Files
create/src/Mod/Mesh/App/MeshTexture.cpp
Kacper Donat a72a63232a Base: Move App::Color to Base
Every basic data type is stored in Base module, color is standing out as
one that does not. Moving it to Base opens possibilities to integrate it
better with the rest of FreeCAD.
2025-02-17 21:10:26 +01:00

153 lines
6.6 KiB
C++

/***************************************************************************
* Copyright (c) 2019 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "MeshTexture.h"
using namespace Mesh;
MeshTexture::MeshTexture(const Mesh::MeshObject& mesh, const MeshCore::Material& material)
: materialRefMesh(material)
, countPointsRefMesh {mesh.countPoints()}
{
unsigned long countFacets = mesh.countFacets();
if (material.binding == MeshCore::MeshIO::PER_VERTEX
&& material.diffuseColor.size() == countPointsRefMesh) {
binding = MeshCore::MeshIO::PER_VERTEX;
kdTree = std::make_unique<MeshCore::MeshKDTree>(mesh.getKernel().GetPoints());
}
else if (material.binding == MeshCore::MeshIO::PER_FACE
&& material.diffuseColor.size() == countFacets) {
binding = MeshCore::MeshIO::PER_FACE;
kdTree = std::make_unique<MeshCore::MeshKDTree>(mesh.getKernel().GetPoints());
refPnt2Fac = std::make_unique<MeshCore::MeshRefPointToFacets>(mesh.getKernel());
}
}
void MeshTexture::apply(const Mesh::MeshObject& mesh,
const Base::Color& defaultColor,
MeshCore::Material& material)
{
apply(mesh, true, defaultColor, -1.0F, material);
}
void MeshTexture::apply(const Mesh::MeshObject& mesh,
const Base::Color& defaultColor,
float max_dist,
MeshCore::Material& material)
{
apply(mesh, true, defaultColor, max_dist, material);
}
void MeshTexture::apply(const Mesh::MeshObject& mesh, MeshCore::Material& material)
{
Base::Color defaultColor;
apply(mesh, false, defaultColor, -1.0F, material);
}
void MeshTexture::apply(const Mesh::MeshObject& mesh, float max_dist, MeshCore::Material& material)
{
Base::Color defaultColor;
apply(mesh, false, defaultColor, max_dist, material);
}
void MeshTexture::apply(const Mesh::MeshObject& mesh,
bool addDefaultColor,
const Base::Color& defaultColor,
float max_dist,
MeshCore::Material& material)
{
// copy the color values because the passed material could be the same instance as
// 'materialRefMesh'
std::vector<Base::Color> textureColor = materialRefMesh.diffuseColor;
material.diffuseColor.clear();
material.binding = MeshCore::MeshIO::OVERALL;
if (kdTree) {
// the points of the current mesh
std::vector<Base::Color> diffuseColor;
const MeshCore::MeshPointArray& points = mesh.getKernel().GetPoints();
const MeshCore::MeshFacetArray& facets = mesh.getKernel().GetFacets();
if (binding == MeshCore::MeshIO::PER_VERTEX) {
diffuseColor.reserve(points.size());
for (size_t index = 0; index < points.size(); index++) {
PointIndex pos = findIndex(points[index], max_dist);
if (pos < countPointsRefMesh) {
diffuseColor.push_back(textureColor[pos]);
}
else if (addDefaultColor) {
diffuseColor.push_back(defaultColor);
}
}
if (diffuseColor.size() == points.size()) {
material.diffuseColor.swap(diffuseColor);
material.binding = MeshCore::MeshIO::PER_VERTEX;
}
}
else if (binding == MeshCore::MeshIO::PER_FACE) {
// the values of the map give the point indices of the original mesh
std::vector<PointIndex> pointMap;
pointMap.reserve(points.size());
for (size_t index = 0; index < points.size(); index++) {
PointIndex pos = findIndex(points[index], max_dist);
if (pos < countPointsRefMesh) {
pointMap.push_back(pos);
}
else if (addDefaultColor) {
pointMap.push_back(MeshCore::POINT_INDEX_MAX);
}
}
// now determine the facet indices of the original mesh
if (pointMap.size() == points.size()) {
diffuseColor.reserve(facets.size());
for (const auto& it : facets) {
PointIndex index1 = pointMap[it._aulPoints[0]];
PointIndex index2 = pointMap[it._aulPoints[1]];
PointIndex index3 = pointMap[it._aulPoints[2]];
if (index1 != MeshCore::POINT_INDEX_MAX && index2 != MeshCore::POINT_INDEX_MAX
&& index3 != MeshCore::POINT_INDEX_MAX) {
std::vector<FacetIndex> found =
refPnt2Fac->GetIndices(index1, index2, index3);
if (found.size() == 1) {
diffuseColor.push_back(textureColor[found.front()]);
}
}
else if (addDefaultColor) {
diffuseColor.push_back(defaultColor);
}
}
}
if (diffuseColor.size() == facets.size()) {
material.diffuseColor.swap(diffuseColor);
material.binding = MeshCore::MeshIO::PER_FACE;
}
}
}
}