508 lines
20 KiB
C++
508 lines
20 KiB
C++
/**************************************************************************
|
|
* Copyright (c) 2014 Bastiaan Veelo <Bastiaan a_t Veelo d_o_t net> *
|
|
* Copyright (c) 2014 Jürgen Riegel <FreeCAD@juergen-riegel.net> *
|
|
* *
|
|
* All rights reserved. Contact me if the below is too restrictive for you.*
|
|
* *
|
|
* Redistribution and use in source and binary forms, with or without *
|
|
* modification, are permitted provided that the following conditions are *
|
|
* met: *
|
|
* *
|
|
* Redistributions of source code must retain the above copyright notice, *
|
|
* this list of conditions and the following disclaimer. *
|
|
* *
|
|
* Redistributions in binary form must reproduce the above copyright *
|
|
* notice, this list of conditions and the following disclaimer in the *
|
|
* documentation and/or other materials provided with the distribution. *
|
|
* *
|
|
* Neither the name of the copyright holder nor the names of its *
|
|
* contributors may be used to endorse or promote products derived from *
|
|
* this software without specific prior written permission. *
|
|
* *
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR *
|
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT *
|
|
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, *
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT *
|
|
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, *
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY *
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE *
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
|
|
\**************************************************************************/
|
|
|
|
#include "PreCompiled.h"
|
|
#include "CoinRiftWidget.h"
|
|
|
|
#include <Base/Console.h>
|
|
|
|
#if BUILD_VR
|
|
|
|
|
|
|
|
#undef max
|
|
|
|
|
|
|
|
|
|
CoinRiftWidget::CoinRiftWidget() : QGLWidget()
|
|
{
|
|
for (int eye = 0; eye < 2; eye++) {
|
|
reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye])->TexId = 0;
|
|
#ifdef USE_FRAMEBUFFER
|
|
frameBufferID[eye] = 0;
|
|
depthBufferID[eye] = 0;
|
|
#endif
|
|
}
|
|
|
|
// OVR will do the swapping.
|
|
setAutoBufferSwap(false);
|
|
|
|
hmd = ovrHmd_Create(0);
|
|
if (!hmd) {
|
|
qDebug() << "Could not find Rift device.";
|
|
throw;
|
|
}
|
|
|
|
if (!ovrHmd_ConfigureTracking (hmd, ovrTrackingCap_Orientation |
|
|
ovrTrackingCap_MagYawCorrection |
|
|
ovrTrackingCap_Position,
|
|
ovrTrackingCap_Orientation |
|
|
ovrTrackingCap_MagYawCorrection |
|
|
ovrTrackingCap_Position
|
|
)) { // Capabilities we require.
|
|
qDebug() << "Could not start Rift motion sensor.";
|
|
throw;
|
|
}
|
|
|
|
resize(hmd->Resolution.w, hmd->Resolution.h);
|
|
|
|
// Configure stereo settings.
|
|
ovrSizei recommenedTex0Size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left,
|
|
hmd->DefaultEyeFov[0], 1.0f);
|
|
ovrSizei recommenedTex1Size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right,
|
|
hmd->DefaultEyeFov[1], 1.0f);
|
|
|
|
#ifdef USE_SO_OFFSCREEN_RENDERER
|
|
renderer = new SoOffscreenRenderer(SbViewportRegion(std::max(recommenedTex0Size.w, recommenedTex0Size.w),
|
|
std::max(recommenedTex1Size.h, recommenedTex1Size.h)));
|
|
renderer->setComponents(SoOffscreenRenderer::RGB_TRANSPARENCY);
|
|
BackgroundColor = SbColor(.0f, .0f, .8f);
|
|
renderer->setBackgroundColor(BackgroundColor);
|
|
#endif
|
|
#ifdef USE_FRAMEBUFFER
|
|
m_sceneManager = new SoSceneManager();
|
|
m_sceneManager->setViewportRegion(SbViewportRegion(std::max(recommenedTex0Size.w, recommenedTex0Size.w),
|
|
std::max(recommenedTex1Size.h, recommenedTex1Size.h)));
|
|
m_sceneManager->setBackgroundColor(SbColor(.0f, .0f, .8f));
|
|
#endif
|
|
basePosition = SbVec3f(0.0f, 0.0f, -2.0f);
|
|
|
|
// light handling
|
|
SoDirectionalLight *light = new SoDirectionalLight();
|
|
light->direction.setValue(1,-1,-1);
|
|
|
|
SoDirectionalLight *light2 = new SoDirectionalLight();
|
|
light2->direction.setValue(-1,-1,-1);
|
|
light2->intensity.setValue(0.6);
|
|
light2->color.setValue(0.8,0.8,1);
|
|
|
|
|
|
scene = new SoSeparator(0); // Placeholder.
|
|
for (int eye = 0; eye < 2; eye++) {
|
|
rootScene[eye] = new SoSeparator();
|
|
rootScene[eye]->ref();
|
|
camera[eye] = new SoFrustumCamera();
|
|
camera[eye]->position.setValue(basePosition);
|
|
camera[eye]->focalDistance.setValue(5.0f);
|
|
camera[eye]->viewportMapping.setValue(SoCamera::LEAVE_ALONE);
|
|
rootScene[eye]->addChild(camera[eye]);
|
|
rootScene[eye]->addChild(light);
|
|
rootScene[eye]->addChild(light2);
|
|
rootScene[eye]->addChild(scene);
|
|
}
|
|
|
|
// Populate ovrEyeDesc[2].
|
|
eyeRenderDesc[0].Eye = ovrEye_Left;
|
|
eyeRenderDesc[1].Eye = ovrEye_Right;
|
|
eyeRenderDesc[0].Fov = hmd->DefaultEyeFov[0];
|
|
eyeRenderDesc[1].Fov = hmd->DefaultEyeFov[1];
|
|
#ifdef USE_SO_OFFSCREEN_RENDERER
|
|
eyeTexture[0].Header.TextureSize.w = renderer->getViewportRegion().getViewportSizePixels().getValue()[0];
|
|
eyeTexture[0].Header.TextureSize.h = renderer->getViewportRegion().getViewportSizePixels().getValue()[1];
|
|
eyeTexture[1].Header.TextureSize = eyeTexture[0].Header.TextureSize;
|
|
#endif
|
|
#ifdef USE_FRAMEBUFFER
|
|
eyeTexture[0].Header.TextureSize = recommenedTex0Size;
|
|
eyeTexture[1].Header.TextureSize = recommenedTex1Size;
|
|
#endif
|
|
eyeTexture[0].Header.RenderViewport.Pos.x = 0;
|
|
eyeTexture[0].Header.RenderViewport.Pos.y = 0;
|
|
eyeTexture[0].Header.RenderViewport.Size = eyeTexture[0].Header.TextureSize;
|
|
eyeTexture[1].Header.RenderViewport.Pos = eyeTexture[0].Header.RenderViewport.Pos;
|
|
eyeTexture[1].Header.RenderViewport.Size = eyeTexture[1].Header.TextureSize;
|
|
|
|
const int backBufferMultisample = 0; // TODO This is a guess?
|
|
ovrGLConfig cfg;
|
|
cfg.OGL.Header.API = ovrRenderAPI_OpenGL;
|
|
cfg.OGL.Header.RTSize = hmd->Resolution;
|
|
cfg.OGL.Header.Multisample = backBufferMultisample;
|
|
cfg.OGL.Window = reinterpret_cast<HWND>(winId());
|
|
makeCurrent();
|
|
//cfg.OGL.WglContext = wglGetCurrentContext(); // http://stackoverflow.com/questions/17532033/qglwidget-get-gl-contextes-for-windows
|
|
cfg.OGL.DC = wglGetCurrentDC();
|
|
qDebug() << "Window:" << cfg.OGL.Window;
|
|
//qDebug() << "Context:" << cfg.OGL.WglContext;
|
|
qDebug() << "DC:" << cfg.OGL.DC;
|
|
|
|
int DistortionCaps = 0;
|
|
DistortionCaps |= ovrDistortionCap_Chromatic;
|
|
// DistortionCaps |= ovrDistortionCap_TimeWarp; // Produces black screen...
|
|
DistortionCaps |= ovrDistortionCap_Vignette;
|
|
DistortionCaps |= ovrDistortionCap_HqDistortion;
|
|
|
|
bool VSyncEnabled(false); // TODO This is a guess.
|
|
if (!ovrHmd_ConfigureRendering( hmd,
|
|
&cfg.Config,
|
|
/*(VSyncEnabled ? 0 : ovrHmdCap_NoVSync),*/
|
|
DistortionCaps,
|
|
hmd->DefaultEyeFov,//eyes,
|
|
eyeRenderDesc)) {
|
|
qDebug() << "Could not configure OVR rendering.";
|
|
throw;
|
|
}
|
|
static const float nearPlane = 0.01;
|
|
|
|
for (int eye = 0; eye < 2; eye++) {
|
|
camera[eye]->aspectRatio.setValue((eyeRenderDesc[eye].Fov.LeftTan + eyeRenderDesc[eye].Fov.RightTan) /
|
|
(eyeRenderDesc[eye].Fov.UpTan + eyeRenderDesc[eye].Fov.DownTan));
|
|
camera[eye]->nearDistance.setValue(nearPlane);
|
|
camera[eye]->farDistance.setValue(10000.0f);
|
|
camera[eye]->left.setValue(-eyeRenderDesc[eye].Fov.LeftTan * nearPlane);
|
|
camera[eye]->right.setValue(eyeRenderDesc[eye].Fov.RightTan * nearPlane);
|
|
camera[eye]->top.setValue(eyeRenderDesc[eye].Fov.UpTan * nearPlane);
|
|
camera[eye]->bottom.setValue(-eyeRenderDesc[eye].Fov.DownTan * nearPlane);
|
|
}
|
|
}
|
|
|
|
|
|
CoinRiftWidget::~CoinRiftWidget()
|
|
{
|
|
#ifdef USE_SO_OFFSCREEN_RENDERER
|
|
delete renderer;
|
|
#endif
|
|
for (int eye = 0; eye < 2; eye++) {
|
|
rootScene[eye]->unref();
|
|
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
|
|
if (texData->TexId) {
|
|
glDeleteTextures(1, &texData->TexId);
|
|
texData->TexId = 0;
|
|
}
|
|
#ifdef USE_FRAMEBUFFER
|
|
if (frameBufferID[eye] != 0) {
|
|
// OVR::CAPI::GL::glDeleteFramebuffersExt(1, &frameBufferID[eye]); // TODO
|
|
frameBufferID[eye] = 0;
|
|
}
|
|
if (depthBufferID[eye] != 0) {
|
|
// OVR::CAPI::GL::glDeleteRenderbuffersExt(1, &depthBufferID[eye]); // TODO
|
|
depthBufferID[eye] = 0;
|
|
}
|
|
#endif
|
|
}
|
|
scene = 0;
|
|
//ovrHmd_StopSensor(hmd);
|
|
ovrHmd_Destroy(hmd);
|
|
}
|
|
|
|
|
|
void CoinRiftWidget::setBackgroundColor(const SbColor &Col)
|
|
{
|
|
BackgroundColor = Col;
|
|
renderer->setBackgroundColor(BackgroundColor);
|
|
}
|
|
|
|
|
|
void CoinRiftWidget::setSceneGraph(SoNode *sceneGraph)
|
|
{
|
|
rootScene[0]->replaceChild(scene, sceneGraph);
|
|
rootScene[1]->replaceChild(scene, sceneGraph);
|
|
scene = sceneGraph;
|
|
}
|
|
|
|
|
|
void CoinRiftWidget::resizeGL(int width, int height) {
|
|
int side = qMin(width, height);
|
|
glViewport((width - side) / 2, (height - side) / 2, side, side);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 1000.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
void CoinRiftWidget::initializeGL()
|
|
{
|
|
makeCurrent();
|
|
// Infer hardware capabilities.
|
|
#ifdef USE_FRAMEBUFFER
|
|
OVR::CAPI::GL::InitGLExtensions();
|
|
if (OVR::CAPI::GL::glBindFramebuffer == NULL) {
|
|
qDebug() << "No GL extensions found.";
|
|
exit(4);
|
|
}
|
|
|
|
// Store old framebuffer.
|
|
GLint oldfb;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
|
|
#endif
|
|
|
|
// Create rendering target textures.
|
|
glEnable(GL_TEXTURE_2D);
|
|
for (int eye = 0; eye < 2; eye++) {
|
|
#ifdef USE_FRAMEBUFFER
|
|
OVR::CAPI::GL::glGenFramebuffers(1, &frameBufferID[eye]);
|
|
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, frameBufferID[eye]);
|
|
// Create the render buffer.
|
|
// TODO: need to check for OpenGl 3 or higher and load the functions JR 2014
|
|
/*OVR::CAPI::GL::*/glGenRenderbuffers(1, &depthBufferID[eye]);
|
|
/*OVR::CAPI::GL::*/glBindRenderbuffer(GL_RENDERBUFFER_EXT, depthBufferID[eye]);
|
|
/*OVR::CAPI::GL::*/glRenderbufferStorage(GL_RENDERBUFFER_EXT,
|
|
GL_DEPTH_COMPONENT16,
|
|
eyeTexture[eye].Header.TextureSize.w,
|
|
eyeTexture[eye].Header.TextureSize.h);
|
|
// Attach renderbuffer to framebuffer.
|
|
OVR::CAPI::GL::glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
|
|
GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT,
|
|
depthBufferID[eye]);
|
|
#endif
|
|
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
|
|
texData->Header.API = ovrRenderAPI_OpenGL;
|
|
texData->Header.TextureSize = eyeTexture[eye].Header.TextureSize;
|
|
texData->Header.RenderViewport = eyeTexture[eye].Header.RenderViewport;
|
|
glGenTextures(1, &texData->TexId);
|
|
glBindTexture(GL_TEXTURE_2D, texData->TexId);
|
|
Q_ASSERT(!glGetError());
|
|
// Allocate storage for the texture.
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, eyeTexture[eye].Header.TextureSize.w, eyeTexture[eye].Header.TextureSize.h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
Q_ASSERT(!glGetError());
|
|
#ifdef USE_FRAMEBUFFER
|
|
// Attach texture to framebuffer color object.
|
|
OVR::CAPI::GL::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_2D, texData->TexId, 0);
|
|
if (OVR::CAPI::GL::glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
|
|
GL_FRAMEBUFFER_COMPLETE)
|
|
qDebug() << "ERROR: FrameBuffer is not operational!";
|
|
#endif
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
#ifdef USE_FRAMEBUFFER
|
|
// Continue rendering to the original frame buffer (likely 0, the onscreen buffer).
|
|
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
|
|
#endif
|
|
doneCurrent();
|
|
}
|
|
|
|
|
|
void CoinRiftWidget::paintGL()
|
|
{
|
|
const int ms(1000 / 75 /*fps*/);
|
|
QTimer::singleShot(ms, this, &CoinRiftWidget::updateGL);
|
|
|
|
// handling the safety warning
|
|
handlingSafetyWarning();
|
|
|
|
makeCurrent();
|
|
|
|
ovrPosef eyePose[2];
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
ovrFrameTiming hmdFrameTiming = ovrHmd_BeginFrame(hmd, 0);
|
|
for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
|
|
ovrEyeType eye = hmd->EyeRenderOrder[eyeIndex];
|
|
eyePose[eye] = ovrHmd_GetEyePose(hmd, eye);
|
|
|
|
|
|
SbRotation riftOrientation( eyePose[eye].Orientation.x,
|
|
eyePose[eye].Orientation.y,
|
|
eyePose[eye].Orientation.z,
|
|
eyePose[eye].Orientation.w);
|
|
|
|
camera[eye]->orientation.setValue(riftOrientation);
|
|
|
|
SbVec3f riftPosition = SbVec3f(eyePose[eye].Position.x,
|
|
eyePose[eye].Position.y,
|
|
eyePose[eye].Position.z);
|
|
|
|
|
|
//SbVec3f originalPosition(camera[eye]->position.getValue());
|
|
SbVec3f viewAdjust(eyeRenderDesc[eye].ViewAdjust.x,
|
|
eyeRenderDesc[eye].ViewAdjust.y,
|
|
eyeRenderDesc[eye].ViewAdjust.z);
|
|
|
|
riftOrientation.multVec(viewAdjust,viewAdjust);
|
|
|
|
camera[eye]->position.setValue(basePosition - viewAdjust + riftPosition);
|
|
|
|
//Base::Console().Log("Eye(%d) Pos: %f, %f, %f ViewAdjust: %f, %f, %f \n",eye, eyePose[eye].Position.x,
|
|
// eyePose[eye].Position.y,
|
|
// eyePose[eye].Position.z,
|
|
// eyeRenderDesc[eye].ViewAdjust.x,
|
|
// eyeRenderDesc[eye].ViewAdjust.y,
|
|
// eyeRenderDesc[eye].ViewAdjust.z);
|
|
|
|
#ifdef USE_SO_OFFSCREEN_RENDERER
|
|
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
|
|
glBindTexture(GL_TEXTURE_2D, texData->TexId);
|
|
renderer->render(rootScene[eye]);
|
|
Q_ASSERT(!glGetError());
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
|
|
eyeTexture[eye].Header.TextureSize.w,
|
|
eyeTexture[eye].Header.TextureSize.h,
|
|
0, GL_RGBA /*GL_BGRA*/, GL_UNSIGNED_BYTE, renderer->getBuffer());
|
|
Q_ASSERT(!glGetError());
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
#endif
|
|
#ifdef USE_FRAMEBUFFER
|
|
// Clear state pollution from OVR SDK.
|
|
glBindTexture(GL_TEXTURE_2D, 0); // You need this, at least if (hmdDesc.DistortionCaps & ovrDistortion_Chromatic).
|
|
OVR::CAPI::GL::glUseProgram(0); // You need this even more.
|
|
|
|
GLint oldfb;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
|
|
// Set up framebuffer for rendering.
|
|
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, frameBufferID[eye]);
|
|
|
|
m_sceneManager->setSceneGraph(rootScene[eye]);
|
|
// m_sceneManager->setCamera(camera[eye]); // SoSceneManager does this implicitly.
|
|
m_sceneManager->render();
|
|
|
|
// Continue rendering to the original frame buffer (likely 0, the onscreen buffer).
|
|
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
|
|
Q_ASSERT(!glGetError());
|
|
#endif
|
|
|
|
//camera[eye]->position.setValue(originalPosition);
|
|
|
|
}
|
|
|
|
// Submit the texture for distortion.
|
|
ovrHmd_EndFrame(hmd, eyePose, eyeTexture);
|
|
|
|
// Swap buffers.
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
//ovrHmd_EndFrame(hmd);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glClearDepth(1.0);
|
|
|
|
doneCurrent();
|
|
}
|
|
|
|
void CoinRiftWidget::handlingSafetyWarning(void)
|
|
{
|
|
// Health and Safety Warning display state.
|
|
ovrHSWDisplayState hswDisplayState;
|
|
ovrHmd_GetHSWDisplayState(hmd, &hswDisplayState);
|
|
if (hswDisplayState.Displayed)
|
|
{
|
|
// Dismiss the warning if the user pressed the appropriate key or if the user
|
|
// is tapping the side of the HMD.
|
|
// If the user has requested to dismiss the warning via keyboard or controller input...
|
|
//if (Util_GetAndResetHSWDismissedState())
|
|
ovrHmd_DismissHSWDisplay(hmd);
|
|
//else
|
|
//{
|
|
// // Detect a moderate tap on the side of the HMD.
|
|
// ovrTrackingState ts = ovrHmd_GetTrackingState(hmd, ovr_GetTimeInSeconds());
|
|
// if (ts.StatusFlags & ovrStatus_OrientationTracked)
|
|
// {
|
|
// const OVR::Vector3f v(ts.RawSensorData.Accelerometer.x,
|
|
// ts.RawSensorData.Accelerometer.y,
|
|
// ts.RawSensorData.Accelerometer.z);
|
|
// // Arbitrary value and representing moderate tap on the side of the DK2 Rift.
|
|
// if (v.LengthSq() > 250.f)
|
|
// ovrHmd_DismissHSWDisplay(hmd);
|
|
// }
|
|
//}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#ifdef BUILD_RIFT_TEST_MAIN
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
SoDB::init();
|
|
|
|
QApplication app(argc, argv);
|
|
qAddPostRoutine(cleanup);
|
|
|
|
// Moved here because of https://developer.oculusvr.com/forums/viewtopic.php?f=17&t=7915&p=108503#p108503
|
|
// Init libovr.
|
|
if (!ovr_Initialize()) {
|
|
qDebug() << "Could not initialize Oculus SDK.";
|
|
exit(1);
|
|
}
|
|
|
|
CoinRiftWidget window;
|
|
window.show();
|
|
|
|
// An example scene.
|
|
static const char * inlineSceneGraph[] = {
|
|
"#Inventor V2.1 ascii\n",
|
|
"\n",
|
|
"Separator {\n",
|
|
" Rotation { rotation 1 0 0 0.3 }\n",
|
|
" Cone { }\n",
|
|
" BaseColor { rgb 1 0 0 }\n",
|
|
" Scale { scaleFactor .7 .7 .7 }\n",
|
|
" Cube { }\n",
|
|
"\n",
|
|
" DrawStyle { style LINES }\n",
|
|
" ShapeHints { vertexOrdering COUNTERCLOCKWISE }\n",
|
|
" Coordinate3 {\n",
|
|
" point [\n",
|
|
" -2 -2 1.1, -2 -1 1.1, -2 1 1.1, -2 2 1.1,\n",
|
|
" -1 -2 1.1, -1 -1 1.1, -1 1 1.1, -1 2 1.1\n",
|
|
" 1 -2 1.1, 1 -1 1.1, 1 1 1.1, 1 2 1.1\n",
|
|
" 2 -2 1.1, 2 -1 1.1, 2 1 1.1, 2 2 1.1\n",
|
|
" ]\n",
|
|
" }\n",
|
|
"\n",
|
|
" Complexity { value 0.7 }\n",
|
|
" NurbsSurface {\n",
|
|
" numUControlPoints 4\n",
|
|
" numVControlPoints 4\n",
|
|
" uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
|
|
" vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
|
|
" }\n",
|
|
"}\n",
|
|
NULL
|
|
};
|
|
|
|
SoInput in;
|
|
in.setStringArray(inlineSceneGraph);
|
|
|
|
window.setSceneGraph(SoDB::readAll(&in));
|
|
|
|
return app.exec();
|
|
}
|
|
|
|
#endif //BUILD_RIFT_TEST_MAIN
|
|
|
|
#endif //BUILD_VR
|