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create/src/Gui/SelectionObject.h

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C++

/***************************************************************************
* Copyright (c) 2009 Jürgen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_SelectionObject_H
#define GUI_SelectionObject_H
#include <Base/BaseClass.h>
#include <Base/Vector3D.h>
#include <FCGlobal.h>
#include <string>
namespace App {
class DocumentObject;
}
namespace Gui {
class SelectionChanges;
/**
* The Selection object class
*/
class GuiExport SelectionObject : public Base::BaseClass
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/** Constructs a SelectionObject object. */
SelectionObject();
/*! Constructs a SelectionObject from the SelectionChanges structure.
*/
explicit SelectionObject(const SelectionChanges& msg);
explicit SelectionObject(App::DocumentObject*);
~SelectionObject() override;
/**
* The default implementation returns an instance of @ref SelectionObjectPy.
*/
PyObject* getPyObject() override;
/// get the SubElement name of this SelectionObject
inline const std::vector<std::string> &getSubNames() const { return SubNames; }
/// are there any SubNames selected
bool hasSubNames()const { return !SubNames.empty(); }
/// get the name of the Document of this SelctionObject
inline const char* getDocName() const { return DocName.c_str(); }
/// get the name of the Document Object of this SelectionObject
inline const char* getFeatName() const { return FeatName.c_str(); }
/// get the Type of the selected Object
inline const char* getTypeName() const { return TypeName.c_str(); }
/// get the selection points
inline const std::vector<Base::Vector3d> getPickedPoints() const { return SelPoses; }
/// returns the selected DocumentObject or NULL if the object is already deleted
const App::DocumentObject *getObject() const;
/// returns the selected DocumentObject or NULL if the object is already deleted
App::DocumentObject *getObject();
/// check the selected object is a special type or derived of
bool isObjectTypeOf(const Base::Type& typeId) const;
/// returns python expreasion sutably for assigning to a LinkSub property
std::string getAsPropertyLinkSubString() const;
friend class SelectionSingleton;
protected:
std::vector<std::string> SubNames;
std::string DocName;
std::string FeatName;
std::string TypeName;
std::vector<Base::Vector3d> SelPoses;
private:
/// to make sure no duplicates of subnames
std::set<std::string> _SubNameSet;
};
} // namespace Gui
#endif // GUI_SelectionObject_H