185 lines
6.7 KiB
C++
185 lines
6.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2018 Torsten Sadowski <tsadowski[at]gmx.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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/*
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Development tools and related technology provided under license from 3Dconnexion.
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(c) 1992 - 2012 3Dconnexion. All rights reserved
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*/
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/*
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With special thanks to marcxs for making the first steps
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*/
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#include <FCConfig.h>
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#include "GuiNativeEventMac.h"
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#include <unistd.h>
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#include "GuiApplicationNativeEventAware.h"
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#include <Base/Console.h>
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// Suppress warnings to kConnexionMsgDeviceState and tdxAppID
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#if defined(__clang__)
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wfour-char-constants"
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#endif
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UInt16 Gui::GuiNativeEvent::tdxClientID = 0;
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uint32_t Gui::GuiNativeEvent::lastButtons = 0;
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/* ----------------------------------------------------------------------------
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Handler for driver events. This function is able to handle the events in
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different ways: (1) re-package the events as Carbon events, (2) compute
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them directly, (3) write the event info in a shared memory location for
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usage by reader threads.
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*/
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void
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Gui::GuiNativeEvent::tdx_drv_handler(io_connect_t connection,
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natural_t messageType,
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void *messageArgument)
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{
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Q_UNUSED(connection)
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//printf("tdx_drv_handler\n");
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//printf("connection: %X\n", connection);
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//printf("messageType %c%c%c%c\n", messageType/0x1000000, messageType/0x10000, messageType/0x100, messageType);
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ConnexionDeviceStatePtr msg = (ConnexionDeviceStatePtr)messageArgument;
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switch(messageType)
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{
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case kConnexionMsgDeviceState:
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/* Device state messages are broadcast to all clients. It is up to
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* the client to figure out if the message is meant for them. This
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* is done by comparing the "client" id sent in the message to our
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* assigned id when the connection to the driver was established.
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*/
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//printf("msg->client: %d, tdxClientID: %d\n", msg->client, tdxClientID);
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if (msg->client == tdxClientID)
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{
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switch (msg->command)
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{
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case kConnexionCmdHandleAxis:
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{
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motionDataArray[0] = -msg->axis[0];
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motionDataArray[1] = msg->axis[1];
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motionDataArray[2] = msg->axis[2];
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motionDataArray[3] = -msg->axis[3];
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motionDataArray[4] = msg->axis[4];
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motionDataArray[5] = msg->axis[5];
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mainApp->postMotionEvent(motionDataArray);
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break;
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}
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case kConnexionCmdHandleButtons:
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{
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//printf("value: %d\n", msg->value);
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//printf("buttons: %u\n", msg->buttons);
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uint32_t changedButtons = msg->buttons ^ lastButtons;
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uint32_t pressedButtons = msg->buttons & changedButtons;
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uint32_t releasedButtons = lastButtons & changedButtons;
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for (uint8_t bt = 0; bt < 32; bt++)
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{
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if (pressedButtons & 1)
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mainApp->postButtonEvent(bt, 1);
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pressedButtons = pressedButtons>>1;
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}
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for (uint8_t bt = 0; bt < 32; bt++)
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{
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if (releasedButtons & 1)
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mainApp->postButtonEvent(bt, 0);
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releasedButtons = releasedButtons>>1;
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}
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lastButtons = msg->buttons;
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break;
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}
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default:
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break;
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} /* switch */
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}
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break;
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default:
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/* other messageTypes can happen and should be ignored */
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break;
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}
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}
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Gui::GuiNativeEvent::GuiNativeEvent(Gui::GUIApplicationNativeEventAware *app)
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: GuiAbstractNativeEvent(app)
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{
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}
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Gui::GuiNativeEvent::~GuiNativeEvent()
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{
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// if 3Dconnexion library was loaded at runtime
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if (InstallConnexionHandlers) {
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// Close our connection with the 3dx driver
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if (tdxClientID)
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UnregisterConnexionClient(tdxClientID);
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CleanupConnexionHandlers();
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Base::Console().Log("Disconnected from 3Dconnexion driver\n");
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}
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}
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void Gui::GuiNativeEvent::initSpaceball(QMainWindow *window)
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{
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Q_UNUSED(window)
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OSStatus err;
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/* make sure the framework is installed */
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if (InstallConnexionHandlers == NULL)
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{
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Base::Console().Log("3Dconnexion framework not found!\n");
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return;
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}
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/* install 3dx message handler in order to receive driver events */
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err = InstallConnexionHandlers(tdx_drv_handler, 0L, 0L);
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assert(err == 0);
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if (err)
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{
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Base::Console().Log("Error installing 3Dconnexion handler\n");
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return;
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}
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/* register our app with the driver */
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// Pascal string Application name required to register driver for application
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UInt8 tdxAppName[] = {7,'F','r','e','e','C','A','D'};
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// 32bit appID to register driver for application
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UInt32 tdxAppID = 'FCAd';
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tdxClientID = RegisterConnexionClient( tdxAppID, tdxAppName,
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kConnexionClientModeTakeOver,
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kConnexionMaskAll );
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if (tdxClientID == 0)
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{
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Base::Console().Log("Couldn't connect to 3Dconnexion driver\n");
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return;
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}
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// Turn on all features and buttons
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SetConnexionClientMask(tdxClientID, kConnexionMaskAll);
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SetConnexionClientButtonMask(tdxClientID, kConnexionMaskAllButtons);
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Base::Console().Log("3Dconnexion driver initialized. Client ID: %d\n", tdxClientID);
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mainApp->setSpaceballPresent(true);
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}
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#include "3Dconnexion/moc_GuiNativeEventMac.cpp"
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