The FCGlobal.h can be included in a Global.h header file of an extension module. The reason is that some IDEs (e.g. QtCreator) fails to detect the export/import macros when only defined in the PreCompiled.h files and thus raise a parser warning.
66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
/***************************************************************************
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* Copyright (c) Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_MESHPOINT_H
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#define MESH_MESHPOINT_H
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#include <climits>
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#include <Base/Matrix.h>
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#include <Base/Vector3D.h>
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#include <Base/Handle.h>
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#ifndef MESH_GLOBAL_H
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#include <Mod/Mesh/MeshGlobal.h>
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#endif
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using Base::Vector3d;
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namespace Mesh
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{
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// forward declaration
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class MeshObject;
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/** The MeshPoint helper class
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* The MeshPoint class provides an interface for the MeshPointPy classes for
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* convenient access to the Mesh data structure. This class should not be used for
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* programming algorithms in C++. Use Mesh Core classes instead!
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*/
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class MeshExport MeshPoint : public Vector3d
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{
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public:
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/// simple constructor
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MeshPoint(const Vector3d& vec = Vector3d(),MeshObject* obj = 0, unsigned int index = UINT_MAX)
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:Vector3d(vec),Index(index),Mesh(obj)
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{}
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bool isBound(void) const {return Index != UINT_MAX;}
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unsigned int Index;
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Base::Reference<MeshObject> Mesh;
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};
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} // namespace Mesh
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#endif // MESH_MESHPOINT_H
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