Files
create/src/Mod/Arch/importWebGL.py
2022-11-17 23:54:03 +01:00

893 lines
43 KiB
Python

#***************************************************************************
#* Copyright (c) 2013 Yorik van Havre <yorik@uncreated.net> *
#* Copyright (c) 2020 Travis Apple <travisapple@gmail.com> *
#* *
#* This program is free software; you can redistribute it and/or modify *
#* it under the terms of the GNU Lesser General Public License (LGPL) *
#* as published by the Free Software Foundation; either version 2 of *
#* the License, or (at your option) any later version. *
#* for detail see the LICENCE text file. *
#* *
#* This program is distributed in the hope that it will be useful, *
#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
#* GNU Library General Public License for more details. *
#* *
#* You should have received a copy of the GNU Library General Public *
#* License along with this program; if not, write to the Free Software *
#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
#* USA *
#* *
#***************************************************************************
#
# REFS:
# https://github.com/mrdoob/three.js/blob/master/examples/webgl_interactive_buffergeometry.html
# https://threejs.org/examples/#webgl_buffergeometry_lines
# https://forum.freecadweb.org/viewtopic.php?t=51245
# https://forum.freecadweb.org/viewtopic.php?t=29487
# https://threejs.org/examples/#webgl_raycast_sprite
#
# Params for export()
# 'colors' is of the form: {'Body': [1,0,0], 'Body001': [1,1,0], 'Body002': [1,0,1] }
# 'camera' is of the form: "PerspectiveCamera {\n viewportMapping ADJUST_CAMERA\n position 30.242626 -51.772324 85.63475\n orientation -0.4146691 0.088459305 -0.90566254 4.7065201\nnearDistance 53.126431\n farDistance 123.09125\n aspectRatio 1\n focalDistance 104.53851\n heightAngle 0.78539819\n\n}"
# The 'camera' string for the active document may be generated from: import OfflineRenderingUtils; OfflineRenderingUtils.getCamera(FreeCAD.ActiveDocument.FileName);
#
# Development reload oneliner:
# def re(): from importlib import reload;import importWebGL;reload(importWebGL);o=FreeCAD.getDocument("YourDocName");importWebGL.export([o.getObject("YourBodyName")],u"C:/path/to/your/file.htm");
"""FreeCAD WebGL Exporter"""
import FreeCAD,Mesh,Draft,Part,OfflineRenderingUtils,json,six
import textwrap
if FreeCAD.GuiUp:
import FreeCADGui
from draftutils.translate import translate
else:
FreeCADGui = None
def translate(ctxt, txt): return txt
if open.__module__ in ['__builtin__','io']: pythonopen = open
## @package importWebGL
# \ingroup ARCH
# \brief FreeCAD WebGL Exporter
#
# This module provides tools to export HTML files containing the
# exported objects in WebGL format and a simple three.js-based viewer.
disableCompression = False # Compress object data before sending to JS
base = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!#$%&()*+-:;/=>?@[]^_,.{|}~`' # safe str chars for js in all cases
baseFloat = ',.-0123456789'
def getHTMLTemplate():
return textwrap.dedent("""\
<!DOCTYPE html>
<html lang="en">
<head>
<title>$pagetitle</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta name="generator" content="FreeCAD $version">
<style>
* {
margin: 0;
padding: 0;
}
body {
background: #ffffff; /* Old browsers */
background: -moz-linear-gradient(top, #e3e9fc 0%, #ffffff 70%, #e2dab3 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(top, #e3e9fc 0%,#ffffff 70%,#e2dab3 100%); /* Chrome10-25, Safari5.1-6 */
background: linear-gradient(to bottom, #e3e9fc 0%,#ffffff 70%,#e2dab3 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
width: 100vw;
height: 100vh;
}
canvas { display: block; }
#mainCanvas {
width: 100%;
height: 100%;
}
#arrowCanvas {
position: absolute;
left: 0px;
bottom: 0px;
width: 150px;
height: 150px;
z-index: 100;
}
select { width: 170px; }
</style>
</head>
<body>
<canvas id="mainCanvas"></canvas>
<canvas id="arrowCanvas"></canvas>
<script type="module">
// Direct from mrdoob: https://www.jsdelivr.com/package/npm/three
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.125.0/build/three.module.js';
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/controls/OrbitControls.js';
import { GUI } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/libs/dat.gui.module.js';
import { Line2 } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/lines/Line2.js';
import { LineMaterial } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/lines/LineMaterial.js';
import { LineGeometry } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/lines/LineGeometry.js';
import { EdgeSplitModifier } from 'https://cdn.jsdelivr.net/npm/three@0.125.0/examples/jsm/modifiers/EdgeSplitModifier.js';
const data = $data;
// Z is up for FreeCAD
THREE.Object3D.DefaultUp = new THREE.Vector3(0, 0, 1);
const defaultWireColor = new THREE.Color('rgb(0,0,0)');
const defaultWireLineWidth = 2; // in pixels
const raycasterObj = []; // list of obj that can mouseover highlight
const canvas = document.querySelector('#mainCanvas');
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true,
canvas: canvas
}); // Clear bg so we can set it with css
renderer.setClearColor(0x000000, 0);
let renderRequested = false;
// HemisphereLight gives different colors of light from the top
// and bottom simulating reflected light from the 'ground' and
// 'sky'
scene.add(new THREE.HemisphereLight(0xC7E8FF, 0xFFE3B3, 0.4));
const dLight1 = new THREE.DirectionalLight(0xffffff, 0.4);
dLight1.position.set(5, -2, 3);
scene.add(dLight1);
const dLight2 = new THREE.DirectionalLight(0xffffff, 0.4);
dLight2.position.set(-5, 2, 3);
scene.add(dLight2);
if (data.compressed) {
const base = data.base;
const baseFloat = data.baseFloat;
function baseDecode(input) {
const baseCt = base.length;
const output = [];
const len = parseInt(input[0]); // num chars of each element
for (let i = 1; i < input.length; i += len) {
const str = input.substring(i, i + len).trim();
let val = 0;
for (let s = 0; s < str.length; s++) {
const ind = base.indexOf(str[s]);
val += ind * Math.pow(baseCt, s);
}
output.push(val);
}
return output;
}
function floatDecode(input) {
const baseCt = base.length;
const baseFloatCt = baseFloat.length;
let numString = '';
for (let i = 0; i < input.length; i += 4) {
const b90chunk = input.substring(i, i + 4).trim();
let quotient = 0;
for (let s = 0; s < b90chunk.length; s++) {
const ind = base.indexOf(b90chunk[s]);
quotient += ind * Math.pow(baseCt, s);
}
let buffer = '';
for (let s = 0; s < 7; s++) {
buffer = baseFloat[quotient % baseFloatCt] + buffer;
quotient = parseInt(quotient / baseFloatCt);
}
numString += buffer;
}
let trailingCommas = 0;
for (let s = 1; s < 7; s++) {
if (numString[numString.length - s] == baseFloat[0]) {
trailingCommas++;
}
}
numString = numString.substring(0, numString.length - trailingCommas);
return numString;
}
// Decode from base90 and distribute the floats
for (const obj of data.objects) {
obj.floats = JSON.parse('[' + floatDecode(obj.floats) + ']');
obj.verts = baseDecode(obj.verts).map(x => obj.floats[x]);
obj.facets = baseDecode(obj.facets);
obj.wires = obj.wires.map(w => baseDecode(w).map(x => obj.floats[x]));
obj.facesToFacets = obj.facesToFacets.map(x => baseDecode(x));
}
}
// Get bounds for global clipping
const globalMaxMin = [{min: null, max: null},
{min: null, max: null},
{min: null, max: null}];
for (const obj of data.objects) {
for (let v = 0; v < obj.verts.length; v++) {
if (globalMaxMin[v % 3] === null
|| obj.verts[v] < globalMaxMin[v % 3].min) {
globalMaxMin[v % 3].min = obj.verts[v];
}
if (globalMaxMin[v % 3] === null
|| obj.verts[v] > globalMaxMin[v % 3].max) {
globalMaxMin[v % 3].max = obj.verts[v];
}
}
}
let bigrange = 0;
// add a little extra
for (const i of globalMaxMin) {
const range = i.max - i.min;
if (range > bigrange) {
bigrange = range;
}
i.min -= range * 0.01;
i.max += range * 0.01;
}
const camCenter = new THREE.Vector3(
0.5 * (globalMaxMin[0].max - globalMaxMin[0].min) + globalMaxMin[0].min,
0.5 * (globalMaxMin[1].max - globalMaxMin[1].min) + globalMaxMin[1].min,
0.5 * (globalMaxMin[2].max - globalMaxMin[2].min) + globalMaxMin[2].min );
const viewSize = 1.5 * bigrange; // make the view area a little bigger than the object
const aspectRatio = canvas.clientWidth / canvas.clientHeight;
const originalAspect = aspectRatio;
function initCam(camera) {
// XXX this needs to treat the perspective and orthographic
// cameras differently
camera.position.set(
data.camera.position_x,
data.camera.position_y,
data.camera.position_z);
camera.lookAt(camCenter);
camera.updateMatrixWorld();
}
let cameraType = data.camera.type;
const persCamera = new THREE.PerspectiveCamera(
50, aspectRatio, 1, 100000);
initCam(persCamera);
const orthCamera = new THREE.OrthographicCamera(
-aspectRatio * viewSize / 2, aspectRatio * viewSize / 2,
viewSize / 2, -viewSize / 2, -100000, 100000);
initCam(orthCamera);
function assignMesh(positions, color, opacity, faces) {
const baseGeometry = new THREE.BufferGeometry();
baseGeometry.setAttribute('position', new THREE.BufferAttribute(
positions, 3));
// EdgeSplitModifier is used to combine verts so that smoothing normals can be generated WITHOUT removing the hard edges of the design
// REF: https://threejs.org/examples/?q=edge#webgl_modifier_edgesplit - https://github.com/mrdoob/three.js/pull/20535
const edgeSplit = new EdgeSplitModifier();
const cutOffAngle = 20;
const geometry = edgeSplit.modify(
baseGeometry, cutOffAngle * Math.PI / 180);
geometry.computeVertexNormals();
geometry.computeBoundingSphere();
const material = new THREE.MeshLambertMaterial({
color: color,
side: THREE.DoubleSide,
vertexColors: false,
flatShading: false,
opacity: opacity,
transparent: opacity != 1.0,
fog: false
});
const meshobj = new THREE.Mesh(geometry, material);
meshobj.name = meshobj.uuid;
faces.push(meshobj.uuid);
scene.add(meshobj);
raycasterObj.push(meshobj);
}
const objects = [];
for (const obj of data.objects) {
// Each face gets its own material because they each can
// have different colors
const faces = [];
if (obj.facesToFacets.length > 0) {
for (let f=0; f < obj.facesToFacets.length; f++) {
const facecolor = obj.faceColors.length > 0 ? obj.faceColors[f] : obj.color;
const positions = new Float32Array(obj.facesToFacets[f].length * 9);
for (let a=0; a < obj.facesToFacets[f].length; a++) {
for (let b=0; b < 3; b++) {
for (let c=0; c < 3; c++) {
positions[9 * a + 3 * b + c] = obj.verts[3 * obj.facets[3 * obj.facesToFacets[f][a] + b ] + c ];
}
}
}
assignMesh(positions, facecolor, obj.opacity, faces);
}
} else {
// No facesToFacets means that there was a tessellate()
// mismatch inside FreeCAD. Use all facets in object to
// create this mesh
const positions = new Float32Array(obj.facets.length * 3);
for (let a=0; a < obj.facets.length; a++) {
for (let b=0; b < 3; b++) {
positions[3 * a + b] = obj.verts[3 * obj.facets[a] + b];
}
}
assignMesh(positions, obj.color, obj.opacity, faces);
}
// Wires
// cannot have lines in WebGL that are wider than 1px due to browser limitations so Line2 workaround lib is used
// REF: https://threejs.org/examples/?q=fat#webgl_lines_fat - https://jsfiddle.net/brLk6aud/1/
// This material is shared by all wires in this object
const wirematerial = new LineMaterial( {
color: defaultWireColor,
linewidth: defaultWireLineWidth,
dashed: false, dashSize: 1, gapSize: 1, dashScale: 3
} );
wirematerial.resolution.set(
canvas.clientWidth * window.devicePixelRatio,
canvas.clientHeight * window.devicePixelRatio);
const wires = [];
for (const w of obj.wires) {
const wiregeometry = new LineGeometry();
wiregeometry.setPositions(w);
const wire = new Line2(wiregeometry, wirematerial);
wire.computeLineDistances();
wire.scale.set(1, 1, 1);
wire.name = wire.uuid;
scene.add(wire);
wires.push(wire.name);
}
objects.push({
data: obj,
faces: faces,
wires: wires,
wirematerial: wirematerial
});
}
// ---- GUI Init ----
const gui = new GUI({ width: 300 });
const guiparams = {
wiretype: 'Normal',
wirewidth: defaultWireLineWidth,
wirecolor: '#' + defaultWireColor.getHexString(),
clippingx: 100,
clippingy: 100,
clippingz: 100,
cameraType: cameraType,
navright: function() { navChange([1, 0, 0]); },
navtop: function() { navChange([0, 0, 1]); },
navfront: function() { navChange([0, -1, 0]); }
};
// ---- Wires ----
const wiretypes = { Normal: 'Normal', Dashed: 'Dashed', None: 'None' };
const wireFolder = gui.addFolder('Wire');
wireFolder.add(guiparams, 'wiretype', wiretypes).name('Wire Display').onChange(wireChange);
wireFolder.add(guiparams, 'wirewidth').min(1).max(5).step(1).name('Wire Width').onChange(wireChange);
wireFolder.addColor(guiparams, 'wirecolor').name('Wire Color').onChange(wireChange);
function wireChange() {
for (const obj of objects) {
const m = obj.wirematerial;
if (m.dashed) {
if (guiparams.wiretype != 'Dashed') {
m.dashed = false;
delete m.defines.USE_DASH;
}
} else {
if (guiparams.wiretype == 'Dashed') {
m.dashed = true;
// Dashed lines require this as of r122. delete if not dashed
m.defines.USE_DASH = ""; // https://discourse.threejs.org/t/dashed-line2-material/10825
}
}
if (guiparams.wiretype == 'None') {
m.visible = false;
} else {
m.visible = true;
}
m.linewidth = guiparams.wirewidth;
m.color = new THREE.Color(guiparams.wirecolor);
m.needsUpdate = true;
}
requestRender();
}
wireChange();
// ---- Clipping ----
const clippingFolder = gui.addFolder('Clipping');
clippingFolder.add(guiparams, 'clippingx').min(0).max(100).step(1).name('X-Axis Clipping').onChange(clippingChange);
clippingFolder.add(guiparams, 'clippingy').min(0).max(100).step(1).name('Y-Axis Clipping').onChange(clippingChange);
clippingFolder.add(guiparams, 'clippingz').min(0).max(100).step(1).name('Z-Axis Clipping').onChange(clippingChange);
const clipPlaneX = new THREE.Plane(new THREE.Vector3( -1, 0, 0 ), 0);
const clipPlaneY = new THREE.Plane(new THREE.Vector3( 0, -1, 0 ), 0);
const clipPlaneZ = new THREE.Plane(new THREE.Vector3( 0, 0, -1 ), 0);
function clippingChange() {
if (guiparams.clippingx < 100 || guiparams.clippingy < 100 || guiparams.clippingz < 100) {
if (renderer.clippingPlanes.length == 0) {
renderer.clippingPlanes.push(clipPlaneX, clipPlaneY, clipPlaneZ);
}
}
clipPlaneX.constant = (globalMaxMin[0].max - globalMaxMin[0].min) * guiparams.clippingx / 100.0 + globalMaxMin[0].min;
clipPlaneY.constant = (globalMaxMin[1].max - globalMaxMin[1].min) * guiparams.clippingy / 100.0 + globalMaxMin[1].min;
clipPlaneZ.constant = (globalMaxMin[2].max - globalMaxMin[2].min) * guiparams.clippingz / 100.0 + globalMaxMin[2].min;
requestRender();
}
// ---- Camera & Navigation ----
const camFolder = gui.addFolder('Camera');
const cameraTypes = { Perspective: 'Perspective', Orthographic: 'Orthographic' };
camFolder.add(guiparams, 'cameraType', cameraTypes).name('Camera type').onChange(cameraChange);
camFolder.add(guiparams, 'navright').name('View Right');
camFolder.add(guiparams, 'navtop').name('View Top');
camFolder.add(guiparams, 'navfront').name('View Front');
function navChange(v) {
const t = new THREE.Vector3();
new THREE.Box3().setFromObject(scene).getSize(t);
persControls.object.position.set(
v[0] * t.x * 2 + camCenter.x,
v[1] * t.y * 2 + camCenter.y,
v[2] * t.z * 2 + camCenter.z);
persControls.target = camCenter;
persControls.update();
orthControls.object.position.set(
v[0] * t.x + camCenter.x,
v[1] * t.y + camCenter.y,
v[2] * t.z + camCenter.z);
orthControls.target = camCenter;
orthControls.update();
// controls.update() implicitly calls requestRender()
}
function cameraChange(v) {
cameraType = v;
requestRender();
}
const guiObjects = gui.addFolder('Objects');
for (const obj of objects) {
// Ignore objects with no vertices
if (obj.data.verts.length > 0) {
const guiObjData = {
obj: obj, color: obj.data.color, opacity: obj.data.opacity };
const guiObject = guiObjects.addFolder(obj.data.name);
guiObject.addColor(guiObjData, 'color').name('Color').onChange(GUIObjectChange);
guiObject.add(guiObjData, 'opacity').min(0.0).max(1.0).step(0.05).name('Opacity').onChange(GUIObjectChange);
}
}
function GUIObjectChange(v) {
for (const f of this.object.obj.faces) {
const m = scene.getObjectByName(f).material;
if (this.property == 'color') {
m.color.setStyle(v);
}
if (this.property == 'opacity') {
m.opacity = v;
m.transparent = (v != 1.0);
}
}
if (this.property == 'opacity') {
const m = this.object.obj.wirematerial;
m.opacity = v;
m.transparent = (v != 1.0);
}
requestRender();
}
// Make simple orientation arrows and box - REF: http://jsfiddle.net/b97zd1a3/16/
const arrowCanvas = document.querySelector('#arrowCanvas');
const arrowRenderer = new THREE.WebGLRenderer({
alpha: true,
canvas: arrowCanvas
}); // clear
arrowRenderer.setClearColor(0x000000, 0);
arrowRenderer.setSize(arrowCanvas.clientWidth * window.devicePixelRatio,
arrowCanvas.clientHeight * window.devicePixelRatio,
false);
const arrowScene = new THREE.Scene();
const arrowCamera = new THREE.PerspectiveCamera(
50, arrowCanvas.clientWidth / arrowCanvas.clientHeight, 1, 500 );
arrowCamera.up = persCamera.up; // important!
const arrowPos = new THREE.Vector3(0, 0, 0);
arrowScene.add(new THREE.ArrowHelper(
new THREE.Vector3(1, 0, 0), arrowPos, 60, 0x7F2020, 20, 10));
arrowScene.add(new THREE.ArrowHelper(
new THREE.Vector3(0, 1, 0), arrowPos, 60, 0x207F20, 20, 10));
arrowScene.add(new THREE.ArrowHelper(
new THREE.Vector3(0, 0, 1), arrowPos, 60, 0x20207F, 20, 10));
arrowScene.add(new THREE.Mesh(
new THREE.BoxGeometry(40, 40, 40),
new THREE.MeshLambertMaterial(
{ color: 0xaaaaaa, flatShading: false })
));
arrowScene.add(new THREE.HemisphereLight(0xC7E8FF, 0xFFE3B3, 1.2));
// Controls
const persControls = new OrbitControls(persCamera, renderer.domElement);
persControls.target = camCenter; // rotate around center of parts
// persControls.enablePan = false;
// persControls.enableDamping = true;
persControls.update();
const orthControls = new OrbitControls(orthCamera, renderer.domElement);
orthControls.target = camCenter; // rotate around center of parts
// orthControls.enablePan = false;
// orthControls.enableDamping = true;
orthControls.update();
function render() {
renderRequested = false;
persControls.update();
if (cameraType == 'Perspective') {
arrowCamera.position.copy(persCamera.position);
arrowCamera.position.sub(persControls.target);
}
orthControls.update();
if (cameraType == 'Orthographic') {
arrowCamera.position.copy(orthCamera.position);
arrowCamera.position.sub(orthControls.target);
}
arrowCamera.lookAt(arrowScene.position);
arrowCamera.position.setLength(200);
if (cameraType == 'Perspective') {
renderer.render(scene, persCamera);
}
if (cameraType == 'Orthographic') {
renderer.render(scene, orthCamera);
}
arrowRenderer.render(arrowScene, arrowCamera);
};
function requestRender() {
if (!renderRequested) {
renderRequested = true;
requestAnimationFrame(render);
}
}
persControls.addEventListener('change', requestRender);
orthControls.addEventListener('change', requestRender);
renderer.domElement.addEventListener('mousemove', onMouseMove);
window.addEventListener('resize', onMainCanvasResize, false);
onMainCanvasResize();
requestRender();
function onMainCanvasResize() {
const pixelRatio = window.devicePixelRatio;
const width = canvas.clientWidth * pixelRatio | 0;
const height = canvas.clientHeight * pixelRatio | 0;
const needResize = canvas.width !== width || canvas.height !== height;
const aspect = canvas.clientWidth / canvas.clientHeight;
if (needResize) {
renderer.setSize(width, height, false);
// See https://stackoverflow.com/questions/39373113/three-js-resize-window-not-scaling-properly
const change = originalAspect / aspect;
const newSize = viewSize * change;
orthCamera.left = -aspect * newSize / 2;
orthCamera.right = aspect * newSize / 2;
orthCamera.top = newSize / 2;
orthCamera.bottom = -newSize / 2;
orthCamera.updateProjectionMatrix();
persCamera.aspect = canvas.clientWidth / canvas.clientHeight;
persCamera.updateProjectionMatrix();
}
for (const obj of objects) {
obj.wirematerial.resolution.set(width, height);
}
requestRender();
}
// XXX use mouse click to toggle the gui for the selected object?
function onMouseMove(e) {
let c = false;
if (cameraType == 'Orthographic') {
c = orthCamera;
}
if (cameraType == 'Perspective') {
c = persCamera;
}
if (!c) {
return;
}
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(new THREE.Vector2(
(e.clientX / canvas.clientWidth) * 2 - 1,
-(e.clientY / canvas.clientHeight) * 2 + 1),
c);
const intersects = raycaster.intersectObjects(raycasterObj);
let chosen = '';
for (const i of intersects) {
const m = i.object.material;
if (m.opacity > 0) {
if (m.emissive.getHex() == 0x000000) {
m.emissive.setHex( 0x777777 );
m.needsUpdate = true;
requestRender();
}
chosen = i.object.name;
break;
}
}
for (const r of raycasterObj) {
if (r.name == chosen) {
continue;
}
if (r.material.emissive.getHex() != 0x000000) {
r.material.emissive.setHex(0x000000);
r.material.needsUpdate = true;
requestRender();
}
}
}
</script>
</body>
</html>
""")
def export( exportList, filename, colors = None, camera = None ):
"""Exports objects to an html file"""
global disableCompression, base, baseFloat
data = { 'camera':{}, 'file':{}, 'objects':[] }
if not FreeCADGui and not camera:
camera = OfflineRenderingUtils.getCamera(FreeCAD.ActiveDocument.FileName)
if camera:
# REF: https://github.com/FreeCAD/FreeCAD/blob/master/src/Mod/Arch/OfflineRenderingUtils.py
camnode = OfflineRenderingUtils.getCoinCamera(camera)
cameraPosition = camnode.position.getValue().getValue()
data['camera']['type'] = 'Orthographic'
if 'PerspectiveCamera' in camera: data['camera']['type'] = 'Perspective'
data['camera']['focalDistance'] = camnode.focalDistance.getValue()
data['camera']['position_x'] = cameraPosition[0]
data['camera']['position_y'] = cameraPosition[1]
data['camera']['position_z'] = cameraPosition[2]
else:
v = FreeCADGui.ActiveDocument.ActiveView
data['camera']['type'] = v.getCameraType()
data['camera']['focalDistance'] = v.getCameraNode().focalDistance.getValue()
data['camera']['position_x'] = v.viewPosition().Base.x
data['camera']['position_y'] = v.viewPosition().Base.y
data['camera']['position_z'] = v.viewPosition().Base.z
# Take the objects out of groups
objectslist = Draft.get_group_contents(exportList, walls=True, addgroups=False)
# objectslist = Arch.pruneIncluded(objectslist)
for obj in objectslist:
# Pull all obj data before we dig down the links
label = obj.Label
color = '#cccccc';
opacity = 1.0
if FreeCADGui:
color = Draft.getrgb(obj.ViewObject.ShapeColor, testbw = False)
opacity = int((100 - obj.ViewObject.Transparency)/5) / 20 # 0>>1 with step of 0.05
elif colors:
if label in colors:
color = Draft.getrgb(colors[label], testbw = False)
validObject = False
if obj.isDerivedFrom('Mesh::Feature'):
mesh = obj.Mesh
validObject = True
if obj.isDerivedFrom('Part::Feature'):
objShape = obj.Shape
validObject = True
if obj.isDerivedFrom('App::Link'):
linkPlacement = obj.LinkPlacement
while True: # drill down to get to the actual obj
if obj.isDerivedFrom("App::Link"):
if obj.ViewObject.OverrideMaterial: color = Draft.getrgb(obj.ViewObject.ShapeMaterial.DiffuseColor, testbw = False)
obj = obj.LinkedObject
if hasattr(obj, "__len__"):
FreeCAD.Console.PrintMessage(label + ": Sub-Links are Unsupported.\n")
break
elif obj.isDerivedFrom('Part::Feature'):
objShape = obj.Shape.copy(False)
objShape.Placement = linkPlacement
validObject = True
break
elif obj.isDerivedFrom("Mesh::Feature"):
mesh = obj.Mesh.copy()
mesh.Placement = linkPlacement
validObject = True
break
if not validObject: continue
objdata = { 'name': label, 'color': color, 'opacity': opacity, 'verts':'', 'facets':'', 'wires':[], 'faceColors':[], 'facesToFacets':[], 'floats':[] }
if obj.isDerivedFrom('Part::Feature'):
deviation = 0.5
if FreeCADGui:
deviation = obj.ViewObject.Deviation
# obj.ViewObject.DiffuseColor is length=1 when all faces are the same color, length=len(faces) for when they're not
if len(obj.ViewObject.DiffuseColor) == len(objShape.Faces):
for fc in obj.ViewObject.DiffuseColor:
objdata['faceColors'].append( Draft.getrgb(fc, testbw = False) )
# get verts and facets for ENTIRE object
shapeData = objShape.tessellate( deviation )
mesh = Mesh.Mesh(shapeData)
if len(objShape.Faces) > 1:
# Map each Facet created by tessellate() to a Face so that it can be colored correctly using faceColors
# This is done by matching the results of a tessellate() on EACH FACE to the overall tessellate stored in shapeData
# if there is any error in matching these two then we display the whole object as one face and forgo the face colors
for f in objShape.Faces:
faceData = f.tessellate( deviation )
found = True
for fv in range( len(faceData[0]) ): # face verts. List of type Vector()
found = False
for sv in range( len(shapeData[0]) ): #shape verts
if faceData[0][fv] == shapeData[0][sv]: # do not use isEqual() here
faceData[0][fv] = sv # replace with the index of shapeData[0]
found = True
break
if not found: break
if not found:
FreeCAD.Console.PrintMessage("Facet to Face Mismatch.\n")
objdata['facesToFacets'] = []
break
# map each of the face facets to the shape facets and make a list of shape facet indices that belong to this face
facetList = []
for ff in faceData[1]: # face facets
found = False
for sf in range( len(shapeData[1]) ): #shape facets
if faceData[0][ff[0]] in shapeData[1][sf] and faceData[0][ff[1]] in shapeData[1][sf] and faceData[0][ff[2]] in shapeData[1][sf]:
facetList.append(sf)
found = True
break
if not found: break
if not found:
FreeCAD.Console.PrintMessage("Facet List Mismatch.\n")
objdata['facesToFacets'] = []
break
objdata['facesToFacets'].append( baseEncode(facetList) )
wires = [] # Add wires
for f in objShape.Faces:
for w in f.Wires:
wo = Part.Wire(Part.__sortEdges__(w.Edges))
wire = []
for v in wo.discretize(QuasiDeflection = 0.005):
wire.append( '{:.5f}'.format(v.x) ) # use strings to avoid 0.00001 written as 1e-05
wire.append( '{:.5f}'.format(v.y) )
wire.append( '{:.5f}'.format(v.z) )
wires.append( wire )
if not disableCompression:
for w in range( len(wires) ):
for wv in range( len(wires[w]) ):
found = False
for f in range( len(objdata['floats']) ):
if objdata['floats'][f] == wires[w][wv]:
wires[w][wv] = f
found = True
break
if not found:
objdata['floats'].append( wires[w][wv] )
wires[w][wv] = len(objdata['floats'])-1
wires[w] = baseEncode(wires[w])
objdata['wires'] = wires
vIndex = {}
verts = []
for p in range( len(mesh.Points) ):
vIndex[ mesh.Points[p].Index ] = p
verts.append( '{:.5f}'.format(mesh.Points[p].Vector.x) )
verts.append( '{:.5f}'.format(mesh.Points[p].Vector.y) )
verts.append( '{:.5f}'.format(mesh.Points[p].Vector.z) )
# create floats list to compress verts and wires being written into the JS
if not disableCompression:
for v in range( len(verts) ):
found = False
for f in range( len(objdata['floats']) ):
if objdata['floats'][f] == verts[v]:
verts[v] = f
found = True
break
if not found:
objdata['floats'].append( verts[v] )
verts[v] = len(objdata['floats'])-1
objdata['verts'] = baseEncode(verts)
facets = []
for f in mesh.Facets:
for i in f.PointIndices:
facets.append( vIndex[i] )
objdata['facets'] = baseEncode(facets)
# compress floats
if not disableCompression:
# use ratio of 7x base13 to 4x base90 because 13^7 ~ 90^4
fullstr = json.dumps(objdata['floats'], separators=(',', ':'))
fullstr = fullstr.replace('[', '').replace(']', '').replace('"', '')
floatStr = ''
baseFloatCt = len(baseFloat)
baseCt = len(base)
for fs in range( 0, len(fullstr), 7 ): # chunks of 7 chars, skip the first one
str7 = fullstr[fs:(fs+7)]
quotient = 0
for s in range( len(str7) ):
quotient += baseFloat.find(str7[s]) * pow(baseFloatCt, (6-s))
for v in range(4):
floatStr += base[ quotient % baseCt ]
quotient = int(quotient / baseCt)
objdata['floats'] = floatStr
data['objects'].append( objdata )
html = getHTMLTemplate()
html = html.replace('$pagetitle',FreeCAD.ActiveDocument.Label)
version = FreeCAD.Version()
html = html.replace('$version',version[0] + '.' + version[1] + '.' + version[2])
# Remove data compression in JS
data['compressed'] = not disableCompression
data['base'] = base
data['baseFloat'] = baseFloat
html = html.replace('$data', json.dumps(data, separators=(',', ':')) ) # Shape Data
outfile = pythonopen(filename, "w")
outfile.write( html )
outfile.close()
FreeCAD.Console.PrintMessage( translate("Arch", "Successfully written") + ' ' + filename + "\n" )
def baseEncode( arr ):
"""Compresses an array of ints into a base90 string"""
global disableCompression, base
if disableCompression: return arr
if len(arr) == 0: return ''
longest = 0
output = []
baseCt = len(base)
for v in range( len(arr) ):
buffer = ''
quotient = arr[v]
while True:
buffer += base[ quotient % baseCt ]
quotient = int(quotient / baseCt)
if quotient == 0: break
output.append( buffer )
if len(buffer) > longest: longest = len(buffer)
output = [('{:>'+str(longest)+'}').format(x) for x in output] # pad each element
return str(longest) + ('').join(output)