145 lines
5.3 KiB
C++
145 lines
5.3 KiB
C++
/***************************************************************************
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* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <boost/version.hpp>
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# include <boost/filesystem/path.hpp>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Exception.h>
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#include <Base/Reader.h>
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#include <Base/Writer.h>
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#include <Base/Stream.h>
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#include <Base/UnitsApi.h>
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#include "PropertyUnits.h"
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#include <Base/PyObjectBase.h>
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#include <Base/QuantityPy.h>
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#define new DEBUG_CLIENTBLOCK
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using namespace App;
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using namespace Base;
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using namespace std;
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//**************************************************************************
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//**************************************************************************
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// PropertyFloatUnit
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyQuantity, App::PropertyFloat);
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Base::Quantity PropertyQuantity::getQuantityValue(void) const
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{
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return Quantity(_dValue,_Unit);
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}
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const char* PropertyQuantity::getEditorName(void) const
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{
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return "Gui::PropertyEditor::PropertyUnitItem";
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}
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PyObject *PropertyQuantity::getPyObject(void)
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{
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return new QuantityPy (new Quantity(_dValue,_Unit));
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}
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void PropertyQuantity::setPyObject(PyObject *value)
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{
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Base::Quantity quant;
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if (PyString_Check(value))
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quant = Quantity::parse(QString::fromLatin1(PyString_AsString(value)));
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else if (PyFloat_Check(value))
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quant = Quantity(PyFloat_AsDouble(value),_Unit);
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else if (PyInt_Check(value))
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quant = Quantity((double)PyInt_AsLong(value),_Unit);
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else if (PyObject_TypeCheck(value, &(QuantityPy::Type))) {
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Base::QuantityPy *pcObject = static_cast<Base::QuantityPy*>(value);
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quant = *(pcObject->getQuantityPtr());
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}
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else
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throw Base::Exception("Wrong type!");
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Unit unit = quant.getUnit();
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if (unit.isEmpty()){
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PropertyFloat::setValue(quant.getValue());
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return;
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}
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if (unit != _Unit)
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throw Base::Exception("Not matching Unit!");
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PropertyFloat::setValue(quant.getValue());
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}
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//**************************************************************************
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//**************************************************************************
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// PropertyDistance
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyDistance, App::PropertyFloat);
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//**************************************************************************
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//**************************************************************************
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// PropertySpeed
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertySpeed, App::PropertyFloat);
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//**************************************************************************
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//**************************************************************************
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// PropertyAcceleration
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyAcceleration, App::PropertyFloat);
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//**************************************************************************
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//**************************************************************************
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// PropertyLength
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyLength, App::PropertyQuantity);
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PropertyLength::PropertyLength()
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{
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setUnit(Base::Unit::Length);
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}
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//**************************************************************************
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//**************************************************************************
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// PropertyAngle
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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TYPESYSTEM_SOURCE(App::PropertyAngle, App::PropertyFloatConstraint);
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