Files
create/src/Gui/GestureNavigationStyle.h
DeepSOIC 5a4373a3c4 Gui: GestureNavigationStyle: logging option
To enable logging, execute:

App.ParamGet("User parameter:BaseApp/Preferences/View").SetBool("NavigationDebug",True)
2019-05-27 19:37:04 +03:00

116 lines
4.3 KiB
C++

/***************************************************************************
* Copyright (c) 2019 Victor Titov (DeepSOIC) <vv.titov@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GESTURENAVIGATIONSTYLE2_H
#define GESTURENAVIGATIONSTYLE2_H
#include "NavigationStyle.h"
#include <queue>
#include <memory>
namespace Gui {
class GestureNavigationStyle: public UserNavigationStyle
{
typedef UserNavigationStyle superclass;
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
GestureNavigationStyle();
virtual ~GestureNavigationStyle() override;
const char* mouseButtons(ViewerMode) override;
protected:
SbBool processSoEvent(const SoEvent* const ev) override;
public:
///calls processSoEvent of NavigationStyle.
SbBool processSoEvent_bypass(const SoEvent* const ev);
protected://state machine classes
///State machine event, a wrapper around SoEvent
class Event;
class NaviMachine;
class IdleState;
///when operating a dragger, for example
class InteractState;
///button was pressed, but the cursor hasn't moved yet
class AwaitingMoveState;
///when in a two-finger touchscreen gestures
class GestureState;
///rotating the viewed model with mouse drag
class RotateState;
///panning with mouse drag
class PanState;
///panning triggered by tap-and-hold. It won't switch to Tilt and Rotate upon pressing/releasing mouse buttons
class StickyPanState;
///tilting with mouse drag
class TiltState;
///this state discards all mouse input (except detecting button roll gestures), until all buttons are released.
class AwaitingReleaseState;
class EventQueue: public std::queue<SoMouseButtonEvent>
{
public:
EventQueue(GestureNavigationStyle& ns):ns(ns){}
void post(const Event& ev);
void discardAll();
void forwardAll();
public:
GestureNavigationStyle& ns;
};
protected: // members variables
std::unique_ptr<NaviMachine> naviMachine;
EventQueue postponedEvents;
//settings:
///if false, tilting with touchscreen gestures will be disabled
bool enableGestureTilt = false;
///distance in px to treat as a definite drag (noise gate)
int mouseMoveThreshold = 5;
///used by roll gesture detection logic, in AwaitingMoveState and AwaitingReleaseState.
int rollDir = 0;
bool logging = false;
protected: //helper functions
bool isDraggerUnderCursor(SbVec2s pos);
public:
bool is2DViewing() const;
public: //gesture reactions
///Roll gesture is like: press LMB, press RMB, release LMB, release RMB.
/// This function is called by state machine whenever it picks up roll gesture.
void onRollGesture(int direction);
///Called by state machine, when set-rotation-center gesture is detected (MMB click, or H key)
void onSetRotationCenter(SbVec2s cursor);
};
}
#endif // GESTURENAVIGATIONSTYLE2_H