Files
create/src/Mod/PartDesign/Gui/DlgActiveBody.cpp
Ajinkya Dahale e305dbd49c PartDesign: Add new need active body dialog with option to choose body (#4949)
* [PD] Add new need active body dialog

Intended for use wherever an active body is needed but none exists. The dialog
contains a list with the bodies present in the document, with an extra option to
make a new body. Custom text can be provided if needed.

This commit also replaces the warnings used by "new sketch" and "primitive"
command with this new dialog.

Addresses issue #4288.
2021-09-16 12:27:46 -05:00

96 lines
3.6 KiB
C++

/**************************************************************************
* Copyright (c) 2021 FreeCAD Developers *
* Author: Ajinkya Dahale *
* Based on src/Gui/DlgAddProperty.cpp *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QMessageBox>
#endif
#include <Gui/Application.h>
#include "DlgActiveBody.h"
#include "ReferenceSelection.h"
#include "Utils.h"
Q_DECLARE_METATYPE(App::DocumentObject*);
using namespace PartDesignGui;
DlgActiveBody::DlgActiveBody(QWidget *parent, App::Document*& doc,
const QString& infoText)
: QDialog(parent),
ui(new Ui_DlgActiveBody),
_doc(doc),
activeBody(nullptr)
{
ui->setupUi(this);
QObject::connect(ui->bodySelect, SIGNAL(itemDoubleClicked(QListWidgetItem *)),
this, SLOT(accept()));
if(!infoText.isEmpty()) {
ui->label->setText(infoText + QString::fromUtf8("\n\n") +
QObject::tr("Please select"));
}
auto bodies = _doc->getObjectsOfType(PartDesign::Body::getClassTypeId());
PartDesign::Body* bodyOfActiveObject = nullptr;
for (const auto &obj : Gui::Selection().getSelection()) {
bodyOfActiveObject = PartDesign::Body::findBodyOf(obj.pObject);
break; // Just get the body for first selected object
}
for (const auto &body : bodies) {
auto item = new QListWidgetItem(QString::fromUtf8(body->Label.getValue()));
item->setData(Qt::UserRole, QVariant::fromValue(body));
ui->bodySelect->addItem(item);
if (body == bodyOfActiveObject) {
item->setSelected(true);
}
// TODO: Any other logic (hover, select effects on view etc.)
}
}
void DlgActiveBody::accept()
{
auto selectedItems = ui->bodySelect->selectedItems();
if (selectedItems.empty())
return;
App::DocumentObject* selectedBody =
selectedItems[0]->data(Qt::UserRole).value<App::DocumentObject*>();
if (selectedBody)
activeBody = makeBodyActive(selectedBody, _doc);
else
activeBody = makeBody(_doc);
QDialog::accept();
}
#include "moc_DlgActiveBody.cpp"