The FCGlobal.h can be included in a Global.h header file of an extension module. The reason is that some IDEs (e.g. QtCreator) fails to detect the export/import macros when only defined in the PreCompiled.h files and thus raise a parser warning.
69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_SOPOLYGON_H
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#define MESHGUI_SOPOLYGON_H
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#include <Inventor/fields/SoSFUInt32.h>
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#include <Inventor/fields/SoSFInt32.h>
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#include <Inventor/fields/SoSFBool.h>
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#include <Inventor/fields/SoSubField.h>
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoShape.h>
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#include <Inventor/elements/SoReplacedElement.h>
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#ifndef MESH_GLOBAL_H
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#include <Mod/Mesh/MeshGlobal.h>
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#endif
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namespace MeshGui {
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class MeshGuiExport SoPolygon : public SoShape {
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typedef SoShape inherited;
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SO_NODE_HEADER(SoPolygon);
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public:
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static void initClass();
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SoPolygon();
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SoSFInt32 startIndex;
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SoSFInt32 numVertices;
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SoSFBool highlight;
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SoSFBool render;
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protected:
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virtual ~SoPolygon() {}
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virtual void GLRender(SoGLRenderAction *action);
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virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er);
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virtual void rayPick (SoRayPickAction *action);
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virtual void generatePrimitives(SoAction *action);
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private:
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void drawPolygon(const SbVec3f *,int32_t) const;
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};
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} // namespace MeshGui
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#endif // MESHGUI_SOPOLYGON_H
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