221 lines
6.7 KiB
C++
221 lines
6.7 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_SOFCUNIFIEDSELECTION_H
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#define GUI_SOFCUNIFIEDSELECTION_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/fields/SoSFBool.h>
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#include <Inventor/fields/SoSFColor.h>
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#include <Inventor/fields/SoSFEnum.h>
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#include <Inventor/fields/SoSFString.h>
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#include <Inventor/nodes/SoLightModel.h>
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#include <Inventor/lists/SoPathList.h>
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#include "View3DInventorViewer.h"
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#include <list>
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class SoFullPath;
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class SoPickedPoint;
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class SoDetail;
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namespace Gui {
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class Document;
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/** Unified Selection node
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* This is the new selection node for the 3D Viewer which will
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* gradually remove all the low level selection nodes in the view
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* provider. The handling of the highlighting and the selection will
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* be unified here.
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* \author Jürgen Riegel
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*/
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class GuiExport SoFCUnifiedSelection : public SoSeparator {
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typedef SoSeparator inherited;
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SO_NODE_HEADER(Gui::SoFCUnifiedSelection);
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public:
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static void initClass(void);
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static void finish(void);
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SoFCUnifiedSelection(void);
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void applySettings();
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enum HighlightModes {
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AUTO, ON, OFF
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};
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const char* getFileFormatName(void) const;
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void write(SoWriteAction * action);
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int getNumSelected(void) const;
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const SoPathList* getList(void) const;
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SoSFColor colorHighlight;
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SoSFColor colorSelection;
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SoSFEnum highlightMode;
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SoSFEnum selectionMode;
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SoSFBool selectionRole;
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virtual void doAction(SoAction *action);
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//virtual void GLRender(SoGLRenderAction * action);
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virtual void handleEvent(SoHandleEventAction * action);
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virtual void GLRenderBelowPath(SoGLRenderAction * action);
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//virtual void GLRenderInPath(SoGLRenderAction * action);
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//static void turnOffCurrentHighlight(SoGLRenderAction * action);
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bool checkSelectionStyle(int type, ViewProvider *vp);
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friend class View3DInventorViewer;
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protected:
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virtual ~SoFCUnifiedSelection();
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//virtual void redrawHighlighted(SoAction * act, SbBool flag);
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//virtual SbBool readInstance(SoInput * in, unsigned short flags);
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/** @name Nodes selection.
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* The SoBoxSelectionRenderAction uses these nodes to draw a
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* bounding box.
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*/
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//@{
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void addPath(SoPath * path);
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void removePath(const int which);
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SoPath * copyFromThis(const SoPath * path) const;
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SoPath * searchNode(SoNode * node) const;
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int findPath(const SoPath * path) const;
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void select(SoNode * node);
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void deselect(const SoPath * path);
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void deselect(SoNode * node);
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//@}
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private:
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//static void turnoffcurrent(SoAction * action);
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//void setOverride(SoGLRenderAction * action);
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//SbBool isHighlighted(SoAction *action);
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//SbBool preRender(SoGLRenderAction *act, GLint &oldDepthFunc);
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static int getPriority(const SoPickedPoint* p);
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const SoPickedPoint* getPickedPoint(SoHandleEventAction*) const;
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Gui::Document *pcDocument;
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static SoFullPath * currenthighlight;
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SoPathList selectionList;
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SbBool highlighted;
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SbBool setPreSelection;
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// -1 = not handled, 0 = not selected, 1 = selected
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int32_t preSelection;
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SoColorPacker colorpacker;
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};
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/**
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* @author Werner Mayer
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*/
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class GuiExport SoHighlightElementAction : public SoAction
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{
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SO_ACTION_HEADER(SoHighlightElementAction);
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public:
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SoHighlightElementAction ();
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~SoHighlightElementAction();
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void setHighlighted(SbBool);
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SbBool isHighlighted() const;
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void setColor(const SbColor&);
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const SbColor& getColor() const;
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void setElement(const SoDetail*);
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const SoDetail* getElement() const;
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static void initClass();
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protected:
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virtual void beginTraversal(SoNode *node);
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private:
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static void callDoAction(SoAction *action,SoNode *node);
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private:
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SbBool _highlight;
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SbColor _color;
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const SoDetail* _det;
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};
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/**
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* @author Werner Mayer
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*/
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class GuiExport SoSelectionElementAction : public SoAction
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{
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SO_ACTION_HEADER(SoSelectionElementAction);
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public:
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enum Type {None, Append, Remove, All};
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SoSelectionElementAction (Type);
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~SoSelectionElementAction();
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Type getType() const;
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void setColor(const SbColor&);
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const SbColor& getColor() const;
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void setElement(const SoDetail*);
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const SoDetail* getElement() const;
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static void initClass();
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protected:
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virtual void beginTraversal(SoNode *node);
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private:
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static void callDoAction(SoAction *action,SoNode *node);
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private:
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Type _type;
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SbColor _color;
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const SoDetail* _det;
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};
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/**
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* @author Werner Mayer
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*/
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class GuiExport SoVRMLAction : public SoAction
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{
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SO_ACTION_HEADER(SoVRMLAction);
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public:
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SoVRMLAction();
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~SoVRMLAction();
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void setOverrideMode(SbBool);
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SbBool isOverrideMode() const;
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static void initClass();
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private:
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SbBool overrideMode;
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std::list<int> bindList;
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static void callDoAction(SoAction *action,SoNode *node);
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};
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} // namespace Gui
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#endif // !GUI_SOFCUNIFIEDSELECTION_H
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