Files
create/src/App/PropertyUnits.cpp
2014-02-13 17:24:03 +01:00

145 lines
5.3 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <boost/version.hpp>
# include <boost/filesystem/path.hpp>
#endif
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include <Base/Exception.h>
#include <Base/Reader.h>
#include <Base/Writer.h>
#include <Base/Stream.h>
#include <Base/UnitsApi.h>
#include "PropertyUnits.h"
#include <Base/PyObjectBase.h>
#include <Base/QuantityPy.h>
#define new DEBUG_CLIENTBLOCK
using namespace App;
using namespace Base;
using namespace std;
//**************************************************************************
//**************************************************************************
// PropertyFloatUnit
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyQuantity, App::PropertyFloat);
Base::Quantity PropertyQuantity::getQuantityValue(void) const
{
return Quantity(_dValue,_Unit);
}
const char* PropertyQuantity::getEditorName(void) const
{
return "Gui::PropertyEditor::PropertyUnitItem";
}
PyObject *PropertyQuantity::getPyObject(void)
{
return new QuantityPy (new Quantity(_dValue,_Unit));
}
void PropertyQuantity::setPyObject(PyObject *value)
{
Base::Quantity quant;
if (PyString_Check(value))
quant = Quantity::parse(QString::fromLatin1(PyString_AsString(value)));
else if (PyFloat_Check(value))
quant = Quantity(PyFloat_AsDouble(value),_Unit);
else if (PyInt_Check(value))
quant = Quantity((double)PyInt_AsLong(value),_Unit);
else if (PyObject_TypeCheck(value, &(QuantityPy::Type))) {
Base::QuantityPy *pcObject = static_cast<Base::QuantityPy*>(value);
quant = *(pcObject->getQuantityPtr());
}
else
throw Base::Exception("Wrong type!");
Unit unit = quant.getUnit();
if (unit.isEmpty()){
PropertyFloat::setValue(quant.getValue());
return;
}
if (unit != _Unit)
throw Base::Exception("Not matching Unit!");
PropertyFloat::setValue(quant.getValue());
}
//**************************************************************************
//**************************************************************************
// PropertyDistance
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyDistance, App::PropertyFloat);
//**************************************************************************
//**************************************************************************
// PropertySpeed
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertySpeed, App::PropertyFloat);
//**************************************************************************
//**************************************************************************
// PropertyAcceleration
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyAcceleration, App::PropertyFloat);
//**************************************************************************
//**************************************************************************
// PropertyLength
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyLength, App::PropertyQuantity);
PropertyLength::PropertyLength()
{
setUnit(Base::Unit::Length);
}
//**************************************************************************
//**************************************************************************
// PropertyAngle
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyAngle, App::PropertyFloatConstraint);