Files
create/src/Base/Unit.cpp
2013-08-11 23:03:34 +02:00

151 lines
6.4 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Juergen Riegel *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include "Unit.h"
using namespace Base;
Unit::Unit(int8_t Length,
int8_t Mass,
int8_t Time,
int8_t ElectricCurrent,
int8_t ThermodynamicTemperature,
int8_t AmountOfSubstance,
int8_t LuminoseIntensity,
int8_t Angle)
{
Sig.Length = Length;
Sig.Mass = Mass;
Sig.Time = Time;
Sig.ElectricCurrent = ElectricCurrent;
Sig.ThermodynamicTemperature = ThermodynamicTemperature;
Sig.AmountOfSubstance = AmountOfSubstance;
Sig.LuminoseIntensity = LuminoseIntensity;
Sig.Angle = Angle;
}
Unit::Unit()
{
}
Unit::Unit(const Unit& that)
{
this->Sig = that.Sig;
}
Unit::Unit(const std::string& Pars)
{
}
Unit Unit::pow(char exp)const
{
Unit result;
result.Sig.Length = Sig.Length * exp;
result.Sig.Mass = Sig.Mass * exp;
result.Sig.Time = Sig.Time * exp;
result.Sig.ElectricCurrent = Sig.ElectricCurrent * exp;
result.Sig.ThermodynamicTemperature = Sig.ThermodynamicTemperature * exp;
result.Sig.AmountOfSubstance = Sig.AmountOfSubstance * exp;
result.Sig.LuminoseIntensity = Sig.LuminoseIntensity * exp;
result.Sig.Angle = Sig.Angle * exp;
return result;
}
bool Unit::isEmpty(void)const
{
return (this->Sig.Length == 0)
&& (this->Sig.Mass == 0)
&& (this->Sig.Time == 0)
&& (this->Sig.ElectricCurrent == 0)
&& (this->Sig.ThermodynamicTemperature == 0)
&& (this->Sig.AmountOfSubstance == 0)
&& (this->Sig.LuminoseIntensity == 0)
&& (this->Sig.Angle == 0);
}
bool Unit::operator ==(const Unit& that) const
{
return (this->Sig.Length == that.Sig.Length)
&& (this->Sig.Mass == that.Sig.Mass)
&& (this->Sig.Time == that.Sig.Time)
&& (this->Sig.ElectricCurrent == that.Sig.ElectricCurrent)
&& (this->Sig.ThermodynamicTemperature == that.Sig.ThermodynamicTemperature)
&& (this->Sig.AmountOfSubstance == that.Sig.AmountOfSubstance)
&& (this->Sig.LuminoseIntensity == that.Sig.LuminoseIntensity)
&& (this->Sig.Angle == that.Sig.Angle);
}
Unit Unit::operator *(const Unit &right) const
{
Unit result;
result.Sig.Length = Sig.Length + right.Sig.Length;
result.Sig.Mass = Sig.Mass + right.Sig.Mass;
result.Sig.Time = Sig.Time + right.Sig.Time;
result.Sig.ElectricCurrent = Sig.ElectricCurrent + right.Sig.ElectricCurrent;
result.Sig.ThermodynamicTemperature = Sig.ThermodynamicTemperature + right.Sig.ThermodynamicTemperature;
result.Sig.AmountOfSubstance = Sig.AmountOfSubstance + right.Sig.AmountOfSubstance;
result.Sig.LuminoseIntensity = Sig.LuminoseIntensity + right.Sig.LuminoseIntensity;
result.Sig.Angle = Sig.Angle + right.Sig.Angle;
return result;
}
Unit Unit::operator /(const Unit &right) const
{
Unit result;
result.Sig.Length = Sig.Length - right.Sig.Length;
result.Sig.Mass = Sig.Mass - right.Sig.Mass;
result.Sig.Time = Sig.Time - right.Sig.Time;
result.Sig.ElectricCurrent = Sig.ElectricCurrent - right.Sig.ElectricCurrent;
result.Sig.ThermodynamicTemperature = Sig.ThermodynamicTemperature - right.Sig.ThermodynamicTemperature;
result.Sig.AmountOfSubstance = Sig.AmountOfSubstance - right.Sig.AmountOfSubstance;
result.Sig.LuminoseIntensity = Sig.LuminoseIntensity - right.Sig.LuminoseIntensity;
result.Sig.Angle = Sig.Angle - right.Sig.Angle;
return result;
}
Unit& Unit::operator = (const Unit &New)
{
Sig.Length = New.Sig.Length;
Sig.Mass = New.Sig.Mass ;
Sig.Time = New.Sig.Time ;
Sig.ElectricCurrent = New.Sig.ElectricCurrent ;
Sig.ThermodynamicTemperature = New.Sig.ThermodynamicTemperature;
Sig.AmountOfSubstance = New.Sig.AmountOfSubstance ;
Sig.LuminoseIntensity = New.Sig.LuminoseIntensity ;
Sig.Angle = New.Sig.Angle ;
return *this;
}