Also perform several improvements such as PEP8 cleanup, writing complete docstrings, type checking the input arguments, and deprecating the older call. Update `Draft.py`, the Gui Command, the unit test, and test script as well.
251 lines
10 KiB
Python
251 lines
10 KiB
Python
# ***************************************************************************
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# * (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
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# * (c) 2009, 2010 Ken Cline <cline@frii.com> *
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# * (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides tools for creating labels with the Draft Workbench.
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Labels are similar to text annotations but include a leader line
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and an arrow in order to point to an object and indicate some of its
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properties.
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"""
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## @package gui_labels
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# \ingroup DRAFT
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# \brief Provides tools for creating labels with the Draft Workbench.
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import math
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from PySide.QtCore import QT_TRANSLATE_NOOP
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import FreeCAD as App
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import FreeCADGui as Gui
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import Draft_rc
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import DraftVecUtils
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import draftguitools.gui_base_original as gui_base_original
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import draftguitools.gui_tool_utils as gui_tool_utils
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import draftguitools.gui_trackers as trackers
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import draftutils.utils as utils
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from draftutils.messages import _msg
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from draftutils.translate import translate
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# The module is used to prevent complaints from code checkers (flake8)
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True if Draft_rc.__name__ else False
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class Label(gui_base_original.Creator):
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"""Gui Command for the Label tool."""
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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_tip = ("Creates a label, "
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"optionally attached to a selected object or subelement.\n"
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"\n"
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"First select a vertex, an edge, or a face of an object, "
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"then call this command,\n"
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"and then set the position of the leader line "
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"and the textual label.\n"
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"The label will be able to display information "
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"about this object, and about the selected subelement,\n"
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"if any.\n"
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"\n"
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"If many objects or many subelements are selected, "
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"only the first one in each case\n"
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"will be used to provide information to the label.")
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return {'Pixmap': 'Draft_Label',
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'Accel': "D, L",
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'MenuText': QT_TRANSLATE_NOOP("Draft_Label", "Label"),
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'ToolTip': QT_TRANSLATE_NOOP("Draft_Label", _tip)}
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def Activated(self):
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"""Execute when the command is called."""
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self.name = translate("draft", "Label")
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super(Label, self).Activated(self.name, noplanesetup=True)
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self.ghost = None
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self.labeltype = utils.getParam("labeltype", "Custom")
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self.sel = Gui.Selection.getSelectionEx()
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if self.sel:
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self.sel = self.sel[0]
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self.ui.labelUi(self.name, callback=self.setmode)
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self.ui.xValue.setFocus()
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self.ui.xValue.selectAll()
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self.ghost = trackers.lineTracker()
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self.call = self.view.addEventCallback("SoEvent", self.action)
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_msg(translate("draft", "Pick target point"))
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self.ui.isCopy.hide()
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def setmode(self, i):
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"""Set the type of label, if it is associated to an object."""
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self.labeltype = ["Custom", "Name", "Label", "Position",
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"Length", "Area", "Volume", "Tag", "Material"][i]
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utils.setParam("labeltype", self.labeltype)
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def finish(self, closed=False, cont=False):
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"""Finish the command."""
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if self.ghost:
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self.ghost.finalize()
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super(Label, self).finish()
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def create(self):
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"""Create the actual object."""
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if len(self.node) == 3:
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targetpoint = self.node[0]
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basepoint = self.node[2]
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v = self.node[2].sub(self.node[1])
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dist = v.Length
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if hasattr(App, "DraftWorkingPlane"):
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h = App.DraftWorkingPlane.u
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n = App.DraftWorkingPlane.axis
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r = App.DraftWorkingPlane.getRotation().Rotation
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else:
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h = App.Vector(1, 0, 0)
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n = App.Vector(0, 0, 1)
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r = App.Rotation()
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if abs(DraftVecUtils.angle(v, h, n)) <= math.pi/4:
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direction = "Horizontal"
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dist = -dist
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elif abs(DraftVecUtils.angle(v, h, n)) >= math.pi*3/4:
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direction = "Horizontal"
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elif DraftVecUtils.angle(v, h, n) > 0:
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direction = "Vertical"
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else:
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direction = "Vertical"
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dist = -dist
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tp = DraftVecUtils.toString(targetpoint)
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sel = ""
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if self.sel:
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if self.sel.SubElementNames:
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sub = "'" + self.sel.SubElementNames[0] + "'"
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else:
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sub = "[]"
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sel = "["
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sel += "FreeCAD.ActiveDocument." + self.sel.Object.Name + ", "
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sel += sub
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sel += "]"
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pl = "FreeCAD.Placement"
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pl += "("
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pl += DraftVecUtils.toString(basepoint) + ", "
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pl += "FreeCAD.Rotation" + str(r.Q)
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pl += ")"
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Gui.addModule("Draft")
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_cmd = "Draft.make_label"
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_cmd += "("
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_cmd += "target_point=" + tp + ", "
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_cmd += "placement=" + pl + ", "
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if sel:
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_cmd += "target=" + sel + ", "
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_cmd += "label_type=" + "'" + self.labeltype + "'" + ", "
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# _cmd += "custom_text=" + "'Label'" + ", "
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_cmd += "direction=" + "'" + direction + "'" + ", "
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_cmd += "distance=" + str(dist)
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_cmd += ")"
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# Commit the creation instructions through the parent class,
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# the Creator class
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_cmd_list = ['_label_ = ' + _cmd,
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'Draft.autogroup(_label_)',
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'FreeCAD.ActiveDocument.recompute()']
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self.commit(translate("draft", "Create Label"),
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_cmd_list)
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self.finish()
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def action(self, arg):
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"""Handle the 3D scene events.
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This is installed as an EventCallback in the Inventor view.
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Parameters
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----------
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arg: dict
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Dictionary with strings that indicates the type of event received
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from the 3D view.
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"""
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if arg["Type"] == "SoKeyboardEvent":
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if arg["Key"] == "ESCAPE":
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self.finish()
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elif arg["Type"] == "SoLocation2Event":
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if hasattr(Gui, "Snapper"):
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Gui.Snapper.affinity = None # don't keep affinity
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if len(self.node) == 2:
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gui_tool_utils.setMod(arg, gui_tool_utils.MODCONSTRAIN, True)
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self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg)
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gui_tool_utils.redraw3DView()
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elif arg["Type"] == "SoMouseButtonEvent":
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if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"):
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if self.point:
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self.ui.redraw()
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if not self.node:
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# first click
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self.node.append(self.point)
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self.ui.isRelative.show()
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_msg(translate("draft",
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"Pick endpoint of leader line"))
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if self.planetrack:
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self.planetrack.set(self.point)
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elif len(self.node) == 1:
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# second click
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self.node.append(self.point)
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if self.ghost:
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self.ghost.p1(self.node[0])
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self.ghost.p2(self.node[1])
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self.ghost.on()
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_msg(translate("draft", "Pick text position"))
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else:
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# third click
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self.node.append(self.point)
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self.create()
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def numericInput(self, numx, numy, numz):
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"""Validate the entry fields in the user interface.
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This function is called by the toolbar or taskpanel interface
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when valid x, y, and z have been entered in the input fields.
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"""
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self.point = App.Vector(numx, numy, numz)
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if not self.node:
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# first click
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self.node.append(self.point)
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self.ui.isRelative.show()
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_msg(translate("draft", "Pick endpoint of leader line"))
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if self.planetrack:
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self.planetrack.set(self.point)
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elif len(self.node) == 1:
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# second click
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self.node.append(self.point)
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if self.ghost:
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self.ghost.p1(self.node[0])
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self.ghost.p2(self.node[1])
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self.ghost.on()
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_msg(translate("draft", "Pick text position"))
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else:
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# third click
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self.node.append(self.point)
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self.create()
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Draft_Label = Label
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Gui.addCommand('Draft_Label', Label())
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