232 lines
6.2 KiB
POVRay
232 lines
6.2 KiB
POVRay
// FreeCAD Povray standard file
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/***************************************************************************
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* Copyright (c) 2005 Juergen Riegel <juergen.riegel@web.de> *
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* Copyright (c) 2005 Georg Wiora <georg.wiora@quarkbox.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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// -w320 -h240
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// -w8000 -h6000 +a0.3
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// Use povray -iLehreW221animation.pov LehreW221animation.ini to trace.
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// Use povray -w1280 -h720 +a0.3 -iLehreW221animation.pov LehreW221animation.ini to trace.
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// Include Standard-Colors provided by povray
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#include "colors.inc"
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// Include Standard-Textures and Finishes provided by povray
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#include "textures.inc"
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#include "woods.inc"
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// Include Camera definitions from FreeCad
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#include "TempAnimationDef.inc"
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// Include Animation functions
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#include "FreeCadAnimation.inc"
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// Width of texture lines in percent of period length
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#declare lWidth = 0.007;
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// Colors for grid
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#declare GridCol1 = rgb <0.9,0,0>;
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#declare GridCol2 = rgb <0.9,0.9,0>;
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// Transparent color for Grid
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#declare GridTran = rgbf <1,1,1,1.0>;
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// Colormap for Coordinate grid
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#declare scalemap = color_map {
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[0.000 color GridCol1] // Beginning of red bar for main unit
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[lWidth color GridCol1] // End of red bar
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[(0.001+lWidth) color GridTran] // Beginning of first gap
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[0.249 color GridTran] // End of first gap
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[0.250 color GridCol2] // Beginning of yellow bar for sub unit
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[(0.250+lWidth) color GridCol2] // End of yellow bar
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[(0.251+lWidth) color GridTran] // Beginning of second gap
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[0.499 color GridTran] // End of first gap
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[0.500 color GridCol2] // Beginning of yellow bar for sub unit
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[(0.500+lWidth) color GridCol2] // End of yellow bar
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[(0.501+lWidth) color GridTran] // Beginning of second gap
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[0.749 color GridTran] // End of first gap
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[0.750 color GridCol2] // Beginning of yellow bar for sub unit
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[(0.750+lWidth) color GridCol2] // End of yellow bar
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[(0.751+lWidth) color GridTran] // Beginning of second gap
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[1.0 color GridTran] // End of second gap
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};
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// finish for objects
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#declare MyFinish = finish
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{
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ambient 0.3
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diffuse 0.0
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reflection 0.25
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specular .6
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roughness 0.01
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brilliance 0.1
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metallic
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} ;
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// finish for grid lines
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#declare LineFinish = finish
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{
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ambient 0.0
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diffuse 1.0
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};
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// Texture for coordinate lines
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#declare scaletexture = // Background color
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// horizontal lines
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texture {
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pigment {
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gradient y
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color_map {scalemap}
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}
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finish {LineFinish}
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};
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/*
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// Contour lines
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texture {
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pigment {
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gradient z
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color_map {scalemap}
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}
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finish {LineFinish}
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};
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// vertical lines
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texture {
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pigment {
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gradient x
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color_map {scalemap}
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}
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finish {LineFinish}
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};*/
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// The final texture for the objects
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#declare finaltexture =
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texture {
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pigment {rgb <0.7,0.9,0.7>}
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finish {MyFinish}
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}
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texture { scaletexture
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finish
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{
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ambient 0.4
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reflection 0.25
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specular .6
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roughness 0.01
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brilliance 0.1
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metallic
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}
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scale 400
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};
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// Sky sphere is a real sphere in this case with a diameter of 8 meters
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sphere { 0*x 8000 inverse
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texture { pigment { rgb 0.3 }
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finish {ambient 0.5 diffuse 0.5}
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}
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texture
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{
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pigment {
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radial
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color_map {
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[0.00 color rgbt <1,1,1,0>]
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[0.08 color rgbt <1,1,1,0>]
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[0.09 color rgbt <1,1,1,1>]
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[1.00 color rgbt <1,1,1,1>]
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}
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frequency 36
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}
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finish {LineFinish}
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}
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texture
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{
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pigment {
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gradient y
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color_map {
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[0.00 color rgbt <1,1,1,0>]
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[0.08 color rgbt <1,1,1,0>]
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[0.09 color rgbt <1,1,1,1>]
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[1.00 color rgbt <1,1,1,1>]
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}
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scale 500
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}
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finish {LineFinish}
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}
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}
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// Floor
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plane { // checkered floor
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y, -1
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texture
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{
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pigment {
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checker
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color rgb <255,246,193>/255 //<110,192,170>/255
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color rgb <220,220,220>/255
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scale 0.5
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}
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finish{
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diffuse 0.3
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ambient 0.7
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}
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}
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scale 1000
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}
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// Door
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#include "SeitenvandFC01.inc"
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mesh { // side wall
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texture { finaltexture }
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}
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#include "Tuer19FC01.inc"
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mesh { Tuer19
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texture { finaltexture }
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}
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#include "Tuer16morphFC01.inc"
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mesh { Tuer16
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texture { finaltexture }
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}
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//Test part
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/*
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cylinder {
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0*y, 405*y, 700
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open
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translate <2000,0,1200>
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texture { finaltexture }
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}
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*/
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// Insert Camera
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camera { MovieCamera }
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// Lightsource
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light_source {
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<-1573.9813500000005,1310.07165000000003,-2000.1032>, color White
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}
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