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create/src/Gui/ToolHandler.cpp

289 lines
8.8 KiB
C++

/***************************************************************************
* Copyright (c) 2024 Pierre-Louis Boyer <development@ondsel.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <cmath>
#include <QGuiApplication>
#include <QPainter>
#include <Inventor/events/SoKeyboardEvent.h>
#endif // #ifndef _PreComp_
#include <Base/Console.h>
#include <Base/Exception.h>
#include "Application.h"
#include "BitmapFactory.h"
#include "CommandT.h"
#include "MainWindow.h"
#include "View3DInventor.h"
#include "View3DInventorViewer.h"
#include "ToolHandler.h"
using namespace Gui;
/**************************** ToolHandler *******************************************/
QString ToolHandler::getCrosshairCursorSVGName() const
{
return QString::fromLatin1("None");
}
bool ToolHandler::activate()
{
// save the cursor at the time the DSH is activated
QWidget* cw = getCursorWidget();
if (cw) {
oldCursor = cw->cursor();
updateCursor();
this->preActivated();
this->activated();
return true;
}
return false;
}
void ToolHandler::deactivate()
{
this->deactivated();
this->postDeactivated();
unsetCursor();
}
//**************************************************************************
// Helpers
unsigned long ToolHandler::getCrosshairColor()
{
unsigned long color = 0xFFFFFFFF; // white
ParameterGrp::handle hGrp =
App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
color = hGrp->GetUnsigned("CursorCrosshairColor", color);
// from rgba to rgb
color = (color >> 8) & 0xFFFFFF;
return color;
}
void ToolHandler::setCrosshairCursor(const QString& svgName)
{
const unsigned long defaultCrosshairColor = 0xFFFFFF;
unsigned long color = getCrosshairColor();
auto colorMapping = std::map<unsigned long, unsigned long>();
colorMapping[defaultCrosshairColor] = color;
// hot spot of all SVG icons should be 8,8 for 32x32 size (16x16 for 64x64)
int hotX = 8;
int hotY = 8;
setSvgCursor(svgName, hotX, hotY, colorMapping);
}
void ToolHandler::setCrosshairCursor(const char* svgName)
{
QString cursorName = QString::fromLatin1(svgName);
setCrosshairCursor(cursorName);
}
void ToolHandler::setSvgCursor(const QString& cursorName,
int x,
int y,
const std::map<unsigned long, unsigned long>& colorMapping)
{
// The TechDraw_Pointer_*.svg icons have a default size of 64x64. When directly creating
// them with a size of 32x32 they look very bad.
// As a workaround the icons are created with 64x64 and afterwards the pixmap is scaled to
// 32x32. This workaround is only needed if pRatio is equal to 1.0
//
qreal pRatio = devicePixelRatio();
bool isRatioOne = (pRatio == 1.0);
qreal defaultCursorSize = isRatioOne ? 64 : 32;
qreal hotX = x;
qreal hotY = y;
#if !defined(Q_OS_WIN32) && !defined(Q_OS_MAC)
if (qGuiApp->platformName() == QLatin1String("xcb")) {
hotX *= pRatio;
hotY *= pRatio;
}
#endif
qreal cursorSize = defaultCursorSize * pRatio;
QPixmap pointer = Gui::BitmapFactory().pixmapFromSvg(cursorName.toStdString().c_str(),
QSizeF(cursorSize, cursorSize),
colorMapping);
if (isRatioOne) {
pointer = pointer.scaled(32, 32);
}
pointer.setDevicePixelRatio(pRatio);
setCursor(pointer, hotX, hotY, false);
}
void ToolHandler::setCursor(const QPixmap& p, int x, int y, bool autoScale)
{
QWidget* cw = getCursorWidget();
if (cw) {
QCursor cursor;
QPixmap p1(p);
// TODO remove autoScale after all cursors are SVG-based
if (autoScale) {
qreal pRatio = devicePixelRatio();
int newWidth = p.width() * pRatio;
int newHeight = p.height() * pRatio;
p1 = p1.scaled(newWidth, newHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
p1.setDevicePixelRatio(pRatio);
qreal hotX = x;
qreal hotY = y;
#if !defined(Q_OS_WIN32) && !defined(Q_OS_MAC)
if (qGuiApp->platformName() == QLatin1String("xcb")) {
hotX *= pRatio;
hotY *= pRatio;
}
#endif
cursor = QCursor(p1, hotX, hotY);
}
else {
// already scaled
cursor = QCursor(p1, x, y);
}
actCursor = cursor;
actCursorPixmap = p1;
setWidgetCursor(cursor);
}
}
void ToolHandler::addCursorTail(std::vector<QPixmap>& pixmaps)
{
// Create a pixmap that will contain icon and each autoconstraint icon
QPixmap baseIcon = QPixmap(actCursorPixmap);
baseIcon.setDevicePixelRatio(actCursorPixmap.devicePixelRatio());
qreal pixelRatio = baseIcon.devicePixelRatio();
// cursor size in device independent pixels
qreal baseCursorWidth = baseIcon.width();
qreal baseCursorHeight = baseIcon.height();
int tailWidth = 0;
for (auto const& p : pixmaps) {
tailWidth += p.width();
}
int newIconWidth = baseCursorWidth + tailWidth;
int newIconHeight = baseCursorHeight;
QPixmap newIcon(newIconWidth, newIconHeight);
newIcon.fill(Qt::transparent);
QPainter qp;
qp.begin(&newIcon);
qp.drawPixmap(QPointF(0, 0),
baseIcon.scaled(baseCursorWidth * pixelRatio,
baseCursorHeight * pixelRatio,
Qt::KeepAspectRatio,
Qt::SmoothTransformation));
// Iterate through pixmaps and them to the cursor pixmap
qreal currentIconX = baseCursorWidth;
qreal currentIconY;
for (auto& icon : pixmaps) {
currentIconY = baseCursorHeight - icon.height();
qp.drawPixmap(QPointF(currentIconX, currentIconY), icon);
currentIconX += icon.width();
}
qp.end(); // Finish painting
// Create the new cursor with the icon.
QPoint p = actCursor.hotSpot();
newIcon.setDevicePixelRatio(pixelRatio);
QCursor newCursor(newIcon, p.x(), p.y());
applyCursor(newCursor);
}
void ToolHandler::updateCursor()
{
auto cursorstring = getCrosshairCursorSVGName();
if (cursorstring != QString::fromLatin1("None")) {
setCrosshairCursor(cursorstring);
}
}
void ToolHandler::applyCursor()
{
applyCursor(actCursor);
}
void ToolHandler::applyCursor(QCursor& newCursor)
{
setWidgetCursor(newCursor);
}
void ToolHandler::unsetCursor()
{
setWidgetCursor(oldCursor);
}
qreal ToolHandler::devicePixelRatio()
{
qreal pixelRatio = 1;
QWidget* cw = getCursorWidget();
if (cw) {
pixelRatio = cw->devicePixelRatio();
}
return pixelRatio;
}
QWidget* ToolHandler::getCursorWidget()
{
Gui::View3DInventorViewer* viewer = getViewer();
if (viewer) {
return viewer->getWidget();
}
return nullptr;
}
void ToolHandler::setWidgetCursor(QCursor cursor)
{
QWidget* cw = getCursorWidget();
if (cw) {
cw->setCursor(cursor);
}
}
Gui::View3DInventorViewer* ToolHandler::getViewer()
{
Gui::MDIView* view = Gui::getMainWindow()->activeWindow();
if (view && view->isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
return static_cast<Gui::View3DInventor*>(view)->getViewer();
}
return nullptr;
}