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create/src/Mod/Mesh/App/Core/Helpers.h
2016-01-05 16:43:33 +01:00

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6.4 KiB
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/***************************************************************************
* Copyright (c) 2005 Imetric 3D GmbH *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_HELPERS_H
#define MESH_HELPERS_H
#include "Elements.h"
#include <Base/Vector3D.h>
namespace MeshCore {
/**
* Helper class for points.
*/
struct MeshExport MeshHelpPoint
{
inline void Set (unsigned long ulCorner, unsigned long ulFacet, const Base::Vector3f &rclPt);
inline bool operator < (const MeshHelpPoint &rclObj) const;
inline bool operator == (const MeshHelpPoint &rclObj) const;
unsigned long Index (void) const
{ return _ulInd >> 2; }
unsigned long Corner (void) const
{ return _ulInd & 3; }
MeshPoint _clPt;
unsigned long _ulInd;
};
/**
* Helper class for list of points.
*/
struct MeshPointBuilder: public std::vector<MeshHelpPoint>
{
inline void Add (unsigned long ulCorner, unsigned long ulFacet, const Base::Vector3f &rclPt);
};
/**
* Helper class for edges.
*/
struct MeshExport MeshHelpBuilderEdge
{
unsigned long Side (void) const
{ return _ulFIndex & 3; }
unsigned long Index (void) const
{ return _ulFIndex >> 2; }
inline void Set (unsigned long ulInd1, unsigned long ulInd2,
unsigned long ulSide, unsigned long ulFInd);
inline bool operator < (const MeshHelpBuilderEdge &rclObj) const;
inline bool operator == (const MeshHelpBuilderEdge &rclObj) const;
inline bool operator != (const MeshHelpBuilderEdge &rclObj) const;
unsigned long _ulFIndex; // facet index
unsigned long _aulInd[2]; // point index
};
/**
* Helper class to build up list of edges.
*/
struct MeshEdgeBuilder: public std::vector<MeshHelpBuilderEdge>
{
typedef std::vector<MeshHelpBuilderEdge>::iterator _TIterator;
inline void Add (unsigned long ulInd1, unsigned long ulInd2, unsigned long ulSide, unsigned long ulFInd);
};
inline void MeshHelpPoint::Set (unsigned long ulCorner, unsigned long ulFacet, const Base::Vector3f &rclPt)
{
_ulInd = (ulFacet << 2) | ulCorner;
_clPt = rclPt;
};
inline bool MeshHelpPoint::operator < (const MeshHelpPoint &rclObj) const
{
// if (fabs(_clPt.x - rclObj._clPt.x) < MeshDefinitions::_fMinPointDistanceD1)
// {
// if (fabs(_clPt.y - rclObj._clPt.y) < MeshDefinitions::_fMinPointDistanceD1)
// {
// if (fabs(_clPt.z - rclObj._clPt.z) < MeshDefinitions::_fMinPointDistanceD1)
// return false;
// else
// return _clPt.z < rclObj._clPt.z;
// }
// else
// return _clPt.y < rclObj._clPt.y;
// }
// else
// return _clPt.x < rclObj._clPt.x;
if (_clPt.x == rclObj._clPt.x)
{
if (_clPt.y == rclObj._clPt.y)
return _clPt.z < rclObj._clPt.z;
else
return _clPt.y < rclObj._clPt.y;
}
else
return _clPt.x < rclObj._clPt.x;
}
inline bool MeshHelpPoint::operator == (const MeshHelpPoint &rclObj) const
{
return Base::DistanceP2(_clPt, rclObj._clPt) < MeshDefinitions::_fMinPointDistanceP2;
/*
if (fabs(_clPt.x - rclObj._clPt.x) < (MeshDefinitions::_fMinPointDistanceD1 + 1.0e-2f))
{
if (fabs(_clPt.y - rclObj._clPt.y) < (MeshDefinitions::_fMinPointDistanceD1 + 1.0e-2f))
{
if (fabs(_clPt.z - rclObj._clPt.z) < (MeshDefinitions::_fMinPointDistanceD1 + 1.0e-2f))
return true;
else
return false;
}
else
return false;
}
else
return false;
*/
}
inline void MeshPointBuilder::Add (unsigned long ulCorner, unsigned long ulFacet, const Base::Vector3f &rclPt)
{
MeshHelpPoint clObj;
clObj.Set(ulCorner, ulFacet, rclPt);
push_back(clObj);
}
inline void MeshHelpBuilderEdge::Set ( unsigned long ulInd1, unsigned long ulInd2,
unsigned long ulSide, unsigned long ulFInd)
{
if (ulInd1 < ulInd2)
{
_aulInd[0] = ulInd1;
_aulInd[1] = ulInd2;
}
else
{
_aulInd[0] = ulInd2;
_aulInd[1] = ulInd1;
}
_ulFIndex = (ulFInd << 2) | ulSide;
}
inline bool MeshHelpBuilderEdge::operator < (const MeshHelpBuilderEdge &rclObj) const
{
if (_aulInd[0] == rclObj._aulInd[0])
return _aulInd[1] < rclObj._aulInd[1];
else
return _aulInd[0] < rclObj._aulInd[0];
}
inline bool MeshHelpBuilderEdge::operator == (const MeshHelpBuilderEdge &rclObj) const
{
return (_aulInd[0] == rclObj._aulInd[0]) && (_aulInd[1] == rclObj._aulInd[1]);
}
inline bool MeshHelpBuilderEdge::operator != (const MeshHelpBuilderEdge &rclObj) const
{
return (_aulInd[0] != rclObj._aulInd[0]) || (_aulInd[1] != rclObj._aulInd[1]);
}
inline void MeshEdgeBuilder::Add (unsigned long ulInd1, unsigned long ulInd2,
unsigned long ulSide, unsigned long ulFInd)
{
MeshHelpBuilderEdge clObj;
clObj.Set(ulInd1, ulInd2, ulSide, ulFInd);
push_back(clObj);
}
} // namespace MeshCore
#endif // MESH_HELPERS_H