Refactored code to support local and external material sources This is the first PR in a series to support external modules. External modules allow materials to be stored in external data sources such as databases or web services. No new functionality is introduced in this PR, rather it is a refactoring of code that will allow for changes to be introduced in future PRs. Minor performance improvements have also been made in the model and material managers. The Python API has been enhanced for many data types to allow for modification within Python.
151 lines
6.4 KiB
C++
151 lines
6.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATERIAL_MATERIALMANAGER_H
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#define MATERIAL_MATERIALMANAGER_H
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#include <memory>
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#include <filesystem>
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#include <Base/Parameter.h>
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#include <Mod/Material/MaterialGlobal.h>
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#include "FolderTree.h"
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#include "Materials.h"
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#include "MaterialFilter.h"
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#include "MaterialLibrary.h"
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namespace fs = std::filesystem;
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class QMutex;
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namespace App
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{
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class Material;
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}
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namespace Materials
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{
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class MaterialManagerExternal;
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class MaterialManagerLocal;
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class MaterialFilter;
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class MaterialFilterOptions;
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class MaterialsExport MaterialManager: public Base::BaseClass
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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~MaterialManager() override;
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static MaterialManager& getManager();
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static void cleanup();
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static void refresh();
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// Defaults
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static std::shared_ptr<App::Material> defaultAppearance();
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static std::shared_ptr<Material> defaultMaterial();
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static QString defaultMaterialUUID();
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// Library management
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std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>> getLibraries();
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std::shared_ptr<std::list<std::shared_ptr<MaterialLibrary>>> getLocalLibraries();
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std::shared_ptr<MaterialLibrary> getLibrary(const QString& name) const;
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void createLibrary(const QString& libraryName, const QString& icon, bool readOnly = true);
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void createLocalLibrary(const QString& libraryName,
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const QString& directory,
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const QString& icon,
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bool readOnly = true);
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void renameLibrary(const QString& libraryName, const QString& newName);
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void changeIcon(const QString& libraryName, const QString& icon);
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void removeLibrary(const QString& libraryName);
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std::shared_ptr<std::vector<std::tuple<QString, QString, QString>>>
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libraryMaterials(const QString& libraryName);
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std::shared_ptr<std::vector<std::tuple<QString, QString, QString>>>
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libraryMaterials(const QString& libraryName,
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const std::shared_ptr<MaterialFilter>& filter,
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const MaterialFilterOptions& options);
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bool isLocalLibrary(const QString& libraryName);
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// Folder management
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std::shared_ptr<std::list<QString>>
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getMaterialFolders(const std::shared_ptr<MaterialLibrary>& library) const;
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void createFolder(const std::shared_ptr<MaterialLibrary>& library, const QString& path);
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void renameFolder(const std::shared_ptr<MaterialLibrary>& library,
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const QString& oldPath,
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const QString& newPath);
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void deleteRecursive(const std::shared_ptr<MaterialLibrary>& library, const QString& path);
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// Tree management
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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getMaterialTree(const std::shared_ptr<MaterialLibrary>& library,
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const std::shared_ptr<Materials::MaterialFilter>& filter) const;
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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getMaterialTree(const std::shared_ptr<MaterialLibrary>& library,
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const std::shared_ptr<Materials::MaterialFilter>& filter,
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const MaterialFilterOptions& options) const;
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std::shared_ptr<std::map<QString, std::shared_ptr<MaterialTreeNode>>>
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getMaterialTree(const std::shared_ptr<MaterialLibrary>& library) const;
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// Material management
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>> getLocalMaterials() const;
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std::shared_ptr<Material> getMaterial(const QString& uuid) const;
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static std::shared_ptr<Material> getMaterial(const App::Material& material);
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std::shared_ptr<Material> getMaterialByPath(const QString& path) const;
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std::shared_ptr<Material> getMaterialByPath(const QString& path, const QString& library) const;
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std::shared_ptr<Material> getParent(const std::shared_ptr<Material>& material) const;
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bool exists(const QString& uuid) const;
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bool exists(const std::shared_ptr<MaterialLibrary>& library, const QString& uuid) const;
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void remove(const QString& uuid) const;
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void saveMaterial(const std::shared_ptr<MaterialLibrary>& library,
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const std::shared_ptr<Material>& material,
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const QString& path,
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bool overwrite,
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bool saveAsCopy,
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bool saveInherited) const;
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bool isMaterial(const fs::path& p) const;
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bool isMaterial(const QFileInfo& file) const;
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>>
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materialsWithModel(const QString& uuid) const;
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std::shared_ptr<std::map<QString, std::shared_ptr<Material>>>
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materialsWithModelComplete(const QString& uuid) const;
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void dereference(std::shared_ptr<Material> material) const;
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void dereference() const;
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private:
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MaterialManager();
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static void initManagers();
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static MaterialManager* _manager;
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static std::unique_ptr<MaterialManagerLocal> _localManager;
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static QMutex _mutex;
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};
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} // namespace Materials
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#endif // MATERIAL_MATERIALMANAGER_H
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