Files
create/src/Gui/Utilities.cpp
2011-10-10 13:44:52 +00:00

169 lines
5.8 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
# include <Inventor/SbMatrix.h>
# include <Inventor/SbTesselator.h>
# include <QAbstractItemModel>
# include <QAbstractItemView>
# include <QItemSelection>
# include <QItemSelectionModel>
#endif
#include "Utilities.h"
#include <App/DocumentObject.h>
using namespace Gui;
ViewVolumeProjection::ViewVolumeProjection (const SbViewVolume &vv)
: viewVolume(vv)
{
}
Base::Vector3f ViewVolumeProjection::operator()(const Base::Vector3f &pt) const
{
SbVec3f pt3d(pt.x,pt.y,pt.z);
viewVolume.projectToScreen(pt3d,pt3d);
return Base::Vector3f(pt3d[0],pt3d[1],pt3d[2]);
}
Base::Vector3d ViewVolumeProjection::operator()(const Base::Vector3d &pt) const
{
Base::Vector3f ptf = Base::convertTo<Base::Vector3f>(pt);
ptf = operator()(ptf);
return Base::convertTo<Base::Vector3d>(ptf);
}
Base::Vector3f ViewVolumeProjection::inverse (const Base::Vector3f &pt) const
{
#if 1
SbVec3f pt3d(2.0f*pt.x-1.0f, 2.0f*pt.y-1.0f, 2.0f*pt.z-1.0f);
viewVolume.getMatrix().inverse().multVecMatrix(pt3d, pt3d);
#elif 1
SbLine line; SbVec3f pt3d;
SbPlane distPlane = viewVolume.getPlane(viewVolume.getNearDist());
viewVolume.projectPointToLine(SbVec2f(pt.x,pt.x), line);
distPlane.intersect(line, pt3d);
#else
SbVec3f pt3d = viewVolume.getPlanePoint(viewVolume.getNearDist(), SbVec2f(pt.x,pt.y));
#endif
return Base::Vector3f(pt3d[0],pt3d[1],pt3d[2]);
}
Base::Vector3d ViewVolumeProjection::inverse (const Base::Vector3d &pt) const
{
Base::Vector3f ptf = Base::convertTo<Base::Vector3f>(pt);
ptf = inverse(ptf);
return Base::convertTo<Base::Vector3d>(ptf);
}
Base::Matrix4D ViewVolumeProjection::getProjectionMatrix () const
{
// Inventor stores the transposed matrix
Base::Matrix4D mat;
SbMatrix affine, proj;
viewVolume.getMatrices(affine, proj);
for (int i=0; i<4; i++) {
for (int j=0; j<4; j++)
mat[i][j] = proj[j][i];
}
return mat;
}
// ----------------------------------------------------------------------------
void Tessellator::tessCB(void * v0, void * v1, void * v2, void * cbdata)
{
int * vtx0 = (int *)v0;
int * vtx1 = (int *)v1;
int * vtx2 = (int *)v2;
std::vector<int>* array = (std::vector<int> *)cbdata;
array->push_back(*vtx0);
array->push_back(*vtx1);
array->push_back(*vtx2);
array->push_back(-1);
}
Tessellator::Tessellator(const std::vector<SbVec2f>& poly) : polygon(poly)
{
}
std::vector<int> Tessellator::tessellate() const
{
std::vector<int> indices(polygon.size());
std::vector<int> face_indices;
SbTesselator tessellator(tessCB, &face_indices);
tessellator.beginPolygon();
int index = 0;
for (std::vector<SbVec2f>::const_iterator it = polygon.begin(); it != polygon.end(); ++it, index++) {
indices[index] = index;
tessellator.addVertex(SbVec3f((*it)[0], (*it)[1], 0.0f), &(indices[index]));
}
// run the triangulation now
tessellator.endPolygon();
return face_indices;
}
// ----------------------------------------------------------------------------
class ItemViewSelection::MatchName {
public:
MatchName(const QString& n) : name(n)
{}
bool operator() (const App::DocumentObject* obj) {
return name == QLatin1String(obj->getNameInDocument());
}
private:
QString name;
};
ItemViewSelection::ItemViewSelection(QAbstractItemView* view)
: view(view)
{
}
void ItemViewSelection::applyFrom(const std::vector<App::DocumentObject*> objs)
{
QAbstractItemModel* model = view->model();
QItemSelection range;
for (int i=0; i<model->rowCount(); i++) {
QModelIndex item = model->index(i,0);
if (item.isValid()) {
QVariant name = model->data(item, Qt::UserRole);
std::vector<App::DocumentObject*>::const_iterator it;
it = std::find_if(objs.begin(), objs.end(), MatchName(name.toString()));
if (it != objs.end())
range.select(item, item);
}
}
view->selectionModel()->select(range, QItemSelectionModel::Select);
}