"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
226 lines
6.3 KiB
C++
226 lines
6.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Imetric 3D GmbH *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "ViewProj.h"
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using namespace Base;
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ViewProjMethod::ViewProjMethod() = default;
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bool ViewProjMethod::isValid() const
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{
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return true;
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}
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/*! Calculate the composed projection matrix which is a product of
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* projection matrix multiplied with input transformation matrix.
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*/
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Matrix4D ViewProjMethod::getComposedProjectionMatrix() const
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{
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Matrix4D mat = getProjectionMatrix();
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// Compose the object transform, if defined
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if (hasTransform) {
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mat = mat * transform;
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}
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return mat;
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}
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/*!
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* \brief This method applies an additional transformation to the input points
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* passed with the () operator.
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* \param mat
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*/
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void ViewProjMethod::setTransform(const Base::Matrix4D& mat)
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{
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transform = mat;
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hasTransform = (mat != Base::Matrix4D());
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}
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void ViewProjMethod::transformInput(const Base::Vector3f& src, Base::Vector3f& dst) const
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{
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dst = src;
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if (hasTransform) {
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transform.multVec(dst, dst);
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}
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}
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void ViewProjMethod::transformInput(const Base::Vector3d& src, Base::Vector3d& dst) const
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{
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dst = src;
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if (hasTransform) {
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transform.multVec(dst, dst);
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}
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}
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//-----------------------------------------------------------------------------
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ViewProjMatrix::ViewProjMatrix(const Matrix4D& rclMtx)
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: _clMtx(rclMtx)
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{
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double m30 = _clMtx[3][0];
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double m31 = _clMtx[3][1];
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double m32 = _clMtx[3][2];
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double m33 = _clMtx[3][3];
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isOrthographic = (m30 == 0.0 && m31 == 0.0 && m32 == 0.0 && m33 == 1.0);
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// Only for orthographic projection mode we can compute a single
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// matrix performing all steps.
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// For perspective projection the scaling and translation must
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// be done afterwards because it depends on the input point.
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if (isOrthographic) {
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// Scale from [-1,1] to [0,1]
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// As done in OpenInventor sources (see SbDPViewVolume::projectToScreen)
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_clMtx.scale(0.5, 0.5, 0.5);
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_clMtx.move(0.5, 0.5, 0.5);
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}
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_clMtxInv = _clMtx;
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_clMtxInv.inverseGauss();
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}
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Matrix4D ViewProjMatrix::getProjectionMatrix() const
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{
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// Return the same matrix as passed to the constructor
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Matrix4D mat(_clMtx);
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if (isOrthographic) {
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mat.move(-0.5, -0.5, -0.5);
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mat.scale(2.0, 2.0, 2.0);
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}
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return mat;
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}
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template<typename Vec>
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void perspectiveTransform(const Base::Matrix4D& mat, Vec& pnt)
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{
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double m30 = mat[3][0];
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double m31 = mat[3][1];
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double m32 = mat[3][2];
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double m33 = mat[3][3];
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double ww = (static_cast<double>(pnt.x) * m30 + static_cast<double>(pnt.y) * m31
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+ static_cast<double>(pnt.z) * m32 + m33);
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mat.multVec(pnt, pnt);
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pnt /= static_cast<typename Vec::num_type>(ww);
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}
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Vector3f ViewProjMatrix::operator()(const Vector3f& inp) const
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{
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Vector3f src;
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transformInput(inp, src);
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Vector3f dst;
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if (!isOrthographic) {
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dst = src;
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perspectiveTransform<Vector3f>(_clMtx, dst);
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dst.Set(0.5F * dst.x + 0.5F, 0.5F * dst.y + 0.5F, 0.5F * dst.z + 0.5F);
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}
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else {
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_clMtx.multVec(src, dst);
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}
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return dst;
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}
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Vector3d ViewProjMatrix::operator()(const Vector3d& inp) const
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{
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Vector3d src;
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transformInput(inp, src);
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Vector3d dst;
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if (!isOrthographic) {
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dst = src;
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perspectiveTransform<Vector3d>(_clMtx, dst);
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dst.Set(0.5 * dst.x + 0.5, 0.5 * dst.y + 0.5, 0.5 * dst.z + 0.5);
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}
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else {
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_clMtx.multVec(src, dst);
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}
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return dst;
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}
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Vector3f ViewProjMatrix::inverse(const Vector3f& src) const
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{
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Vector3f dst;
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if (!isOrthographic) {
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dst.Set(2.0F * src.x - 1.0F, 2.0F * src.y - 1.0F, 2.0F * src.z - 1.0F);
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perspectiveTransform<Vector3f>(_clMtxInv, dst);
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}
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else {
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_clMtxInv.multVec(src, dst);
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}
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return dst;
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}
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Vector3d ViewProjMatrix::inverse(const Vector3d& src) const
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{
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Vector3d dst;
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if (!isOrthographic) {
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dst.Set(2.0 * src.x - 1.0, 2.0 * src.y - 1.0, 2.0 * src.z - 1.0);
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perspectiveTransform<Vector3d>(_clMtxInv, dst);
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}
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else {
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_clMtxInv.multVec(src, dst);
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}
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return dst;
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}
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// ----------------------------------------------------------------------------
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ViewOrthoProjMatrix::ViewOrthoProjMatrix(const Matrix4D& rclMtx)
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: _clMtx(rclMtx)
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, _clMtxInv(rclMtx)
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{
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_clMtxInv.inverse();
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}
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Matrix4D ViewOrthoProjMatrix::getProjectionMatrix() const
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{
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return _clMtx;
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}
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Vector3f ViewOrthoProjMatrix::operator()(const Vector3f& rclPt) const
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{
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return Vector3f(_clMtx * rclPt);
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}
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Vector3d ViewOrthoProjMatrix::operator()(const Vector3d& rclPt) const
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{
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return Vector3d(_clMtx * rclPt);
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}
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Vector3f ViewOrthoProjMatrix::inverse(const Vector3f& rclPt) const
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{
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return Vector3f(_clMtxInv * rclPt);
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}
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Vector3d ViewOrthoProjMatrix::inverse(const Vector3d& rclPt) const
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{
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return Vector3d(_clMtxInv * rclPt);
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}
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