Files
create/src/App/Transactions.h
luz.paz 4f308dc03c src/App: [skip ci] fix header uniformity
This PR fixes header uniformity across all `src/App` files
2019-12-25 11:38:43 +01:00

198 lines
6.4 KiB
C++

/***************************************************************************
* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
* Copyright (c) 2011 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_TRANSACTION_H
#define APP_TRANSACTION_H
#include <unordered_map>
#include <Base/Factory.h>
#include <Base/Persistence.h>
#include <App/PropertyContainer.h>
namespace App
{
class Document;
class Property;
class Transaction;
class TransactionObject;
class TransactionalObject;
/** Represents a atomic transaction of the document
*/
class AppExport Transaction : public Base::Persistence
{
TYPESYSTEM_HEADER();
public:
/** Construction
*
* @param id: transaction id. If zero, then it will be generated
* automatically as a monotonically increasing index across the entire
* application. User can pass in a transaction id to group multiple
* transactions from different document, so that they can be undo/redo
* together.
*/
Transaction(int id = 0);
/// Construction
virtual ~Transaction();
/// apply the content to the document
void apply(Document &Doc,bool forward);
// the utf-8 name of the transaction
std::string Name;
virtual unsigned int getMemSize (void) const;
virtual void Save (Base::Writer &writer) const;
/// This method is used to restore properties from an XML document.
virtual void Restore(Base::XMLReader &reader);
/// Return the transaction ID
int getID(void) const;
/// Generate a new unique transaction ID
static int getNewID(void);
static int getLastID(void);
/// Returns true if the transaction list is empty; otherwise returns false.
bool isEmpty() const;
/// check if this object is used in a transaction
bool hasObject(const TransactionalObject *Obj) const;
void addOrRemoveProperty(TransactionalObject *Obj, const Property* pcProp, bool add);
void addObjectNew(TransactionalObject *Obj);
void addObjectDel(const TransactionalObject *Obj);
void addObjectChange(const TransactionalObject *Obj, const Property *Prop);
private:
int transID;
typedef std::pair<const TransactionalObject*, TransactionObject*> Info;
bmi::multi_index_container<
Info,
bmi::indexed_by<
bmi::sequenced<>,
bmi::hashed_unique<
bmi::member<Info, const TransactionalObject*, &Info::first>
>
>
> _Objects;
};
/** Represents an entry for an object in a Transaction
*/
class AppExport TransactionObject : public Base::Persistence
{
TYPESYSTEM_HEADER();
public:
/// Construction
TransactionObject();
/// Destruction
virtual ~TransactionObject();
virtual void applyNew(Document &Doc, TransactionalObject *pcObj);
virtual void applyDel(Document &Doc, TransactionalObject *pcObj);
virtual void applyChn(Document &Doc, TransactionalObject *pcObj, bool Forward);
void setProperty(const Property* pcProp);
void addOrRemoveProperty(const Property* pcProp, bool add);
virtual unsigned int getMemSize (void) const;
virtual void Save (Base::Writer &writer) const;
/// This method is used to restore properties from an XML document.
virtual void Restore(Base::XMLReader &reader);
friend class Transaction;
protected:
enum Status {New,Del,Chn} status;
struct PropData : DynamicProperty::PropData {
Base::Type propertyType;
};
std::unordered_map<const Property*, PropData> _PropChangeMap;
std::string _NameInDocument;
};
/** Represents an entry for a document object in a transaction
*/
class AppExport TransactionDocumentObject : public TransactionObject
{
TYPESYSTEM_HEADER();
public:
/// Construction
TransactionDocumentObject();
/// Destruction
virtual ~TransactionDocumentObject();
void applyNew(Document &Doc, TransactionalObject *pcObj);
void applyDel(Document &Doc, TransactionalObject *pcObj);
};
class AppExport TransactionFactory
{
public:
static TransactionFactory& instance();
static void destruct ();
TransactionObject* createTransaction (const Base::Type& type) const;
void addProducer (const Base::Type& type, Base::AbstractProducer *producer);
private:
static TransactionFactory* self;
std::map<Base::Type, Base::AbstractProducer*> producers;
TransactionFactory(){}
~TransactionFactory(){}
};
template <class CLASS>
class TransactionProducer : public Base::AbstractProducer
{
public:
TransactionProducer (const Base::Type& type)
{
TransactionFactory::instance().addProducer(type, this);
}
virtual ~TransactionProducer (){}
/**
* Creates an instance of the specified transaction object.
*/
virtual void* Produce () const
{
return (new CLASS);
}
};
} //namespace App
#endif // APP_TRANSACTION_H