Files
create/src/Mod/Mesh/Gui/SoPolygon.h
wmayer 40d2955c66 Base: split export/import macros from FCConfig.h and move them to FCGlobal.h
The FCGlobal.h can be included in a Global.h header file of an extension module.

The reason is that some IDEs (e.g. QtCreator) fails to detect the export/import macros when only defined in the PreCompiled.h files and thus raise a parser warning.
2021-09-14 16:40:30 +02:00

69 lines
2.6 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_SOPOLYGON_H
#define MESHGUI_SOPOLYGON_H
#include <Inventor/fields/SoSFUInt32.h>
#include <Inventor/fields/SoSFInt32.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoSubField.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/elements/SoReplacedElement.h>
#ifndef MESH_GLOBAL_H
#include <Mod/Mesh/MeshGlobal.h>
#endif
namespace MeshGui {
class MeshGuiExport SoPolygon : public SoShape {
typedef SoShape inherited;
SO_NODE_HEADER(SoPolygon);
public:
static void initClass();
SoPolygon();
SoSFInt32 startIndex;
SoSFInt32 numVertices;
SoSFBool highlight;
SoSFBool render;
protected:
virtual ~SoPolygon() {}
virtual void GLRender(SoGLRenderAction *action);
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center);
virtual void rayPick (SoRayPickAction *action);
virtual void generatePrimitives(SoAction *action);
private:
void drawPolygon(const SbVec3f *,int32_t) const;
};
} // namespace MeshGui
#endif // MESHGUI_SOPOLYGON_H