Files
create/src/App/Property.cpp
2015-07-30 11:52:50 +02:00

148 lines
4.4 KiB
C++

/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2002 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cassert>
#endif
/// Here the FreeCAD includes sorted by Base,App,Gui......
#include "Property.h"
#include "PropertyContainer.h"
using namespace App;
//**************************************************************************
//**************************************************************************
// Property
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE_ABSTRACT(App::Property , Base::Persistence);
//**************************************************************************
// Construction/Destruction
// here the implemataion! description should take place in the header file!
Property::Property()
:father(0)
{
}
Property::~Property()
{
}
const char* Property::getName(void) const
{
return father->getPropertyName(this);
}
short Property::getType(void) const
{
return father->getPropertyType(this);
}
const char* Property::getGroup(void) const
{
return father->getPropertyGroup(this);
}
const char* Property::getDocumentation(void) const
{
return father->getPropertyDocumentation(this);
}
void Property::setContainer(PropertyContainer *Father)
{
father = Father;
}
void Property::touch()
{
if (father)
father->onChanged(this);
StatusBits.set(0);
}
void Property::hasSetValue(void)
{
if (father)
father->onChanged(this);
StatusBits.set(0);
}
void Property::aboutToSetValue(void)
{
if (father)
father->onBeforeChange(this);
}
Property *Property::Copy(void) const
{
// have to be reimplemented by a subclass!
assert(0);
return 0;
}
void Property::Paste(const Property& /*from*/)
{
// have to be reimplemented by a subclass!
assert(0);
}
std::string Property::encodeAttribute(const std::string& str)
{
std::string tmp;
for (std::string::const_iterator it = str.begin(); it != str.end(); ++it) {
if (*it == '<')
tmp += "&lt;";
else if (*it == '"')
tmp += "&quot;";
else if (*it == '\'')
tmp += "&apos;";
else if (*it == '&')
tmp += "&amp;";
else if (*it == '>')
tmp += "&gt;";
else if (*it == '\r')
tmp += "&#xD;";
else if (*it == '\n')
tmp += "&#xA;";
else
tmp += *it;
}
return tmp;
}
//**************************************************************************
//**************************************************************************
// PropertyLists
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE_ABSTRACT(App::PropertyLists , App::Property);