unsigned int getUndoMemSize (void) const;
/// Set the Undo limit as stack size
void setMaxUndoStackSize(unsigned int UndoMaxStackSize=20);
/// Set the Undo limit as stack size
unsigned int getMaxUndoStackSize(void)const;
/// Remove all stored Undos and Redos
void clearUndos();
/// Returns the number of stored Undos. If greater than 0 Undo will be effective.
int getAvailableUndos(int id=0) const;
/// Returns a list of the Undo names
std::vector<std::string> getAvailableUndoNames() const;
/// Will UNDO one step, returns False if no undo was done (Undos == 0).
bool undo(int id=0);
/// Returns the number of stored Redos. If greater than 0 Redo will be effective.
int getAvailableRedos(int id=0) const;
/// Returns a list of the Redo names.
std::vector<std::string> getAvailableRedoNames() const;
/// Will REDO one step, returns False if no redo was done (Redos == 0).
bool redo(int id=0) ;
/// returns true if the document is in an Transaction phase, e.g. currently performing a redo/undo or rollback
bool isPerformingTransaction() const;
/// \internal add or remove property from a transactional object
void addOrRemovePropertyOfObject(TransactionalObject*, Property *prop, bool add);
//@}
/** @name dependency stuff */
//@{
/// write GraphViz file
void writeDependencyGraphViz(std::ostream &out);
/// checks if the graph is directed and has no cycles
bool checkOnCycle(void);
/// get a list of all objects linking to the given object
std::vector<App::DocumentObject*> getInList(const DocumentObject* me) const;
/// Option bit flags used by getDepenencyList()
enum DependencyOption {
/// Return topological sorted list
DepSort = 1,
/// Do no include object linked by PropertyXLink, as it can handle external link
DepNoXLinked = 2,
/// Raise exception on cycles
DepNoCycle = 4,
};
/** Get a complete list of all objects the given objects depend on.
*
* This function is defined as static because it accpets objects from
* different documents, and the returned list will contain dependent
* objects from all relavent documents
*
* @param objs: input objects to query for dependency.
* @param options: See DependencyOption
*/
static std::vector<App::DocumentObject*> getDependencyList(
const std::vector<App::DocumentObject*> &objs, int options=0);
std::vector<App::Document*> getDependentDocuments(bool sort=true);
static std::vector<App::Document*> getDependentDocuments(std::vector<App::Document*> docs, bool sort);
// set Changed
//void setChanged(DocumentObject* change);
/// get a list of topological sorted objects (https://en.wikipedia.org/wiki/Topological_sorting)
std::vector<App::DocumentObject*> topologicalSort() const;
/// get all root objects (objects no other one reference too)
std::vector<App::DocumentObject*> getRootObjects() const;
/// get all possible paths from one object to another following the OutList
std::vector<std::list<App::DocumentObject*> > getPathsByOutList
(const App::DocumentObject* from, const App::DocumentObject* to) const;
//@}
/** Return the links to a given object
*
* @param links: holds the links found
* @param obj: the linked object. If NULL, then all links are returned.
* @param option: @sa App::GetLinkOptions
* @param maxCount: limit the number of links returned, 0 means no limit
* @param objs: optional objects to search for, if empty, then all objects
* of this document are searched.
*/
void getLinksTo(std::set<DocumentObject*> &links,
const DocumentObject *obj, int options, int maxCount=0,
const std::vector<DocumentObject*> &objs = {}) const;
/// Check if there is any link to the given object
bool hasLinksTo(const DocumentObject *obj) const;
/// Called by objects during restore to ask for recompute
void addRecomputeObject(DocumentObject *obj);
const std::string &getOldLabel() const {return oldLabel;}
/// Function called to signal that an object identifier has been renamed
void renameObjectIdentifiers(const std::map<App::ObjectIdentifier, App::ObjectIdentifier> & paths, const std::function<bool(const App::DocumentObject*)> &selector = [](const App::DocumentObject *) { return true; });
virtual PyObject *getPyObject(void);
virtual std::string getFullName() const override;
/// Indicate if there is any document restoring/importing
static bool isAnyRestoring();
friend class Application;
/// because of transaction handling
friend class TransactionalObject;
friend class DocumentObject;
friend class Transaction;
friend class TransactionDocumentObject;
/// Destruction
virtual ~Document();
protected:
/// Construction
Document(const char *name = "");
void _removeObject(DocumentObject* pcObject);
void _addObject(DocumentObject* pcObject, const char* pObjectName);
/// checks if a valid transaction is open
void _checkTransaction(DocumentObject* pcDelObj, const Property *What, int line);
void breakDependency(DocumentObject* pcObject, bool clear);
std::vector<App::DocumentObject*> readObjects(Base::XMLReader& reader);
void writeObjects(const std::vector<App::DocumentObject*>&, Base::Writer &writer) const;
bool saveToFile(const char* filename) const;
void onBeforeChange(const Property* prop);
void onChanged(const Property* prop);
/// callback from the Document objects before property will be changed
void onBeforeChangeProperty(const TransactionalObject *Who, const Property *What);
/// callback from the Document objects after property was changed
void onChangedProperty(const DocumentObject *Who, const Property *What);
/// helper which Recompute only this feature
/// @return 0 if succeed, 1 if failed, -1 if aborted by user.
int _recomputeFeature(DocumentObject* Feat);
void _clearRedos();
/// refresh the internal dependency graph
void _rebuildDependencyList(
const std::vector<App::DocumentObject*> &objs = std::vector<App::DocumentObject*>());
std::string getTransientDirectoryName(const std::string& uuid, const std::string& filename) const;
/** Open a new command Undo/Redo, an UTF-8 name can be specified
*
* @param name: transaction name
* @param id: transaction ID, if 0 then the ID is auto generated.
*
* @return: Return the ID of the new transaction.
*
* This function creates an actual transaction regardless of Application
* AutoTransaction setting.
*/
int _openTransaction(const char* name=0, int id=0);
/// Internally called by App::Application to commit the Command transaction.
void _commitTransaction(bool notify=false);
/// Internally called by App::Application to abort the running transaction.
void _abortTransaction();
private:
// # Data Member of the document +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
std::list<Transaction*> mUndoTransactions;
std::map<int,Transaction*> mUndoMap;
std::list<Transaction*> mRedoTransactions;
std::map<int,Transaction*> mRedoMap;
// pointer to the python class
Py::Object DocumentPythonObject;
struct DocumentP* d;
std::string oldLabel;
std::string myName;
};
template<typename T>
inline std::vector<T*> Document::getObjectsOfType() const
{
std::vector<T*> type;
std::vector<App::DocumentObject*> obj = this->getObjectsOfType(T::getClassTypeId());
type.reserve(obj.size());
for (std::vector<App::DocumentObject*>::iterator it = obj.begin(); it != obj.end(); ++it)
type.push_back(static_cast<T*>(*it));
return type;
}
} //namespace App
#endif // APP_DOCUMENT_H