Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
381 lines
14 KiB
C++
381 lines
14 KiB
C++
/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/SoPickedPoint.h>
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#include <Inventor/actions/SoRayPickAction.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/nodes/SoBaseColor.h>
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#include <Inventor/nodes/SoCamera.h>
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#include <Inventor/nodes/SoDirectionalLight.h>
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#include <Inventor/nodes/SoDrawStyle.h>
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#include <Inventor/nodes/SoFont.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoSwitch.h>
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#endif
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#include <Inventor/nodes/SoResetTransform.h>
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#include <App/GeoFeature.h>
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#include <App/PropertyGeo.h>
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#include "Application.h"
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#include "Document.h"
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#include "SoFCBoundingBox.h"
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#include "SoFCSelection.h"
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#include "View3DInventorViewer.h"
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#include "ViewProviderGeometryObject.h"
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#include "ViewProviderGeometryObjectPy.h"
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using namespace Gui;
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PROPERTY_SOURCE(Gui::ViewProviderGeometryObject, Gui::ViewProviderDragger)
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const App::PropertyIntegerConstraint::Constraints intPercent = {0, 100, 5};
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ViewProviderGeometryObject::ViewProviderGeometryObject()
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{
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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int initialTransparency = hGrp->GetInt("DefaultShapeTransparency", 0);
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static const char* dogroup = "Display Options";
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static const char* sgroup = "Selection";
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static const char* osgroup = "Object Style";
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ADD_PROPERTY_TYPE(Transparency,
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(initialTransparency),
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osgroup,
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App::Prop_None,
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"Set object transparency");
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Transparency.setConstraints(&intPercent);
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App::Material mat(App::Material::DEFAULT);
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auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
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if (geometry) {
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mat = geometry->getMaterialAppearance();
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} else {
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// This is handled in the material code when using the object appearance
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bool randomColor = hGrp->GetBool("RandomColor", false);
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float r, g, b;
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if (randomColor) {
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auto fMax = (float)RAND_MAX;
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r = (float)rand() / fMax;
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g = (float)rand() / fMax;
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b = (float)rand() / fMax;
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}
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else {
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unsigned long shcol = hGrp->GetUnsigned("DefaultShapeColor", 3435980543UL);
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r = ((shcol >> 24) & 0xff) / 255.0;
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g = ((shcol >> 16) & 0xff) / 255.0;
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b = ((shcol >> 8) & 0xff) / 255.0;
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}
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mat.diffuseColor = App::Color(r,g,b);
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}
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ADD_PROPERTY_TYPE(ShapeAppearance, (mat), osgroup, App::Prop_None, "Shape appearrance");
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ADD_PROPERTY_TYPE(BoundingBox, (false), dogroup, App::Prop_None, "Display object bounding box");
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ADD_PROPERTY_TYPE(Selectable,
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(true),
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sgroup,
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App::Prop_None,
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"Set if the object is selectable in the 3d view");
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bool enableSel = hGrp->GetBool("EnableSelection", true);
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Selectable.setValue(enableSel);
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pcShapeMaterial = new SoMaterial;
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setSoMaterial(mat);
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pcShapeMaterial->ref();
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pcBoundingBox = new Gui::SoFCBoundingBox;
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pcBoundingBox->ref();
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pcBoundColor = new SoBaseColor();
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pcBoundColor->ref();
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sPixmap = "Feature";
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}
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ViewProviderGeometryObject::~ViewProviderGeometryObject()
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{
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pcShapeMaterial->unref();
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pcBoundingBox->unref();
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pcBoundColor->unref();
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}
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void ViewProviderGeometryObject::onChanged(const App::Property* prop)
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{
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// Actually, the properties 'ShapeColor' and 'Transparency' are part of the property
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// 'ShapeMaterial'. Both redundant properties are kept due to more convenience for the user. But
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// we must keep the values consistent of all these properties.
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std::string propName = prop->getName();
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if (prop == &Selectable) {
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bool Sel = Selectable.getValue();
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setSelectable(Sel);
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}
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else if (prop == &Transparency) {
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long value = (long)(100 * ShapeAppearance.getTransparency());
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if (value != Transparency.getValue()) {
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float trans = (float)Transparency.getValue() / 100.0f;
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pcShapeMaterial->transparency = trans;
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ShapeAppearance.setTransparency(trans);
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}
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}
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else if (prop == &ShapeAppearance) {
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if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange)) {
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getObject()->touch(true);
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}
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const App::Material& Mat = ShapeAppearance[0];
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long value = (long)(100.0 * ShapeAppearance.getTransparency() + 0.5);
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if (value != Transparency.getValue()) {
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Transparency.setValue(value);
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}
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setSoMaterial(Mat);
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}
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else if (prop == &BoundingBox) {
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showBoundingBox(BoundingBox.getValue());
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}
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ViewProviderDragger::onChanged(prop);
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}
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void ViewProviderGeometryObject::attach(App::DocumentObject* pcObj)
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{
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ViewProviderDragger::attach(pcObj);
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}
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void ViewProviderGeometryObject::updateData(const App::Property* prop)
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{
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std::string propName = prop->getName();
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if (propName == "Shape") {
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// Reapply the appearance
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const App::Material& Mat = ShapeAppearance[0];
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setSoMaterial(Mat);
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}
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if (prop->isDerivedFrom(App::PropertyComplexGeoData::getClassTypeId())) {
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Base::BoundBox3d box =
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static_cast<const App::PropertyComplexGeoData*>(prop)->getBoundingBox();
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pcBoundingBox->minBounds.setValue(box.MinX, box.MinY, box.MinZ);
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pcBoundingBox->maxBounds.setValue(box.MaxX, box.MaxY, box.MaxZ);
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}
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else if (prop->isDerivedFrom(App::PropertyPlacement::getClassTypeId())) {
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auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
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if (geometry && prop == &geometry->Placement) {
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const App::PropertyComplexGeoData* data = geometry->getPropertyOfGeometry();
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if (data) {
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Base::BoundBox3d box = data->getBoundingBox();
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pcBoundingBox->minBounds.setValue(box.MinX, box.MinY, box.MinZ);
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pcBoundingBox->maxBounds.setValue(box.MaxX, box.MaxY, box.MaxZ);
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}
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}
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}
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else if (std::string(prop->getName()) == "ShapeMaterial") {
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// Set the appearance from the material
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auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
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if (geometry) {
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auto material = geometry->getMaterialAppearance();
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ShapeAppearance.setValue(material);
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}
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}
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ViewProviderDragger::updateData(prop);
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}
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SoPickedPointList ViewProviderGeometryObject::getPickedPoints(const SbVec2s& pos,
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const View3DInventorViewer& viewer,
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bool pickAll) const
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{
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auto root = new SoSeparator;
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root->ref();
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root->addChild(viewer.getHeadlight());
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root->addChild(viewer.getSoRenderManager()->getCamera());
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root->addChild(getRoot());
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SoRayPickAction rp(viewer.getSoRenderManager()->getViewportRegion());
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rp.setPickAll(pickAll);
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rp.setRadius(viewer.getPickRadius());
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rp.setPoint(pos);
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rp.apply(root);
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root->unref();
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// returns a copy of the list
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return rp.getPickedPointList();
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}
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SoPickedPoint* ViewProviderGeometryObject::getPickedPoint(const SbVec2s& pos,
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const View3DInventorViewer& viewer) const
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{
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auto root = new SoSeparator;
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root->ref();
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root->addChild(viewer.getHeadlight());
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root->addChild(viewer.getSoRenderManager()->getCamera());
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root->addChild(getRoot());
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SoRayPickAction rp(viewer.getSoRenderManager()->getViewportRegion());
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rp.setPoint(pos);
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rp.setRadius(viewer.getPickRadius());
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rp.apply(root);
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root->unref();
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// returns a copy of the point
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SoPickedPoint* pick = rp.getPickedPoint();
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// return (pick ? pick->copy() : 0); // needs the same instance of CRT under MS Windows
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return (pick ? new SoPickedPoint(*pick) : nullptr);
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}
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unsigned long ViewProviderGeometryObject::getBoundColor() const
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{
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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unsigned long bbcol =
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hGrp->GetUnsigned("BoundingBoxColor", 4294967295UL); // white (255,255,255)
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return bbcol;
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}
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void ViewProviderGeometryObject::setSoMaterial(const App::Material& source)
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{
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pcShapeMaterial->ambientColor.setValue(source.ambientColor.r,
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source.ambientColor.g,
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source.ambientColor.b);
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pcShapeMaterial->diffuseColor.setValue(source.diffuseColor.r,
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source.diffuseColor.g,
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source.diffuseColor.b);
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pcShapeMaterial->specularColor.setValue(source.specularColor.r,
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source.specularColor.g,
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source.specularColor.b);
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pcShapeMaterial->emissiveColor.setValue(source.emissiveColor.r,
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source.emissiveColor.g,
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source.emissiveColor.b);
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pcShapeMaterial->shininess.setValue(source.shininess);
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pcShapeMaterial->transparency.setValue(source.transparency);
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}
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namespace
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{
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float getBoundBoxFontSize()
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{
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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return hGrp->GetFloat("BoundingBoxFontSize", 10.0);
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}
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} // namespace
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void ViewProviderGeometryObject::showBoundingBox(bool show)
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{
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if (!pcBoundSwitch && show) {
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unsigned long bbcol = getBoundColor();
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float r, g, b;
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r = ((bbcol >> 24) & 0xff) / 255.0;
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g = ((bbcol >> 16) & 0xff) / 255.0;
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b = ((bbcol >> 8) & 0xff) / 255.0;
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pcBoundSwitch = new SoSwitch();
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auto pBoundingSep = new SoSeparator();
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auto lineStyle = new SoDrawStyle;
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lineStyle->lineWidth = 2.0f;
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pBoundingSep->addChild(lineStyle);
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pcBoundColor->rgb.setValue(r, g, b);
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pBoundingSep->addChild(pcBoundColor);
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auto font = new SoFont();
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font->size.setValue(getBoundBoxFontSize());
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pBoundingSep->addChild(font);
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pBoundingSep->addChild(new SoResetTransform());
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pBoundingSep->addChild(pcBoundingBox);
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pcBoundingBox->coordsOn.setValue(false);
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pcBoundingBox->dimensionsOn.setValue(true);
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// add to the highlight node
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pcBoundSwitch->addChild(pBoundingSep);
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pcRoot->addChild(pcBoundSwitch);
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}
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if (pcBoundSwitch) {
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pcBoundSwitch->whichChild = (show ? 0 : -1);
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}
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}
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void ViewProviderGeometryObject::setSelectable(bool selectable)
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{
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SoSearchAction sa;
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sa.setInterest(SoSearchAction::ALL);
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sa.setSearchingAll(true);
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sa.setType(Gui::SoFCSelection::getClassTypeId());
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sa.apply(pcRoot);
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SoPathList& pathList = sa.getPaths();
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for (int i = 0; i < pathList.getLength(); i++) {
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auto selNode = dynamic_cast<SoFCSelection*>(pathList[i]->getTail());
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if (selectable) {
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if (selNode) {
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selNode->selectionMode = SoFCSelection::SEL_ON;
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selNode->highlightMode = SoFCSelection::AUTO;
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}
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}
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else {
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if (selNode) {
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selNode->selectionMode = SoFCSelection::SEL_OFF;
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selNode->highlightMode = SoFCSelection::OFF;
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selNode->selected = SoFCSelection::NOTSELECTED;
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}
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}
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}
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}
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PyObject* ViewProviderGeometryObject::getPyObject()
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{
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if (!pyViewObject) {
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pyViewObject = new ViewProviderGeometryObjectPy(this);
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}
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pyViewObject->IncRef();
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return pyViewObject;
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}
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void ViewProviderGeometryObject::handleChangedPropertyName(Base::XMLReader& reader,
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const char* TypeName,
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const char* PropName)
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{
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if (strcmp(PropName, "ShapeColor") == 0
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&& strcmp(TypeName, App::PropertyColor::getClassTypeId().getName()) == 0) {
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App::PropertyColor prop;
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prop.Restore(reader);
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ShapeAppearance.setDiffuseColor(prop.getValue());
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}
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else if (strcmp(PropName, "ShapeMaterial") == 0
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&& strcmp(TypeName, App::PropertyMaterial::getClassTypeId().getName()) == 0) {
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App::PropertyMaterial prop;
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prop.Restore(reader);
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ShapeAppearance.setValue(prop.getValue());
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}
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else {
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App::PropertyContainer::handleChangedPropertyName(reader, TypeName, PropName);
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}
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}
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