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create/src/Mod/Sketcher/App/SketchObject.h

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/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef SKETCHER_SKETCHOBJECT_H
#define SKETCHER_SKETCHOBJECT_H
#include <App/FeaturePython.h>
#include <App/IndexedName.h>
#include <App/PropertyFile.h>
#include <Base/Axis.h>
#include <Mod/Part/App/Part2DObject.h>
#include <Mod/Part/App/PropertyGeometryList.h>
#include <Mod/Sketcher/App/PropertyConstraintList.h>
#include <Mod/Sketcher/App/SketchAnalysis.h>
#include "Analyse.h"
#include "GeoEnum.h"
#include "GeoList.h"
#include "GeometryFacade.h"
#include "Sketch.h"
namespace Sketcher
{
class SketchAnalysis;
class SketcherExport SketchObject: public Part::Part2DObject
{
PROPERTY_HEADER_WITH_OVERRIDE(Sketcher::SketchObject);
public:
SketchObject();
~SketchObject() override;
/// Property
/**
The Geometry list contains the non-external Part::Geometry objects in the sketch. The list
may be accessed directly, or indirectly via getInternalGeometry().
Many of the methods in this class take geoId and posId parameters. A GeoId is a unique
identifier for geometry in the Sketch. geoId >= 0 means an index in the Geometry list. geoId <
0 refers to sketch axes and external geometry. posId is a PointPos enum, documented in
Constraint.h.
*/
Part ::PropertyGeometryList Geometry;
Sketcher::PropertyConstraintList Constraints;
App ::PropertyLinkSubList ExternalGeometry;
App ::PropertyBool FullyConstrained;
/** @name methods override Feature */
//@{
short mustExecute() const override;
/// recalculate the Feature (if no recompute is needed see also solve() and solverNeedsUpdate
/// boolean)
App::DocumentObjectExecReturn* execute() override;
/// returns the type name of the ViewProvider
const char* getViewProviderName() const override
{
return "SketcherGui::ViewProviderSketch";
}
//@}
/** SketchObject can work in two modes: Recompute Mode and noRecomputes Mode
- In Recompute Mode, a recompute is necessary after each geometry addition to update the
solver DoF (default)
- In NoRecomputes Mode, no recompute is necessary after a geometry addition. If a recompute
is triggered it is just less efficient.
This flag does not regulate whether this object will recompute or not if execute() or a
recompute() is actually executed, it just regulates whether the solver is called or not (i.e.
whether it relies on the solve of execute for the calculation)
*/
bool noRecomputes;
/*!
\brief Returns true if the sketcher supports the given geometry
\param geo - the geometry
\retval bool - true if the geometry is supported
*/
bool isSupportedGeometry(const Part::Geometry* geo) const;
/*!
\brief Add geometry to a sketch - It adds a copy with a different uuid (internally uses copy()
instead of clone()) \param geo - geometry to add \param construction - true for construction
lines \retval int - GeoId of added element
*/
int addGeometry(const Part::Geometry* geo, bool construction = false);
/*!
\brief Add geometry to a sketch using up the provided newgeo. Caveat: It will use the provided
newgeo with the uuid it has. This is different from the addGeometry method with a naked
pointer, where a different uuid is ensured. The caller is responsible for provided a new or
existing uuid, as necessary. \param geo - geometry to add \param construction - true for
construction lines \retval int - GeoId of added element
*/
int addGeometry(std::unique_ptr<Part::Geometry> newgeo, bool construction = false);
/*!
\brief Add multiple geometry elements to a sketch
\param geoList - geometry to add
\param construction - true for construction lines
\retval int - GeoId of last added element
*/
int addGeometry(const std::vector<Part::Geometry*>& geoList, bool construction = false);
/*!
\brief Deletes indicated geometry (by geoid).
\param GeoId - the geometry to delete
\param deleteinternalgeo - if true deletes the associated and unconstraint internal geometry,
otherwise deletes only the GeoId \retval int - 0 if successful
*/
int delGeometry(int GeoId, bool deleteinternalgeo = true);
/// Deletes just the GeoIds indicated, it does not look for internal geometry
int delGeometriesExclusiveList(const std::vector<int>& GeoIds);
/// Does the same as \a delGeometry but allows to delete several geometries in one step
int delGeometries(const std::vector<int>& GeoIds);
/// deletes all the elements/constraints of the sketch except for external geometry
int deleteAllGeometry();
/// deletes all the constraints of the sketch
int deleteAllConstraints();
/// add all constraints in the list
int addConstraints(const std::vector<Constraint*>& ConstraintList);
/// Copy the constraints instead of cloning them and copying the expressions if any
int addCopyOfConstraints(const SketchObject& orig);
/// add constraint
int addConstraint(const Constraint* constraint);
/// add constraint
int addConstraint(std::unique_ptr<Constraint> constraint);
/// delete constraint
int delConstraint(int ConstrId);
/** deletes a group of constraints at once, if norecomputes is active, the default behaviour is
* that it will solve the sketch.
*
* If updating the Geometry property as a consequence of a (successful) solve() is not wanted,
* updategeometry=false, prevents the update. This allows to update the solve status (e.g. dof),
* without updating the geometry (i.e. make it move to fulfil the constraints).
*/
int delConstraints(std::vector<int> ConstrIds, bool updategeometry = true);
int delConstraintOnPoint(int GeoId, PointPos PosId, bool onlyCoincident = true);
int delConstraintOnPoint(int VertexId, bool onlyCoincident = true);
/// Deletes all constraints referencing an external geometry
int delConstraintsToExternal();
/// transfers all constraints of a point to a new point
int transferConstraints(int fromGeoId,
PointPos fromPosId,
int toGeoId,
PointPos toPosId,
bool doNotTransformTangencies = false);
/// Carbon copy another sketch geometry and constraints
int carbonCopy(App::DocumentObject* pObj, bool construction = true);
/// add an external geometry reference
int addExternal(App::DocumentObject* Obj, const char* SubName);
/** delete external
* ExtGeoId >= 0 with 0 corresponding to the first user defined
* external geometry
*/
int delExternal(int ExtGeoId);
/** deletes all external geometry */
int delAllExternal();
/** returns a pointer to a given Geometry index, possible indexes are:
* id>=0 for user defined geometries,
* id==-1 for the horizontal sketch axis,
* id==-2 for the vertical sketch axis
* id<=-3 for user defined projected external geometries,
*/
template<
typename GeometryT = Part::Geometry,
typename = typename std::enable_if<
std::is_base_of<Part::Geometry, typename std::decay<GeometryT>::type>::value>::type>
const GeometryT* getGeometry(int GeoId) const;
std::unique_ptr<const GeometryFacade> getGeometryFacade(int GeoId) const;
/// returns a list of all internal geometries
const std::vector<Part::Geometry*>& getInternalGeometry() const
{
return Geometry.getValues();
}
/// returns a list of projected external geometries
const std::vector<Part::Geometry*>& getExternalGeometry() const
{
return ExternalGeo;
}
/// rebuilds external geometry (projection onto the sketch plane)
void rebuildExternalGeometry();
/// returns the number of external Geometry entities
int getExternalGeometryCount() const
{
return ExternalGeo.size();
}
/// retrieves a vector containing both normal and external Geometry (including the sketch axes)
std::vector<Part::Geometry*> getCompleteGeometry() const;
GeoListFacade getGeoListFacade() const;
/// converts a GeoId index into an index of the CompleteGeometry vector
int getCompleteGeometryIndex(int GeoId) const;
int getGeoIdFromCompleteGeometryIndex(int completeGeometryIndex) const;
/// returns non zero if the sketch contains conflicting constraints
int hasConflicts() const;
/**
* sets the geometry of sketchObject as the solvedsketch geometry
* returns the DoF of such a geometry.
*/
int setUpSketch();
/** Performs a full analysis of the addition of additional constraints without adding them to
* the sketch object */
int diagnoseAdditionalConstraints(std::vector<Sketcher::Constraint*> additionalconstraints);
/** solves the sketch and updates the geometry, but not all the dependent features (does not
recompute) When a recompute is necessary, recompute triggers execute() which solves the
sketch and updates all dependent features When a solve only is necessary (e.g. DoF changed),
solve() solves the sketch and updates the geometry (if updateGeoAfterSolving==true), but does
not trigger any recompute.
@return 0 if no error, if error, the following codes in this order of priority:
-4 if overconstrained,
-3 if conflicting constraints,
-5 if malformed constraints,
-1 if solver error,
-2 if redundant constraints
*/
int solve(bool updateGeoAfterSolving = true);
/// set the datum of a Distance or Angle constraint and solve
int setDatum(int ConstrId, double Datum);
/// set the driving status of this constraint and solve
int setDriving(int ConstrId, bool isdriving);
/// get the driving status of this constraint
int getDriving(int ConstrId, bool& isdriving);
/// toggle the driving status of this constraint
int toggleDriving(int ConstrId)
{
return setDriving(ConstrId, !Constraints.getValues()[ConstrId]->isDriving);
}
/// set the driving status of this constraint and solve
int setActive(int ConstrId, bool isactive);
/// get the driving status of this constraint
int getActive(int ConstrId, bool& isactive);
/// toggle the driving status of this constraint
int toggleActive(int ConstrId);
/// Make all dimensionals Driving/non-Driving
int setDatumsDriving(bool isdriving);
/// Move Dimensional constraints at the end of the properties array
int moveDatumsToEnd();
/// Change an angle constraint to its supplementary angle.
void reverseAngleConstraintToSupplementary(Constraint* constr, int constNum);
void inverseAngleConstraint(Constraint* constr);
/// Modify an angle constraint expression string to its supplementary angle
static std::string reverseAngleConstraintExpression(std::string expression);
// Check if a constraint has an expression associated.
bool constraintHasExpression(int constNum) const;
// Get a constraint associated expression
std::string getConstraintExpression(int constNum) const;
// Set a constraint associated expression
void setConstraintExpression(int constNum, const std::string& newExpression);
void setExpression(const App::ObjectIdentifier& path,
std::shared_ptr<App::Expression> expr) override;
/// set the driving status of this constraint and solve
int setVirtualSpace(int ConstrId, bool isinvirtualspace);
/// set the driving status of a group of constraints at once
int setVirtualSpace(std::vector<int> constrIds, bool isinvirtualspace);
/// get the driving status of this constraint
int getVirtualSpace(int ConstrId, bool& isinvirtualspace) const;
/// toggle the driving status of this constraint
int toggleVirtualSpace(int ConstrId);
/// move this point to a new location and solve
int movePoint(int GeoId,
PointPos PosId,
const Base::Vector3d& toPoint,
bool relative = false,
bool updateGeoBeforeMoving = false);
/// retrieves the coordinates of a point
static Base::Vector3d getPoint(const Part::Geometry* geo, PointPos PosId);
Base::Vector3d getPoint(int GeoId, PointPos PosId) const;
/// toggle geometry to draft line
int toggleConstruction(int GeoId);
int setConstruction(int GeoId, bool on);
/*!
\brief Create a sketch fillet from the point at the intersection of two lines
\param geoId, pos - one of the (exactly) two coincident endpoints
\param radius - fillet radius
\param trim - if false, leaves the original lines untouched
\param createCorner - keep geoId/pos as a Point and keep as many constraints as possible
\retval - 0 on success, -1 on failure
*/
int
fillet(int geoId, PointPos pos, double radius, bool trim = true, bool preserveCorner = false);
/*!
\brief More general form of fillet
\param geoId1, geoId2 - geoId for two lines (which don't necessarily have to coincide)
\param refPnt1, refPnt2 - reference points on the input geometry, used to influence the free
fillet variables \param radius - fillet radius \param trim - if false, leaves the original
lines untouched \param preserveCorner - if the lines are coincident, place a Point where they
meet and keep as many of the existing constraints as possible \retval - 0 on success, -1 on
failure
*/
int fillet(int geoId1,
int geoId2,
const Base::Vector3d& refPnt1,
const Base::Vector3d& refPnt2,
double radius,
bool trim = true,
bool createCorner = false);
/// trim a curve
int trim(int geoId, const Base::Vector3d& point);
/// extend a curve
int extend(int geoId, double increment, PointPos endPoint);
/// split a curve
int split(int geoId, const Base::Vector3d& point);
/*!
\brief Join one or two curves at the given end points
\details The combined curve will be a b-spline
\param geoId1, posId1, geoId2, posId2: the end points to join
\retval - 0 on success, -1 on failure
*/
int join(int geoId1, Sketcher::PointPos posId1, int geoId2, Sketcher::PointPos posId2);
/// adds symmetric geometric elements with respect to the refGeoId (line or point)
int addSymmetric(const std::vector<int>& geoIdList,
int refGeoId,
Sketcher::PointPos refPosId = Sketcher::PointPos::none);
/// with default parameters adds a copy of the geometric elements displaced by the displacement
/// vector. It creates an array of csize elements in the direction of the displacement vector by
/// rsize elements in the direction perpendicular to the displacement vector, wherein the
/// modulus of this perpendicular vector is scaled by perpscale.
int addCopy(const std::vector<int>& geoIdList,
const Base::Vector3d& displacement,
bool moveonly = false,
bool clone = false,
int csize = 2,
int rsize = 1,
bool constraindisplacement = false,
double perpscale = 1.0);
int removeAxesAlignment(const std::vector<int>& geoIdList);
/// Exposes all internal geometry of an object supporting internal geometry
/*!
* \return -1 on error
*/
int exposeInternalGeometry(int GeoId);
/*!
\brief Deletes all unused (not further constrained) internal geometry
\param GeoId - the geometry having the internal geometry to delete
\param delgeoid - if true in addition to the unused internal geometry also deletes the GeoId
geometry \retval int - returns -1 on error, otherwise the number of deleted elements
*/
int deleteUnusedInternalGeometry(int GeoId, bool delgeoid = false);
/*!
\brief Approximates the given geometry with a B-spline
\param GeoId - the geometry to approximate
\param delgeoid - if true in addition to the unused internal geometry also deletes the GeoId
geometry \retval bool - returns true if the approximation succeeded, or false if it did not
succeed.
*/
bool convertToNURBS(int GeoId);
/*!
\brief Increases the degree of a BSpline by degreeincrement, which defaults to 1
\param GeoId - the geometry of type bspline to increase the degree
\param degreeincrement - the increment in number of degrees to effect
\retval bool - returns true if the increase in degree succeeded, or false if it did not
succeed.
*/
bool increaseBSplineDegree(int GeoId, int degreeincrement = 1);
/*!
\brief Decreases the degree of a BSpline by degreedecrement, which defaults to 1
\param GeoId - the geometry of type bspline to increase the degree
\param degreedecrement - the decrement in number of degrees to effect
\retval bool - returns true if the decrease in degree succeeded, or false if it did not
succeed.
*/
bool decreaseBSplineDegree(int GeoId, int degreedecrement = 1);
/*!
\brief Increases or Decreases the multiplicity of a BSpline knot by the multiplicityincr param,
which defaults to 1, if the result is multiplicity zero, the knot is removed \param GeoId - the
geometry of type bspline to increase the degree \param knotIndex - the index of the knot to
modify (note that index is OCC consistent, so 1<=knotindex<=knots) \param multiplicityincr -
the increment (positive value) or decrement (negative value) of multiplicity of the knot
\retval bool - returns true if the operation succeeded, or false if it did not succeed.
*/
bool modifyBSplineKnotMultiplicity(int GeoId, int knotIndex, int multiplicityincr = 1);
/*!
\brief Inserts a knot in the BSpline at `param` with given `multiplicity`. If the knot already
exists, its multiplicity is increased by `multiplicity`. \param GeoId - the geometry of type
bspline to increase the degree \param param - the parameter value where the knot is to be
placed \param multiplicity - multiplicity of the inserted knot \retval bool - returns true if
the operation succeeded, or false if it did not succeed.
*/
bool insertBSplineKnot(int GeoId, double param, int multiplicity = 1);
/// retrieves for a Vertex number the corresponding GeoId and PosId
void getGeoVertexIndex(int VertexId, int& GeoId, PointPos& PosId) const;
int getHighestVertexIndex() const
{
return VertexId2GeoId.size() - 1;
} // Most recently created
int getHighestCurveIndex() const
{
return Geometry.getSize() - 1;
}
void rebuildVertexIndex();
/// retrieves for a GeoId and PosId the Vertex number
int getVertexIndexGeoPos(int GeoId, PointPos PosId) const;
// retrieves an array of maps, each map containing the points that are coincidence by virtue of
// any number of direct or indirect coincidence constraints
const std::vector<std::map<int, Sketcher::PointPos>> getCoincidenceGroups();
// returns if the given geoId is fixed (coincident) with external geometry on any of the
// possible relevant points
void isCoincidentWithExternalGeometry(int GeoId,
bool& start_external,
bool& mid_external,
bool& end_external);
// returns a map containing all the GeoIds that are coincident with the given point as keys, and
// the PosIds as values associated with the keys.
const std::map<int, Sketcher::PointPos> getAllCoincidentPoints(int GeoId, PointPos PosId);
/// retrieves for a Vertex number a list with all coincident points (sharing a single
/// coincidence constraint)
void getDirectlyCoincidentPoints(int GeoId,
PointPos PosId,
std::vector<int>& GeoIdList,
std::vector<PointPos>& PosIdList);
void getDirectlyCoincidentPoints(int VertexId,
std::vector<int>& GeoIdList,
std::vector<PointPos>& PosIdList);
bool arePointsCoincident(int GeoId1, PointPos PosId1, int GeoId2, PointPos PosId2);
/// returns a list of indices of all constraints involving given GeoId
void getConstraintIndices(int GeoId, std::vector<int>& constraintList);
/// generates a warning message about constraint conflicts and appends it to the given message
static void appendConflictMsg(const std::vector<int>& conflicting, std::string& msg);
/// generates a warning message about redundant constraints and appends it to the given message
static void appendRedundantMsg(const std::vector<int>& redundant, std::string& msg);
/// generates a warning message about malformed constraints and appends it to the given message
static void appendMalformedConstraintsMsg(const std::vector<int>& malformed, std::string& msg);
double calculateAngleViaPoint(int geoId1, int geoId2, double px, double py);
bool isPointOnCurve(int geoIdCurve, double px, double py);
double calculateConstraintError(int ConstrId);
int changeConstraintsLocking(bool bLock);
/// porting functions
int port_reversedExternalArcs(bool justAnalyze);
// from base class
PyObject* getPyObject() override;
unsigned int getMemSize() const override;
void Save(Base::Writer& /*writer*/) const override;
void Restore(Base::XMLReader& /*reader*/) override;
/// returns the number of construction lines (to be used as axes)
int getAxisCount() const override;
/// retrieves an axis iterating through the construction lines of the sketch (indices start at
/// 0)
Base::Axis getAxis(int axId) const override;
/// verify and accept the assigned geometry
void acceptGeometry() override;
/// Check if constraint has invalid indexes
bool evaluateConstraint(const Constraint* constraint) const;
/// Check for constraints with invalid indexes
bool evaluateConstraints() const;
/// Remove constraints with invalid indexes
void validateConstraints();
/// Checks if support is valid
bool evaluateSupport();
/// validate External Links (remove invalid external links)
void validateExternalLinks();
/// gets DoF of last solver execution
inline int getLastDoF() const
{
return lastDoF;
}
/// gets HasConflicts status of last solver execution
inline bool getLastHasConflicts() const
{
return lastHasConflict;
}
/// gets HasRedundancies status of last solver execution
inline bool getLastHasRedundancies() const
{
return lastHasRedundancies;
}
/// gets HasRedundancies status of last solver execution
inline bool getLastHasPartialRedundancies() const
{
return lastHasPartialRedundancies;
}
/// gets HasMalformedConstraints status of last solver execution
inline bool getLastHasMalformedConstraints() const
{
return lastHasMalformedConstraints;
}
/// gets solver status of last solver execution
inline int getLastSolverStatus() const
{
return lastSolverStatus;
}
/// gets solver SolveTime of last solver execution
inline float getLastSolveTime() const
{
return lastSolveTime;
}
/// gets the conflicting constraints of the last solver execution
inline const std::vector<int>& getLastConflicting() const
{
return lastConflicting;
}
/// gets the redundant constraints of last solver execution
inline const std::vector<int>& getLastRedundant() const
{
return lastRedundant;
}
/// gets the redundant constraints of last solver execution
inline const std::vector<int>& getLastPartiallyRedundant() const
{
return lastPartiallyRedundant;
}
/// gets the redundant constraints of last solver execution
inline const std::vector<int>& getLastMalformedConstraints() const
{
return lastMalformedConstraints;
}
public: /* Solver exposed interface */
/// gets the solved sketch as a reference
inline const Sketch& getSolvedSketch() const
{
return solvedSketch;
}
/// enables/disables solver initial solution recalculation when moving point mode (useful for
/// dragging)
inline void
setRecalculateInitialSolutionWhileMovingPoint(bool recalculateInitialSolutionWhileMovingPoint)
{
solvedSketch.setRecalculateInitialSolutionWhileMovingPoint(
recalculateInitialSolutionWhileMovingPoint);
}
/// Forwards a request for a temporary initMove to the solver using the current sketch state as
/// a reference (enables dragging)
inline int initTemporaryMove(int geoId, PointPos pos, bool fine = true);
/// Forwards a request for a temporary initBSplinePieceMove to the solver using the current
/// sketch state as a reference (enables dragging)
inline int initTemporaryBSplinePieceMove(int geoId,
PointPos pos,
const Base::Vector3d& firstPoint,
bool fine = true);
/** Forwards a request for point or curve temporary movement to the solver using the current
* state as a reference (enables dragging). NOTE: A temporary move operation must always be
* preceded by a initTemporaryMove() operation.
*/
inline int
moveTemporaryPoint(int geoId, PointPos pos, Base::Vector3d toPoint, bool relative = false);
/// forwards a request to update an extension of a geometry of the solver to the solver.
inline void updateSolverExtension(int geoId, std::unique_ptr<Part::GeometryExtension>&& ext)
{
return solvedSketch.updateExtension(geoId, std::move(ext));
}
public:
/// returns the geometric elements/vertex which the solver detects as having dependent
/// parameters. these parameters relate to not fully constraint edges/vertices.
void getGeometryWithDependentParameters(std::vector<std::pair<int, PointPos>>& geometrymap);
/// Flag to allow external geometry from other bodies than the one this sketch belongs to
bool isAllowedOtherBody() const
{
return allowOtherBody;
}
void setAllowOtherBody(bool on)
{
allowOtherBody = on;
}
/// Flag to allow carbon copy from misaligned geometry
bool isAllowedUnaligned() const
{
return allowUnaligned;
}
void setAllowUnaligned(bool on)
{
allowUnaligned = on;
}
enum eReasonList
{
rlAllowed,
rlOtherDoc,
rlCircularReference,
rlOtherPart,
rlOtherBody,
rlOtherBodyWithLinks, // for carbon copy
rlNotASketch, // for carbon copy
rlNonParallel, // for carbon copy
rlAxesMisaligned, // for carbon copy
rlOriginsMisaligned // for carbon copy
};
/// Return true if this object is allowed as external geometry for the
/// sketch. rsn argument receives the reason for disallowing.
bool isExternalAllowed(App::Document* pDoc,
App::DocumentObject* pObj,
eReasonList* rsn = nullptr) const;
bool isCarbonCopyAllowed(App::Document* pDoc,
App::DocumentObject* pObj,
bool& xinv,
bool& yinv,
eReasonList* rsn = nullptr) const;
Part::TopoShape getEdge(const Part::Geometry* geo, const char* name) const;
Data::IndexedName checkSubName(const char* sub) const;
bool geoIdFromShapeType(const Data::IndexedName&, int& geoId, PointPos& posId) const;
bool geoIdFromShapeType(const char* shapetype, int& geoId, PointPos& posId) const
{
return geoIdFromShapeType(checkSubName(shapetype), geoId, posId);
}
bool geoIdFromShapeType(const char* shapetype, int& geoId) const
{
PointPos posId;
return geoIdFromShapeType(shapetype, geoId, posId);
}
std::string convertSubName(const char* subname, bool postfix = true) const
{
return convertSubName(checkSubName(subname), postfix);
}
std::string convertSubName(const std::string& subname, bool postfix = true) const
{
return convertSubName(subname.c_str(), postfix);
}
std::string convertSubName(const Data::IndexedName&, bool postfix = true) const;
bool isPerformingInternalTransaction() const
{
return internaltransaction;
};
/** retrieves intersection points of this curve with the closest two curves around a point of
* this curve.
* - it includes internal and external intersecting geometry.
* - it returns GeoEnum::GeoUndef if no intersection is found.
*/
bool seekTrimPoints(int GeoId,
const Base::Vector3d& point,
int& GeoId1,
Base::Vector3d& intersect1,
int& GeoId2,
Base::Vector3d& intersect2);
public:
// Analyser functions
int autoConstraint(double precision = Precision::Confusion() * 1000,
double angleprecision = M_PI / 20,
bool includeconstruction = true);
int detectMissingPointOnPointConstraints(double precision = Precision::Confusion() * 1000,
bool includeconstruction = true);
void analyseMissingPointOnPointCoincident(double angleprecision = M_PI / 8);
int detectMissingVerticalHorizontalConstraints(double angleprecision = M_PI / 8);
int detectMissingEqualityConstraints(double precision);
std::vector<ConstraintIds>& getMissingPointOnPointConstraints();
std::vector<ConstraintIds>& getMissingVerticalHorizontalConstraints();
std::vector<ConstraintIds>& getMissingLineEqualityConstraints();
std::vector<ConstraintIds>& getMissingRadiusConstraints();
void setMissingRadiusConstraints(std::vector<ConstraintIds>& cl);
void setMissingLineEqualityConstraints(std::vector<ConstraintIds>& cl);
void setMissingVerticalHorizontalConstraints(std::vector<ConstraintIds>& cl);
void setMissingPointOnPointConstraints(std::vector<ConstraintIds>& cl);
void makeMissingPointOnPointCoincident(bool onebyone = false);
void makeMissingVerticalHorizontal(bool onebyone = false);
void makeMissingEquality(bool onebyone = true);
// helper
/// returns the number of redundant constraints detected
int autoRemoveRedundants(bool updategeo = true);
int renameConstraint(int GeoId, std::string name);
// Validation routines
std::vector<Base::Vector3d> getOpenVertices() const;
public: // geometry extension functionalities for single element sketch object user convenience
int setGeometryId(int GeoId, long id);
int getGeometryId(int GeoId, long& id) const;
protected:
/// get called by the container when a property has changed
void onChanged(const App::Property* /*prop*/) override;
void onDocumentRestored() override;
void restoreFinished() override;
void buildShape();
std::string validateExpression(const App::ObjectIdentifier& path,
std::shared_ptr<const App::Expression> expr);
void constraintsRenamed(const std::map<App::ObjectIdentifier, App::ObjectIdentifier>& renamed);
void constraintsRemoved(const std::set<App::ObjectIdentifier>& removed);
/*!
\brief Returns a list of supported geometries from the input list
\param geoList - the geometry list
\retval list - the supported geometry list
*/
std::vector<Part::Geometry*>
supportedGeometry(const std::vector<Part::Geometry*>& geoList) const;
/*!
\brief Transfer constraints on lines being filleted.
Since filleting moves the endpoints of the input geometry, existing constraints may no longer
be sensible. If fillet() was called with preserveCorner=false, the constraints are simply
deleted. But if the lines are coincident and preserveCorner=true, we can preserve most
constraints on the old end points by moving them to the preserved corner, or transforming
distance constraints on straight lines into point-to-point distance constraints.
\param geoId1, podId1, geoId2, posId2 - The two lines that have just been filleted
*/
void transferFilletConstraints(int geoId1, PointPos posId1, int geoId2, PointPos posId2);
// refactoring functions
// check whether constraint may be changed driving status
int testDrivingChange(int ConstrId, bool isdriving);
void onUndoRedoFinished() override;
// migration functions
void migrateSketch();
static void appendConstraintsMsg(const std::vector<int>& vector,
const std::string& singularmsg,
const std::string& pluralmsg,
std::string& msg);
// retrieves redundant, conflicting and malformed constraint information from the solver
void retrieveSolverDiagnostics();
// retrieves whether a geometry blocked state corresponds to this constraint
// returns true of the constraint is of Block type, false otherwise
bool getBlockedState(const Constraint* cstr, bool& blockedstate) const;
// retrieves the geometry blocked state corresponding to this constraint
// returns true of the constraint is of InternalAlignment type, false otherwise
bool getInternalTypeState(const Constraint* cstr,
Sketcher::InternalType::InternalType& internaltypestate) const;
// Checks whether the geometry state stored in the geometry extension matches the current
// sketcher situation (e.g. constraints) and corrects the state if not matching.
void synchroniseGeometryState();
// helper function to create a new constraint and move it to the Constraint Property
void addConstraint(Sketcher::ConstraintType constrType,
int firstGeoId,
Sketcher::PointPos firstPos,
int secondGeoId = GeoEnum::GeoUndef,
Sketcher::PointPos secondPos = Sketcher::PointPos::none,
int thirdGeoId = GeoEnum::GeoUndef,
Sketcher::PointPos thirdPos = Sketcher::PointPos::none);
// creates a new constraint
std::unique_ptr<Constraint>
createConstraint(Sketcher::ConstraintType constrType,
int firstGeoId,
Sketcher::PointPos firstPos,
int secondGeoId = GeoEnum::GeoUndef,
Sketcher::PointPos secondPos = Sketcher::PointPos::none,
int thirdGeoId = GeoEnum::GeoUndef,
Sketcher::PointPos thirdPos = Sketcher::PointPos::none);
private:
/// Flag to allow external geometry from other bodies than the one this sketch belongs to
bool allowOtherBody;
/// Flag to allow carbon copy from misaligned geometry
bool allowUnaligned;
std::vector<Part::Geometry*> ExternalGeo;
std::vector<int> VertexId2GeoId;
std::vector<PointPos> VertexId2PosId;
Sketch solvedSketch;
/** this internal flag indicate that an operation modifying the geometry, but not the DoF of the
sketch took place (e.g. toggle construction), so if next action is a movement of a point
(movePoint), the geometry must be updated first.
*/
bool solverNeedsUpdate;
int lastDoF;
bool lastHasConflict;
bool lastHasRedundancies;
bool lastHasPartialRedundancies;
bool lastHasMalformedConstraints;
int lastSolverStatus;
float lastSolveTime;
std::vector<int> lastConflicting;
std::vector<int> lastRedundant;
std::vector<int> lastPartiallyRedundant;
std::vector<int> lastMalformedConstraints;
boost::signals2::scoped_connection constraintsRenamedConn;
boost::signals2::scoped_connection constraintsRemovedConn;
bool AutoLockTangencyAndPerpty(Constraint* cstr, bool bForce = false, bool bLock = true);
// Geometry Extensions is used to store on geometry a state that is enforced by pre-existing
// constraints Like Block constraint and InternalAlignment constraint. This enables (more)
// convenient handling in ViewProviderSketch and solver.
//
// These functions are responsible for updating the Geometry State, currently Geometry Mode
// (Blocked) and Geometry InternalType (BSplineKnot, BSplinePole).
//
// The data life model for handling this state is as follows:
// 1. Upon restore, any migration is handled to set the status for legacy files (backwards
// compatibility)
// 2. Functionality adding constraints (of the relevant type) calls addGeometryState to set the
// status
// 3. Functionality removing constraints (of the relevant type) calls removeGeometryState to
// remove the status
// 4. Save mechanism will ensure persistence.
void addGeometryState(const Constraint* cstr) const;
void removeGeometryState(const Constraint* cstr) const;
SketchAnalysis* analyser;
bool internaltransaction;
// indicates whether changes to properties are the deed of SketchObject or not (for input
// validation)
bool managedoperation;
};
inline int SketchObject::initTemporaryMove(int geoId, PointPos pos, bool fine /*=true*/)
{
// if a previous operation did not update the geometry (including geometry extensions)
// or constraints (including any deleted pointer, as in renameConstraint) of the solver,
// here we update them before starting a temporary operation.
if (solverNeedsUpdate) {
solve();
}
return solvedSketch.initMove(geoId, pos, fine);
}
inline int SketchObject::initTemporaryBSplinePieceMove(int geoId,
PointPos pos,
const Base::Vector3d& firstPoint,
bool fine)
{
// if a previous operation did not update the geometry (including geometry extensions)
// or constraints (including any deleted pointer, as in renameConstraint) of the solver,
// here we update them before starting a temporary operation.
if (solverNeedsUpdate) {
solve();
}
return solvedSketch.initBSplinePieceMove(geoId, pos, firstPoint, fine);
}
inline int SketchObject::moveTemporaryPoint(int geoId,
PointPos pos,
Base::Vector3d toPoint,
bool relative /*=false*/)
{
return solvedSketch.movePoint(geoId, pos, toPoint, relative);
}
template<typename GeometryT, typename>
const GeometryT* SketchObject::getGeometry(int GeoId) const
{
if (GeoId >= 0) {
const std::vector<Part::Geometry*>& geomlist = getInternalGeometry();
if (GeoId < int(geomlist.size())) {
return static_cast<GeometryT*>(geomlist[GeoId]);
}
}
else if (-GeoId <= int(ExternalGeo.size())) {
return static_cast<GeometryT*>(ExternalGeo[-GeoId - 1]);
}
return nullptr;
}
using SketchObjectPython = App::FeaturePythonT<SketchObject>;
} // namespace Sketcher
#endif // SKETCHER_SKETCHOBJECT_H