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create/src/Mod/Mesh/App/Core/Smoothing.cpp

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/***************************************************************************
* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
#endif
#include "Smoothing.h"
#include "MeshKernel.h"
#include "Algorithm.h"
#include "Elements.h"
#include "Iterator.h"
#include "Approximation.h"
using namespace MeshCore;
AbstractSmoothing::AbstractSmoothing(MeshKernel& m)
: kernel(m)
, tolerance(0)
, component(Normal)
, continuity(C0)
{
}
AbstractSmoothing::~AbstractSmoothing()
{
}
void AbstractSmoothing::initialize(Component comp, Continuity cont)
{
this->component = comp;
this->continuity = cont;
}
PlaneFitSmoothing::PlaneFitSmoothing(MeshKernel& m)
: AbstractSmoothing(m)
{
}
PlaneFitSmoothing::~PlaneFitSmoothing()
{
}
void PlaneFitSmoothing::Smooth(unsigned int iterations)
{
MeshCore::MeshPoint center;
MeshCore::MeshPointArray PointArray = kernel.GetPoints();
MeshCore::MeshPointIterator v_it(kernel);
MeshCore::MeshRefPointToPoints vv_it(kernel);
MeshCore::MeshPointArray::_TConstIterator v_beg = kernel.GetPoints().begin();
for (unsigned int i=0; i<iterations; i++) {
Base::Vector3f N, L;
for (v_it.Begin(); v_it.More(); v_it.Next()) {
MeshCore::PlaneFit pf;
pf.AddPoint(*v_it);
center = *v_it;
const std::set<unsigned long>& cv = vv_it[v_it.Position()];
if (cv.size() < 3)
continue;
std::set<unsigned long>::const_iterator cv_it;
for (cv_it = cv.begin(); cv_it !=cv.end(); ++cv_it) {
pf.AddPoint(v_beg[*cv_it]);
center += v_beg[*cv_it];
}
float scale = 1.0f/((float)cv.size()+1.0f);
center.Scale(scale,scale,scale);
// get the mean plane of the current vertex with the surrounding vertices
pf.Fit();
N = pf.GetNormal();
N.Normalize();
// look in which direction we should move the vertex
L.Set(v_it->x - center.x, v_it->y - center.y, v_it->z - center.z);
if (N*L < 0.0)
N.Scale(-1.0, -1.0, -1.0);
// maximum value to move is distance to mean plane
float d = std::min<float>((float)fabs(this->tolerance),(float)fabs(N*L));
N.Scale(d,d,d);
PointArray[v_it.Position()].Set(v_it->x - N.x, v_it->y - N.y, v_it->z - N.z);
}
// assign values without affecting iterators
unsigned long count = kernel.CountPoints();
for (unsigned long idx = 0; idx < count; idx++) {
kernel.SetPoint(idx, PointArray[idx]);
}
}
}
void PlaneFitSmoothing::SmoothPoints(unsigned int iterations, const std::vector<unsigned long>& point_indices)
{
MeshCore::MeshPoint center;
MeshCore::MeshPointArray PointArray = kernel.GetPoints();
MeshCore::MeshPointIterator v_it(kernel);
MeshCore::MeshRefPointToPoints vv_it(kernel);
MeshCore::MeshPointArray::_TConstIterator v_beg = kernel.GetPoints().begin();
for (unsigned int i=0; i<iterations; i++) {
Base::Vector3f N, L;
for (std::vector<unsigned long>::const_iterator it = point_indices.begin(); it != point_indices.end(); ++it) {
v_it.Set(*it);
MeshCore::PlaneFit pf;
pf.AddPoint(*v_it);
center = *v_it;
const std::set<unsigned long>& cv = vv_it[v_it.Position()];
if (cv.size() < 3)
continue;
std::set<unsigned long>::const_iterator cv_it;
for (cv_it = cv.begin(); cv_it !=cv.end(); ++cv_it) {
pf.AddPoint(v_beg[*cv_it]);
center += v_beg[*cv_it];
}
float scale = 1.0f/((float)cv.size()+1.0f);
center.Scale(scale,scale,scale);
// get the mean plane of the current vertex with the surrounding vertices
pf.Fit();
N = pf.GetNormal();
N.Normalize();
// look in which direction we should move the vertex
L.Set(v_it->x - center.x, v_it->y - center.y, v_it->z - center.z);
if (N*L < 0.0)
N.Scale(-1.0, -1.0, -1.0);
// maximum value to move is distance to mean plane
float d = std::min<float>((float)fabs(this->tolerance),(float)fabs(N*L));
N.Scale(d,d,d);
PointArray[v_it.Position()].Set(v_it->x - N.x, v_it->y - N.y, v_it->z - N.z);
}
// assign values without affecting iterators
unsigned long count = kernel.CountPoints();
for (unsigned long idx = 0; idx < count; idx++) {
kernel.SetPoint(idx, PointArray[idx]);
}
}
}
LaplaceSmoothing::LaplaceSmoothing(MeshKernel& m)
: AbstractSmoothing(m), lambda(0.6307)
{
}
LaplaceSmoothing::~LaplaceSmoothing()
{
}
void LaplaceSmoothing::Umbrella(const MeshRefPointToPoints& vv_it,
const MeshRefPointToFacets& vf_it, double stepsize)
{
const MeshCore::MeshPointArray& points = kernel.GetPoints();
MeshCore::MeshPointArray::_TConstIterator v_it,
v_beg = points.begin(), v_end = points.end();
unsigned long pos = 0;
for (v_it = points.begin(); v_it != v_end; ++v_it,++pos) {
const std::set<unsigned long>& cv = vv_it[pos];
if (cv.size() < 3)
continue;
if (cv.size() != vf_it[pos].size()) {
// do nothing for border points
continue;
}
unsigned int n_count = cv.size();
double w;
w=1.0/double(n_count);
double delx=0.0,dely=0.0,delz=0.0;
std::set<unsigned long>::const_iterator cv_it;
for (cv_it = cv.begin(); cv_it !=cv.end(); ++cv_it) {
delx += w*((v_beg[*cv_it]).x-v_it->x);
dely += w*((v_beg[*cv_it]).y-v_it->y);
delz += w*((v_beg[*cv_it]).z-v_it->z);
}
float x = (float)(v_it->x+stepsize*delx);
float y = (float)(v_it->y+stepsize*dely);
float z = (float)(v_it->z+stepsize*delz);
kernel.SetPoint(pos,x,y,z);
}
}
void LaplaceSmoothing::Umbrella(const MeshRefPointToPoints& vv_it,
const MeshRefPointToFacets& vf_it, double stepsize,
const std::vector<unsigned long>& point_indices)
{
const MeshCore::MeshPointArray& points = kernel.GetPoints();
MeshCore::MeshPointArray::_TConstIterator v_beg = points.begin();
for (std::vector<unsigned long>::const_iterator pos = point_indices.begin(); pos != point_indices.end(); ++pos) {
const std::set<unsigned long>& cv = vv_it[*pos];
if (cv.size() < 3)
continue;
if (cv.size() != vf_it[*pos].size()) {
// do nothing for border points
continue;
}
unsigned int n_count = cv.size();
double w;
w=1.0/double(n_count);
double delx=0.0,dely=0.0,delz=0.0;
std::set<unsigned long>::const_iterator cv_it;
for (cv_it = cv.begin(); cv_it !=cv.end(); ++cv_it) {
delx += w*((v_beg[*cv_it]).x-(v_beg[*pos]).x);
dely += w*((v_beg[*cv_it]).y-(v_beg[*pos]).y);
delz += w*((v_beg[*cv_it]).z-(v_beg[*pos]).z);
}
float x = (float)((v_beg[*pos]).x+stepsize*delx);
float y = (float)((v_beg[*pos]).y+stepsize*dely);
float z = (float)((v_beg[*pos]).z+stepsize*delz);
kernel.SetPoint(*pos,x,y,z);
}
}
void LaplaceSmoothing::Smooth(unsigned int iterations)
{
MeshCore::MeshRefPointToPoints vv_it(kernel);
MeshCore::MeshRefPointToFacets vf_it(kernel);
for (unsigned int i=0; i<iterations; i++) {
Umbrella(vv_it, vf_it, lambda);
}
}
void LaplaceSmoothing::SmoothPoints(unsigned int iterations, const std::vector<unsigned long>& point_indices)
{
MeshCore::MeshRefPointToPoints vv_it(kernel);
MeshCore::MeshRefPointToFacets vf_it(kernel);
for (unsigned int i=0; i<iterations; i++) {
Umbrella(vv_it, vf_it, lambda, point_indices);
}
}
TaubinSmoothing::TaubinSmoothing(MeshKernel& m)
: LaplaceSmoothing(m), micro(0.0424)
{
}
TaubinSmoothing::~TaubinSmoothing()
{
}
void TaubinSmoothing::Smooth(unsigned int iterations)
{
MeshCore::MeshPointArray::_TConstIterator v_it;
MeshCore::MeshRefPointToPoints vv_it(kernel);
MeshCore::MeshRefPointToFacets vf_it(kernel);
// Theoretically Taubin does not shrink the surface
iterations = (iterations+1)/2; // two steps per iteration
for (unsigned int i=0; i<iterations; i++) {
Umbrella(vv_it, vf_it, lambda);
Umbrella(vv_it, vf_it, -(lambda+micro));
}
}
void TaubinSmoothing::SmoothPoints(unsigned int iterations, const std::vector<unsigned long>& point_indices)
{
MeshCore::MeshPointArray::_TConstIterator v_it;
MeshCore::MeshRefPointToPoints vv_it(kernel);
MeshCore::MeshRefPointToFacets vf_it(kernel);
// Theoretically Taubin does not shrink the surface
iterations = (iterations+1)/2; // two steps per iteration
for (unsigned int i=0; i<iterations; i++) {
Umbrella(vv_it, vf_it, lambda, point_indices);
Umbrella(vv_it, vf_it, -(lambda+micro), point_indices);
}
}