Files
create/src/Mod/Mesh/App/MeshPoint.h
wmayer a40d37a980 Base: split export/import macros from FCConfig.h and move them to FCGlobal.h
The FCGlobal.h can be included in a Global.h header file of an extension module.

The reason is that some IDEs (e.g. QtCreator) fails to detect the export/import macros when only defined in the PreCompiled.h files and thus raise a parser warning.
2021-09-14 16:40:30 +02:00

66 lines
2.6 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_MESHPOINT_H
#define MESH_MESHPOINT_H
#include <climits>
#include <Base/Matrix.h>
#include <Base/Vector3D.h>
#include <Base/Handle.h>
#ifndef MESH_GLOBAL_H
#include <Mod/Mesh/MeshGlobal.h>
#endif
using Base::Vector3d;
namespace Mesh
{
// forward declaration
class MeshObject;
/** The MeshPoint helper class
* The MeshPoint class provides an interface for the MeshPointPy classes for
* convenient access to the Mesh data structure. This class should not be used for
* programming algorithms in C++. Use Mesh Core classes instead!
*/
class MeshExport MeshPoint : public Vector3d
{
public:
/// simple constructor
MeshPoint(const Vector3d& vec = Vector3d(),MeshObject* obj = 0, unsigned int index = UINT_MAX)
:Vector3d(vec),Index(index),Mesh(obj)
{}
bool isBound(void) const {return Index != UINT_MAX;}
unsigned int Index;
Base::Reference<MeshObject> Mesh;
};
} // namespace Mesh
#endif // MESH_MESHPOINT_H