76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
/***************************************************************************
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* Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License (LGPL) *
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* as published by the Free Software Foundation; either version 2 of *
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* the License, or (at your option) any later version. *
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* for detail see the LICENCE text file. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this program; if not, write to the Free Software *
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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* USA *
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* *
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***************************************************************************/
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#ifndef PATHSEGMENTWALKER_H
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#define PATHSEGMENTWALKER_H
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#include <deque>
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#include <Base/Vector3D.h>
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#include "Path.h"
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namespace Path
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{
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/**
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* PathSegmentVisitor is the companion class to PathSegmentWalker. Its members are called
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* with the segmented points of each command.
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*/
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class PathExport PathSegmentVisitor
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{
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public:
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virtual ~PathSegmentVisitor();
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virtual void setup(const Base::Vector3d &last);
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virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts);
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virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts);
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virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d ¢er);
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virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
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const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q);
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virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next);
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};
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/**
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* PathSegmentWalker processes a path and splits all movement commands into straight segments and calls the
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* appropriate member of the provided PathSegmentVisitor.
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* All non-movement commands are processed accordingly if they affect the movement commands.
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*/
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class PathExport PathSegmentWalker
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{
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public:
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PathSegmentWalker(const Toolpath &tp_);
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void walk(PathSegmentVisitor &cb, const Base::Vector3d &startPosition);
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private:
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const Toolpath &tp;
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int retract_mode;
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};
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}
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#endif // PATHSEGMENTWALKER_H
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