Same as PR #4293, just for Part as noted in https://github.com/FreeCAD/FreeCAD/pull/4271#discussion_r554673632 the pointer to the UI should be a unique pointer. This PR does this for all Part dialogs that don't already use a unique_ptr.
124 lines
4.4 KiB
C++
124 lines
4.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PARTGUI_DLGEXTRUSION_H
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#define PARTGUI_DLGEXTRUSION_H
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/TaskView/TaskView.h>
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#include <string>
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#include <Mod/Part/App/FeatureExtrusion.h>
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class TopoDS_Shape;
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namespace PartGui {
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class Ui_DlgExtrusion;
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class DlgExtrusion : public QDialog, public Gui::SelectionObserver
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{
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Q_OBJECT
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public:
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DlgExtrusion(QWidget* parent = 0, Qt::WindowFlags fl = Qt::WindowFlags());
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~DlgExtrusion();
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void accept();
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void apply();
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void reject();
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Base::Vector3d getDir() const;
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void setDir(Base::Vector3d newDir);
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Part::Extrusion::eDirMode getDirMode() const;
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void setDirMode(Part::Extrusion::eDirMode newMode);
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void getAxisLink(App::PropertyLinkSub &lnk) const;
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void setAxisLink(const App::PropertyLinkSub &lnk);
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void setAxisLink(const char* objname, const char* subname);
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std::vector<App::DocumentObject*> getShapesToExtrude() const;
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bool validate();
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void writeParametersToFeature(App::DocumentObject& feature, App::DocumentObject* base) const;
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protected:
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void findShapes();
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bool canExtrude(const TopoDS_Shape&) const;
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void changeEvent(QEvent *e);
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void keyPressEvent(QKeyEvent*);
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private Q_SLOTS:
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void on_rbDirModeCustom_toggled(bool on);
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void on_rbDirModeEdge_toggled(bool on);
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void on_rbDirModeNormal_toggled(bool on);
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void on_btnSelectEdge_clicked();
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void on_btnX_clicked();
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void on_btnY_clicked();
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void on_btnZ_clicked();
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void on_chkSymmetric_toggled(bool on);
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void on_txtLink_textChanged(QString);
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private:
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///updates enabling of controls
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void on_DirMode_changed();
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void onSelectionChanged(const Gui::SelectionChanges& msg);
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///returns link to any of selected source shapes. Throws if nothing is selected for extrusion.
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App::DocumentObject& getShapeToExtrude() const;
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///if dirMode is not custom, it tries to compute the actual extrusion direction. Also, it does some auto-magic manipulation of length value.
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void fetchDir();
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///automatically checks Solid checkbox depending on input shape
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void autoSolid();
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private:
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std::unique_ptr<Ui_DlgExtrusion> ui;
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std::string document, label;
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class EdgeSelection;
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EdgeSelection* filter;
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};
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class TaskExtrusion : public Gui::TaskView::TaskDialog
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{
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Q_OBJECT
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public:
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TaskExtrusion();
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~TaskExtrusion();
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public:
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bool accept();
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bool reject();
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void clicked(int);
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virtual QDialogButtonBox::StandardButtons getStandardButtons() const
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{ return QDialogButtonBox::Ok | QDialogButtonBox::Apply | QDialogButtonBox::Close; }
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private:
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DlgExtrusion* widget;
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Gui::TaskView::TaskBox* taskbox;
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};
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} // namespace PartGui
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#endif // PARTGUI_DLGEXTRUSION_H
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