Files
create/src/Mod/Mesh/App/Importer.h
Kacper Donat a72a63232a Base: Move App::Color to Base
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
2025-02-17 21:10:26 +01:00

64 lines
2.4 KiB
C++

/***************************************************************************
* Copyright (c) 2021 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_IMPORTER_H
#define MESH_IMPORTER_H
#include <string>
#include <vector>
namespace App
{
class Document;
class Color;
} // namespace App
namespace MeshCore
{
struct Material;
}
namespace Mesh
{
class MeshObject;
class Feature;
class Importer
{
public:
explicit Importer(App::Document*);
void load(const std::string& fileName);
private:
void addVertexColors(Feature*, const std::vector<Base::Color>&);
void addFaceColors(Feature*, const std::vector<Base::Color>&);
void addColors(Feature*, const std::string& property, const std::vector<Base::Color>&);
Feature* createMesh(const std::string& name, MeshObject&);
void createMeshFromSegments(const std::string& name, MeshCore::Material& mat, MeshObject& mesh);
private:
App::Document* document;
};
} // namespace Mesh
#endif // MESH_IMPORTER_H