71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2006 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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# include <BRepBuilderAPI_MakePolygon.hxx>
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# include <gp_Pnt.hxx>
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# include <TopoDS_Wire.hxx>
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#include "FeaturePartPolygon.h"
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PROPERTY_SOURCE(Part::Polygon, Part::Feature)
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Part::Polygon::Polygon()
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{
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ADD_PROPERTY(Nodes,(Base::Vector3d()));
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ADD_PROPERTY(Close,(false));
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}
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Part::Polygon::~Polygon() = default;
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short Part::Polygon::mustExecute() const
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{
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if (Nodes.isTouched() || Close.isTouched())
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return 1;
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return 0;
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}
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App::DocumentObjectExecReturn *Part::Polygon::execute()
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{
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BRepBuilderAPI_MakePolygon poly;
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const std::vector<Base::Vector3d> nodes = Nodes.getValues();
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for (const auto & node : nodes) {
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gp_Pnt pnt(node.x, node.y, node.z);
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poly.Add(pnt);
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}
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if (Close.getValue())
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poly.Close();
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if (!poly.IsDone())
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throw Base::CADKernelError("Cannot create polygon because less than two vertices are given");
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TopoDS_Wire wire = poly.Wire();
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this->Shape.setValue(wire);
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return App::DocumentObject::StdReturn;
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}
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