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create/src/Mod/Mesh/Gui/ViewProviderTransformDemolding.cpp

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7.3 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#include <Inventor/draggers/SoTrackballDragger.h>
#include <Inventor/manips/SoTransformerManip.h>
#include <Inventor/nodes/SoAntiSquish.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSurroundScale.h>
#endif
#include <Base/Console.h>
#include <Gui/Selection/SoFCSelection.h>
#include <Mod/Mesh/App/Core/Iterator.h>
#include <Mod/Mesh/App/MeshFeature.h>
#include "ViewProviderTransformDemolding.h"
using Mesh::Feature;
using MeshCore::MeshFacetIterator;
using MeshCore::MeshGeomFacet;
using MeshCore::MeshKernel;
using namespace MeshGui;
PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransformDemolding, MeshGui::ViewProviderMesh)
ViewProviderMeshTransformDemolding::ViewProviderMeshTransformDemolding()
{
// NOLINTBEGIN
pcTrackballDragger = new SoTrackballDragger;
pcTrackballDragger->ref();
pcTransformDrag = nullptr;
pcColorMat = nullptr;
// NOLINTEND
}
ViewProviderMeshTransformDemolding::~ViewProviderMeshTransformDemolding()
{
pcTrackballDragger->unref();
}
void ViewProviderMeshTransformDemolding::attach(App::DocumentObject* obj)
{
// creates the standard viewing modes
ViewProviderMesh::attach(obj);
auto pcDemoldRoot = new SoGroup();
auto pcFlatStyle = new SoDrawStyle();
pcFlatStyle->style = SoDrawStyle::FILLED;
pcDemoldRoot->addChild(pcFlatStyle);
// dragger
auto surroundsep = new SoSeparator;
auto ss = new SoSurroundScale;
ss->numNodesUpToReset = 1;
ss->numNodesUpToContainer = 2;
surroundsep->addChild(ss);
auto antisquish = new SoAntiSquish;
antisquish->sizing = SoAntiSquish::AVERAGE_DIMENSION;
surroundsep->addChild(antisquish);
pcTrackballDragger->addValueChangedCallback(sValueChangedCallback, this);
pcTrackballDragger->addFinishCallback(sDragEndCallback, this);
surroundsep->addChild(pcTrackballDragger);
pcTransformDrag = new SoTransform();
auto pcMatBinding = new SoMaterialBinding;
pcMatBinding->value = SoMaterialBinding::PER_FACE_INDEXED;
pcColorMat = new SoMaterial;
pcColorMat->diffuseColor.set1Value(0, 1, 1, 0);
pcColorMat->diffuseColor.set1Value(1, 1, 0, 0);
pcColorMat->diffuseColor.set1Value(2, 0, 1, 0);
pcDemoldRoot->addChild(surroundsep);
pcDemoldRoot->addChild(pcTransformDrag);
pcDemoldRoot->addChild(pcColorMat);
pcDemoldRoot->addChild(pcMatBinding);
pcDemoldRoot->addChild(pcHighlight);
// adding to the switch
addDisplayMaskMode(pcDemoldRoot, "Demold");
calcNormalVector();
calcMaterialIndex(SbRotation());
setCenterPoint();
}
void ViewProviderMeshTransformDemolding::setCenterPoint()
{
// getting center point
const Mesh::MeshObject& mesh = getMeshObject();
const MeshCore::MeshKernel& kernel = mesh.getKernel();
Base::BoundBox3f bbox = kernel.GetBoundBox();
center = bbox.GetCenter();
}
void ViewProviderMeshTransformDemolding::calcNormalVector()
{
const Mesh::MeshObject& mesh = getMeshObject();
const MeshCore::MeshKernel& kernel = mesh.getKernel();
MeshFacetIterator cFIt(kernel);
for (cFIt.Init(); cFIt.More(); cFIt.Next()) {
const MeshGeomFacet& rFace = *cFIt;
Base::Vector3f norm(rFace.GetNormal());
normalVector.emplace_back(norm.x, norm.y, norm.z);
}
}
void ViewProviderMeshTransformDemolding::calcMaterialIndex(const SbRotation& rot)
{
SbVec3f Up(0, 0, 1);
SbVec3f result;
int i = 0;
for (auto it = normalVector.begin(); it != normalVector.end(); ++it, i++) {
rot.multVec(*it, result);
}
}
void ViewProviderMeshTransformDemolding::sValueChangedCallback(void* This,
[[maybe_unused]] SoDragger* dragger)
{
static_cast<ViewProviderMeshTransformDemolding*>(This)->valueChangedCallback();
}
void ViewProviderMeshTransformDemolding::sDragEndCallback(void* This,
[[maybe_unused]] SoDragger* dragger)
{
static_cast<ViewProviderMeshTransformDemolding*>(This)->DragEndCallback();
}
void ViewProviderMeshTransformDemolding::DragEndCallback()
{
SbRotation rot = pcTrackballDragger->rotation.getValue();
calcMaterialIndex(rot);
Base::Console().log("View: Finish dragging\n");
}
void ViewProviderMeshTransformDemolding::valueChangedCallback()
{
SbMatrix temp;
SbRotation rot = pcTrackballDragger->rotation.getValue();
temp.setTransform(SbVec3f(0, 0, 0), // no transformation
rot, // rotation from the dragger
SbVec3f(1, 1, 1), // no scaling
SbRotation(), // no scaling orientation
SbVec3f(center.x, center.y, center.z)); // center of rotation
pcTransformDrag->setMatrix(temp);
}
void ViewProviderMeshTransformDemolding::setDisplayMode(const char* ModeName)
{
if (strcmp("Demold", ModeName) == 0) {
setDisplayMaskMode("Demold");
}
ViewProviderMesh::setDisplayMode(ModeName);
}
const char* ViewProviderMeshTransformDemolding::getDefaultDisplayMode() const
{
return "Demold";
}
std::vector<std::string> ViewProviderMeshTransformDemolding::getDisplayModes() const
{
std::vector<std::string> StrList = ViewProviderMesh::getDisplayModes();
StrList.emplace_back("Demold");
return StrList;
}