Files
create/src/Mod/Material/Gui/Workbench.cpp
Roy-043 12c10543e4 Material: rename Materials_Edit command
For consistency it should be Material_Edit.
2025-02-03 18:14:18 +01:00

75 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "PreCompiled.h"
#include <Gui/MenuManager.h>
#include <Gui/ToolBarManager.h>
#include "Workbench.h"
using namespace MatGui;
#if 0 // needed for Qt's lupdate utility
qApp->translate("Workbench", "&Materials");
qApp->translate("Workbench", "Materials");
#endif
/// @namespace MatGui @class Workbench
TYPESYSTEM_SOURCE(MatGui::Workbench, Gui::StdWorkbench)
Workbench::Workbench() = default;
Workbench::~Workbench() = default;
Gui::MenuItem* Workbench::setupMenuBar() const
{
Gui::MenuItem* root = StdWorkbench::setupMenuBar();
Gui::MenuItem* item = root->findItem("&Windows");
Gui::MenuItem* material = new Gui::MenuItem;
root->insertItem(item, material);
material->setCommand("&Material");
*material << "Material_Edit";
return root;
}
Gui::ToolBarItem* Workbench::setupToolBars() const
{
Gui::ToolBarItem* root = StdWorkbench::setupToolBars();
Gui::ToolBarItem* material = new Gui::ToolBarItem(root);
material->setCommand("Material");
*material << "Material_Edit";
return root;
}
Gui::ToolBarItem* Workbench::setupCommandBars() const
{
// Part tools
Gui::ToolBarItem* root = new Gui::ToolBarItem;
return root;
}