200 lines
6.8 KiB
C++
200 lines
6.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 Jürgen Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef BASE_TYPE_H
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#define BASE_TYPE_H
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// Std. configurations
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#include <string>
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#include <map>
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#include <set>
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#include <vector>
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#ifndef FC_GLOBAL_H
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#include <FCGlobal.h>
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#endif
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namespace Base
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{
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struct TypeData;
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/** Type system class
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Many of the classes in the FreeCAD must have their type
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information registered before any instances are created (including,
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but not limited to: App::Feature, App::Property, Gui::ViewProvider
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). The use of Type to store this information provides
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lots of various functionality for working with class hierarchies,
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comparing class types, instantiating objects from classnames, etc
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etc.
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It is for instance possible to do things like this:
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\code
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void getRightFeature(Base::Base * anode)
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{
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assert(anode->isDerivedFrom<App::Feature>());
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if (anode->is<Mesh::MeshFeature>()) {
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// do something..
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}
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else if (anode->is<Part::Feature>()) {
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// do something..
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}
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else {
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Base::Console().Warning("getRightFeature", "Unknown feature type %s!\n",
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anode->getTypeId().getName());
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}
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}
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\endcode
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A notable feature of the Type class is that it is only 16 bits
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long and therefore should be passed around by value for efficiency
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reasons.
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One important note about the use of Type to register class
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information: super classes must be registered before any of their
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derived classes are.
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*/
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class BaseExport Type final
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{
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public:
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using TypeId = unsigned int;
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/// Construction
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Type(const Type& type) = default;
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Type(Type&& type) = default;
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Type() = default;
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/// Destruction
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~Type() = default;
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/// Creates an instance of this type
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[[nodiscard]] void* createInstance() const;
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/// Checks whether this type can instantiate
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[[nodiscard]] bool canInstantiate() const;
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/// Creates an instance of the named type
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[[nodiscard]] static void* createInstanceByName(const char* typeName, bool loadModule = false);
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using instantiationMethod = void* (*)();
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/// Returns a type object by name
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[[nodiscard]] static const Type fromName(const char* name);
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/// Returns a type object by key
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[[nodiscard]] static const Type fromKey(TypeId key);
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/// Returns the name of the type
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[[nodiscard]] const char* getName() const;
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/// Returns the parent type
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[[nodiscard]] const Type getParent() const;
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/// Checks whether this type is derived from "type"
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[[nodiscard]] bool isDerivedFrom(const Type type) const;
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/// Returns all descendants from the given type
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static int getAllDerivedFrom(const Type type, std::vector<Type>& list);
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/// Returns the given named type if is derived from parent type, otherwise return bad type
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[[nodiscard]] static const Type
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getTypeIfDerivedFrom(const char* name, const Type parent, bool loadModule = false);
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/// Returns the number of types created so far
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[[nodiscard]] static int getNumTypes();
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/// Creates a new type with the given name, parent and instantiation method
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[[nodiscard]] static const Type
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createType(const Type parent, const char* name, instantiationMethod method = nullptr);
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/// Returns the inner index of the type
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[[nodiscard]] TypeId getKey() const;
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/// Checks if the type is invalid
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[[nodiscard]] bool isBad() const;
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Type& operator=(const Type& type) = default;
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Type& operator=(Type&& type) = default;
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bool operator==(const Type& type) const;
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bool operator!=(const Type& type) const;
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bool operator<(const Type& type) const;
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bool operator<=(const Type& type) const;
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bool operator>=(const Type& type) const;
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bool operator>(const Type& type) const;
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static const Type BadType;
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static void init();
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static void destruct();
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/// Returns the name of the module the class is defined in
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static const std::string getModuleName(const char* className);
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private:
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[[nodiscard]] instantiationMethod getInstantiationMethod() const;
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static void importModule(const char* TypeName);
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TypeId index {BadTypeIndex};
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static std::map<std::string, TypeId> typemap;
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static std::vector<TypeData*> typedata; // use pointer to hide implementation details
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static std::set<std::string> loadModuleSet;
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static constexpr TypeId BadTypeIndex = 0;
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};
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inline Type::TypeId Type::getKey() const
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{
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return this->index;
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}
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inline bool Type::operator!=(const Type& type) const
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{
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return (this->getKey() != type.getKey());
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}
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inline bool Type::operator==(const Type& type) const
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{
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return (this->getKey() == type.getKey());
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}
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inline bool Type::operator<(const Type& type) const
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{
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return (this->getKey() < type.getKey());
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}
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inline bool Type::operator<=(const Type& type) const
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{
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return (this->getKey() <= type.getKey());
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}
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inline bool Type::operator>=(const Type& type) const
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{
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return (this->getKey() >= type.getKey());
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}
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inline bool Type::operator>(const Type& type) const
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{
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return (this->getKey() > type.getKey());
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}
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inline bool Type::isBad() const
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{
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return this->index == BadTypeIndex;
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}
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} // namespace Base
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#endif // BASE_TYPE_H
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