208 lines
7.3 KiB
C++
208 lines
7.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/draggers/SoTrackballDragger.h>
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#include <Inventor/manips/SoTransformerManip.h>
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#include <Inventor/nodes/SoAntiSquish.h>
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#include <Inventor/nodes/SoDrawStyle.h>
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#include <Inventor/nodes/SoIndexedFaceSet.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoMaterialBinding.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoSurroundScale.h>
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#endif
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#include <Base/Console.h>
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#include <Gui/Selection/SoFCSelection.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include "ViewProviderTransformDemolding.h"
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using Mesh::Feature;
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using MeshCore::MeshFacetIterator;
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using MeshCore::MeshGeomFacet;
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using MeshCore::MeshKernel;
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using namespace MeshGui;
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PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransformDemolding, MeshGui::ViewProviderMesh)
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ViewProviderMeshTransformDemolding::ViewProviderMeshTransformDemolding()
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{
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// NOLINTBEGIN
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pcTrackballDragger = new SoTrackballDragger;
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pcTrackballDragger->ref();
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pcTransformDrag = nullptr;
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pcColorMat = nullptr;
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// NOLINTEND
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}
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ViewProviderMeshTransformDemolding::~ViewProviderMeshTransformDemolding()
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{
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pcTrackballDragger->unref();
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}
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void ViewProviderMeshTransformDemolding::attach(App::DocumentObject* obj)
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{
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// creates the standard viewing modes
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ViewProviderMesh::attach(obj);
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auto pcDemoldRoot = new SoGroup();
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auto pcFlatStyle = new SoDrawStyle();
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pcFlatStyle->style = SoDrawStyle::FILLED;
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pcDemoldRoot->addChild(pcFlatStyle);
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// dragger
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auto surroundsep = new SoSeparator;
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auto ss = new SoSurroundScale;
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ss->numNodesUpToReset = 1;
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ss->numNodesUpToContainer = 2;
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surroundsep->addChild(ss);
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auto antisquish = new SoAntiSquish;
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antisquish->sizing = SoAntiSquish::AVERAGE_DIMENSION;
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surroundsep->addChild(antisquish);
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pcTrackballDragger->addValueChangedCallback(sValueChangedCallback, this);
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pcTrackballDragger->addFinishCallback(sDragEndCallback, this);
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surroundsep->addChild(pcTrackballDragger);
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pcTransformDrag = new SoTransform();
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auto pcMatBinding = new SoMaterialBinding;
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pcMatBinding->value = SoMaterialBinding::PER_FACE_INDEXED;
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pcColorMat = new SoMaterial;
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pcColorMat->diffuseColor.set1Value(0, 1, 1, 0);
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pcColorMat->diffuseColor.set1Value(1, 1, 0, 0);
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pcColorMat->diffuseColor.set1Value(2, 0, 1, 0);
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pcDemoldRoot->addChild(surroundsep);
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pcDemoldRoot->addChild(pcTransformDrag);
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pcDemoldRoot->addChild(pcColorMat);
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pcDemoldRoot->addChild(pcMatBinding);
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pcDemoldRoot->addChild(pcHighlight);
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// adding to the switch
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addDisplayMaskMode(pcDemoldRoot, "Demold");
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calcNormalVector();
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calcMaterialIndex(SbRotation());
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setCenterPoint();
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}
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void ViewProviderMeshTransformDemolding::setCenterPoint()
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{
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// getting center point
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const Mesh::MeshObject& mesh = getMeshObject();
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const MeshCore::MeshKernel& kernel = mesh.getKernel();
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Base::BoundBox3f bbox = kernel.GetBoundBox();
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center = bbox.GetCenter();
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}
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void ViewProviderMeshTransformDemolding::calcNormalVector()
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{
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const Mesh::MeshObject& mesh = getMeshObject();
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const MeshCore::MeshKernel& kernel = mesh.getKernel();
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MeshFacetIterator cFIt(kernel);
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for (cFIt.Init(); cFIt.More(); cFIt.Next()) {
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const MeshGeomFacet& rFace = *cFIt;
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Base::Vector3f norm(rFace.GetNormal());
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normalVector.emplace_back(norm.x, norm.y, norm.z);
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}
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}
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void ViewProviderMeshTransformDemolding::calcMaterialIndex(const SbRotation& rot)
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{
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SbVec3f Up(0, 0, 1);
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SbVec3f result;
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int i = 0;
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for (auto it = normalVector.begin(); it != normalVector.end(); ++it, i++) {
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rot.multVec(*it, result);
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}
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}
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void ViewProviderMeshTransformDemolding::sValueChangedCallback(void* This,
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[[maybe_unused]] SoDragger* dragger)
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{
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static_cast<ViewProviderMeshTransformDemolding*>(This)->valueChangedCallback();
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}
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void ViewProviderMeshTransformDemolding::sDragEndCallback(void* This,
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[[maybe_unused]] SoDragger* dragger)
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{
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static_cast<ViewProviderMeshTransformDemolding*>(This)->DragEndCallback();
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}
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void ViewProviderMeshTransformDemolding::DragEndCallback()
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{
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SbRotation rot = pcTrackballDragger->rotation.getValue();
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calcMaterialIndex(rot);
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Base::Console().log("View: Finish dragging\n");
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}
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void ViewProviderMeshTransformDemolding::valueChangedCallback()
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{
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SbMatrix temp;
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SbRotation rot = pcTrackballDragger->rotation.getValue();
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temp.setTransform(SbVec3f(0, 0, 0), // no transformation
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rot, // rotation from the dragger
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SbVec3f(1, 1, 1), // no scaling
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SbRotation(), // no scaling orientation
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SbVec3f(center.x, center.y, center.z)); // center of rotation
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pcTransformDrag->setMatrix(temp);
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}
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void ViewProviderMeshTransformDemolding::setDisplayMode(const char* ModeName)
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{
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if (strcmp("Demold", ModeName) == 0) {
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setDisplayMaskMode("Demold");
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}
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ViewProviderMesh::setDisplayMode(ModeName);
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}
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const char* ViewProviderMeshTransformDemolding::getDefaultDisplayMode() const
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{
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return "Demold";
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}
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std::vector<std::string> ViewProviderMeshTransformDemolding::getDisplayModes() const
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{
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std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
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StrList.emplace_back("Demold");
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return StrList;
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}
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