Files
create/src/App/Material.cpp
Chris Hennes 7f1c43a335 Merge pull request #19636 from kadet1090/color-in-base
Base: Move App::Color to Base
2025-03-02 16:36:40 -06:00

368 lines
14 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <cstring>
#include <random>
#endif
#include "Application.h"
#include "Material.h"
#include <Base/Tools.h>
using namespace App;
// NOLINTBEGIN(cppcoreguidelines-avoid-magic-numbers,readability-magic-numbers)
//===========================================================================
// Material
//===========================================================================
Material::Material()
: shininess {0.9000F}
, transparency {}
, _matType {}
{
setType(DEFAULT);
}
Material::Material(const char* MatName)
: shininess {0.9000F}
, transparency {}
, _matType {}
{
set(MatName);
}
Material::Material(MaterialType MatType)
: shininess {0.9000F}
, transparency {}
, _matType {}
{
setType(MatType);
}
void Material::set(const char* MatName)
{
if (strcmp("Brass", MatName) == 0) {
setType(BRASS);
}
else if (strcmp("Bronze", MatName) == 0) {
setType(BRONZE);
}
else if (strcmp("Copper", MatName) == 0) {
setType(COPPER);
}
else if (strcmp("Gold", MatName) == 0) {
setType(GOLD);
}
else if (strcmp("Pewter", MatName) == 0) {
setType(PEWTER);
}
else if (strcmp("Plaster", MatName) == 0) {
setType(PLASTER);
}
else if (strcmp("Plastic", MatName) == 0) {
setType(PLASTIC);
}
else if (strcmp("Silver", MatName) == 0) {
setType(SILVER);
}
else if (strcmp("Steel", MatName) == 0) {
setType(STEEL);
}
else if (strcmp("Stone", MatName) == 0) {
setType(STONE);
}
else if (strcmp("Shiny plastic", MatName) == 0) {
setType(SHINY_PLASTIC);
}
else if (strcmp("Satin", MatName) == 0) {
setType(SATIN);
}
else if (strcmp("Metalized", MatName) == 0) {
setType(METALIZED);
}
else if (strcmp("Neon GNC", MatName) == 0) {
setType(NEON_GNC);
}
else if (strcmp("Chrome", MatName) == 0) {
setType(CHROME);
}
else if (strcmp("Aluminium", MatName) == 0) {
setType(ALUMINIUM);
}
else if (strcmp("Obsidian", MatName) == 0) {
setType(OBSIDIAN);
}
else if (strcmp("Neon PHC", MatName) == 0) {
setType(NEON_PHC);
}
else if (strcmp("Jade", MatName) == 0) {
setType(JADE);
}
else if (strcmp("Ruby", MatName) == 0) {
setType(RUBY);
}
else if (strcmp("Emerald", MatName) == 0) {
setType(EMERALD);
}
else if (strcmp("Default", MatName) == 0) {
setType(DEFAULT);
}
else {
setType(USER_DEFINED);
}
}
void Material::setType(MaterialType MatType)
{
_matType = MatType;
switch (MatType) {
case BRASS:
ambientColor.set(0.3294F, 0.2235F, 0.0275F);
diffuseColor.set(0.7804F, 0.5686F, 0.1137F);
specularColor.set(0.9922F, 0.9412F, 0.8078F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.2179F;
transparency = 0.0000F;
break;
case BRONZE:
ambientColor.set(0.2125F, 0.1275F, 0.0540F);
diffuseColor.set(0.7140F, 0.4284F, 0.1814F);
specularColor.set(0.3935F, 0.2719F, 0.1667F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.2000F;
transparency = 0.0000F;
break;
case COPPER:
ambientColor.set(0.3300F, 0.2600F, 0.2300F);
diffuseColor.set(0.5000F, 0.1100F, 0.0000F);
specularColor.set(0.9500F, 0.7300F, 0.0000F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.9300F;
transparency = 0.0000F;
break;
case GOLD:
ambientColor.set(0.3000F, 0.2306F, 0.0953F);
diffuseColor.set(0.4000F, 0.2760F, 0.0000F);
specularColor.set(0.9000F, 0.8820F, 0.7020F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0625F;
transparency = 0.0000F;
break;
case PEWTER:
ambientColor.set(0.1059F, 0.0588F, 0.1137F);
diffuseColor.set(0.4275F, 0.4706F, 0.5412F);
specularColor.set(0.3333F, 0.3333F, 0.5216F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0769F;
transparency = 0.0000F;
break;
case PLASTER:
ambientColor.set(0.0500F, 0.0500F, 0.0500F);
diffuseColor.set(0.1167F, 0.1167F, 0.1167F);
specularColor.set(0.0305F, 0.0305F, 0.0305F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0078F;
transparency = 0.0000F;
break;
case PLASTIC:
ambientColor.set(0.1000F, 0.1000F, 0.1000F);
diffuseColor.set(0.0000F, 0.0000F, 0.0000F);
specularColor.set(0.0600F, 0.0600F, 0.0600F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0078F;
transparency = 0.0000F;
break;
case SILVER:
ambientColor.set(0.1922F, 0.1922F, 0.1922F);
diffuseColor.set(0.5075F, 0.5075F, 0.5075F);
specularColor.set(0.5083F, 0.5083F, 0.5083F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.2000F;
transparency = 0.0000F;
break;
case STEEL:
ambientColor.set(0.0020F, 0.0020F, 0.0020F);
diffuseColor.set(0.0000F, 0.0000F, 0.0000F);
specularColor.set(0.9800F, 0.9800F, 0.9800F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0600F;
transparency = 0.0000F;
break;
case STONE:
ambientColor.set(0.1900F, 0.1520F, 0.1178F);
diffuseColor.set(0.7500F, 0.6000F, 0.4650F);
specularColor.set(0.0784F, 0.0800F, 0.0480F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.1700F;
transparency = 0.0000F;
break;
case SHINY_PLASTIC:
ambientColor.set(0.0880F, 0.0880F, 0.0880F);
diffuseColor.set(0.0000F, 0.0000F, 0.0000F);
specularColor.set(1.0000F, 1.0000F, 1.0000F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 1.0000F;
transparency = 0.0000F;
break;
case SATIN:
ambientColor.set(0.0660F, 0.0660F, 0.0660F);
diffuseColor.set(0.0000F, 0.0000F, 0.0000F);
specularColor.set(0.4400F, 0.4400F, 0.4400F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0938F;
transparency = 0.0000F;
break;
case METALIZED:
ambientColor.set(0.1800F, 0.1800F, 0.1800F);
diffuseColor.set(0.0000F, 0.0000F, 0.0000F);
specularColor.set(0.4500F, 0.4500F, 0.4500F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.1300F;
transparency = 0.0000F;
break;
case NEON_GNC:
ambientColor.set(0.2000F, 0.2000F, 0.2000F);
diffuseColor.set(0.0000F, 0.0000F, 0.0000F);
specularColor.set(0.6200F, 0.6200F, 0.6200F);
emissiveColor.set(1.0000F, 1.0000F, 0.0000F);
shininess = 0.0500F;
transparency = 0.0000F;
break;
case CHROME:
ambientColor.set(0.3500F, 0.3500F, 0.3500F);
diffuseColor.set(0.9176F, 0.9176F, 0.9176F);
specularColor.set(0.9746F, 0.9746F, 0.9746F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.1000F;
transparency = 0.0000F;
break;
case ALUMINIUM:
ambientColor.set(0.3000F, 0.3000F, 0.3000F);
diffuseColor.set(0.3000F, 0.3000F, 0.3000F);
specularColor.set(0.7000F, 0.7000F, 0.8000F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.0900F;
transparency = 0.0000F;
break;
case OBSIDIAN:
ambientColor.set(0.0538F, 0.0500F, 0.0662F);
diffuseColor.set(0.1828F, 0.1700F, 0.2253F);
specularColor.set(0.3327F, 0.3286F, 0.3464F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.3000F;
transparency = 0.0000F;
break;
case NEON_PHC:
ambientColor.set(1.0000F, 1.0000F, 1.0000F);
diffuseColor.set(1.0000F, 1.0000F, 1.0000F);
specularColor.set(0.6200F, 0.6200F, 0.6200F);
emissiveColor.set(0.0000F, 0.9000F, 0.4140F);
shininess = 0.0500F;
transparency = 0.0000F;
break;
case JADE:
ambientColor.set(0.1350F, 0.2225F, 0.1575F);
diffuseColor.set(0.5400F, 0.8900F, 0.6300F);
specularColor.set(0.3162F, 0.3162F, 0.3162F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.1000F;
transparency = 0.0000F;
break;
case RUBY:
ambientColor.set(0.1745F, 0.0118F, 0.0118F);
diffuseColor.set(0.6142F, 0.0414F, 0.0414F);
specularColor.set(0.7278F, 0.6279F, 0.6267F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.6000F;
transparency = 0.0000F;
break;
case EMERALD:
ambientColor.set(0.0215F, 0.1745F, 0.0215F);
diffuseColor.set(0.0757F, 0.6142F, 0.0757F);
specularColor.set(0.6330F, 0.7278F, 0.6330F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.6000F;
transparency = 0.0000F;
break;
case USER_DEFINED:
break;
default:
ambientColor.set(0.3333F, 0.3333F, 0.3333F);
diffuseColor.set(0.8000F, 0.8000F, 0.9000F);
specularColor.set(0.5333F, 0.5333F, 0.5333F);
emissiveColor.set(0.0000F, 0.0000F, 0.0000F);
shininess = 0.9000F;
transparency = 0.0000F;
break;
}
}
App::Material Material::getDefaultAppearance()
{
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
auto getColor = [hGrp](const char* parameter, Base::Color& color) {
uint32_t packed = color.getPackedRGB();
packed = hGrp->GetUnsigned(parameter, packed);
color.setPackedRGB(packed);
};
auto intRandom = [](int min, int max) -> int {
static std::mt19937 generator;
std::uniform_int_distribution<int> distribution(min, max);
return distribution(generator);
};
App::Material mat(App::Material::DEFAULT);
mat.transparency = Base::fromPercent(hGrp->GetInt("DefaultShapeTransparency", 0));
long shininess = Base::toPercent(mat.shininess);
mat.shininess = Base::fromPercent(hGrp->GetInt("DefaultShapeShininess", shininess));
// This is handled in the material code when using the object appearance
bool randomColor = hGrp->GetBool("RandomColor", false);
// diffuse color
if (randomColor) {
float red = static_cast<float>(intRandom(0, 255)) / 255.0F;
float green = static_cast<float>(intRandom(0, 255)) / 255.0F;
float blue = static_cast<float>(intRandom(0, 255)) / 255.0F;
mat.diffuseColor = Base::Color(red, green, blue);
}
else {
// Base::Color = (204, 204, 230) = 3435980543UL
getColor("DefaultShapeColor", mat.diffuseColor);
}
getColor("DefaultAmbientColor", mat.ambientColor);
getColor("DefaultEmissiveColor", mat.emissiveColor);
getColor("DefaultSpecularColor", mat.specularColor);
return mat;
}
// NOLINTEND(cppcoreguidelines-avoid-magic-numbers,readability-magic-numbers)