"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "VRMLObject.h"
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#include "Document.h"
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#include "DocumentObjectPy.h"
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#include <Base/FileInfo.h>
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#include <Base/Reader.h>
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#include <Base/Stream.h>
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#include <Base/Tools.h>
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#include <Base/Writer.h>
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using namespace App;
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PROPERTY_SOURCE(App::VRMLObject, App::GeoFeature)
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VRMLObject::VRMLObject()
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{
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ADD_PROPERTY_TYPE(VrmlFile, (nullptr), "", Prop_None, "Included file with the VRML definition");
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ADD_PROPERTY_TYPE(Urls,
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(""),
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"",
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static_cast<PropertyType>(Prop_ReadOnly | Prop_Output | Prop_Transient),
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"Resource files loaded by the VRML file");
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ADD_PROPERTY_TYPE(Resources,
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(""),
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"",
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static_cast<PropertyType>(Prop_ReadOnly | Prop_Output),
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"Resource files loaded by the VRML file");
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Urls.setSize(0);
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Resources.setSize(0);
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}
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short VRMLObject::mustExecute() const
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{
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return 0;
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}
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void VRMLObject::onChanged(const App::Property* prop)
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{
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if (restoreData) {
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return;
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}
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if (prop == &VrmlFile) {
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std::string orig = VrmlFile.getOriginalFileName();
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if (!orig.empty()) {
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// store the path name of the VRML file
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Base::FileInfo fi(orig);
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this->vrmlPath = fi.dirPath();
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}
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}
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else if (prop == &Urls) {
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// save the relative paths to the resource files in the project file
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Resources.setSize(Urls.getSize());
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const std::vector<std::string>& urls = Urls.getValues();
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int index = 0;
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for (const auto& it : urls) {
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std::string output = getRelativePath(this->vrmlPath, it);
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Resources.set1Value(index, output);
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++index;
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}
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}
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GeoFeature::onChanged(prop);
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}
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PyObject* VRMLObject::getPyObject()
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{
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if (PythonObject.is(Py::_None())) {
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// ref counter is set to 1
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PythonObject = Py::Object(new DocumentObjectPy(this), true);
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}
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return Py::new_reference_to(PythonObject);
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}
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std::string VRMLObject::getRelativePath(const std::string& prefix,
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const std::string& resource) const
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{
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std::string str;
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std::string intname = this->getNameInDocument();
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if (!prefix.empty()) {
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if (resource.substr(0, prefix.size()) == prefix) {
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std::string suffix = resource.substr(prefix.size());
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str = intname + suffix;
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}
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}
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if (str.empty()) {
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Base::FileInfo fi(resource);
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str = intname + "/" + fi.fileName();
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}
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return str;
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}
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std::string VRMLObject::fixRelativePath(const std::string& name, const std::string& resource)
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{
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// the part before the first '/' must match with object's internal name
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std::string::size_type pos = resource.find('/');
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if (pos != std::string::npos) {
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std::string prefix = resource.substr(0, pos);
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std::string suffix = resource.substr(pos);
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if (prefix != name) {
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return name + suffix;
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}
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}
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return resource;
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}
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void VRMLObject::makeDirectories(const std::string& path, const std::string& subdir)
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{
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std::string::size_type pos = subdir.find('/');
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while (pos != std::string::npos) {
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std::string sub = subdir.substr(0, pos);
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std::string dir = path;
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dir += '/';
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dir += sub;
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Base::FileInfo fi(dir);
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if (!fi.createDirectory()) {
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break;
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}
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pos = subdir.find('/', pos + 1);
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}
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}
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void VRMLObject::Save(Base::Writer& writer) const
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{
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App::GeoFeature::Save(writer);
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// save also the inline files if there
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const std::vector<std::string>& urls = Resources.getValues();
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for (const auto& url : urls) {
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writer.addFile(url.c_str(), this);
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}
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this->indexSave = 0;
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}
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void VRMLObject::Restore(Base::XMLReader& reader)
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{
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App::GeoFeature::Restore(reader);
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Urls.setSize(Resources.getSize());
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// restore also the inline files if there
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const std::vector<std::string>& urls = Resources.getValues();
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for (const auto& url : urls) {
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reader.addFile(url.c_str(), this);
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}
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this->indexRestore = 0;
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}
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void VRMLObject::SaveDocFile(Base::Writer& writer) const
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{
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// store the inline files of the VRML file
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if (this->indexSave < Urls.getSize()) {
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std::string url = Urls[this->indexSave];
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Base::FileInfo fi(url);
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// it can happen that the transient directory has changed after
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// saving the 'URLs' in RestoreDocFile() and then we have to
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// try again with the new transient directory.
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if (!fi.exists()) {
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std::string path = getDocument()->TransientDir.getValue();
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url = Resources[this->indexSave];
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url = path + "/" + url;
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fi.setFile(url);
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}
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this->indexSave++;
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Base::ifstream file(fi, std::ios::in | std::ios::binary);
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if (file) {
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writer.Stream() << file.rdbuf();
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}
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}
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}
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bool VRMLObject::restoreTextureFinished(Base::Reader& reader)
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{
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Base::StateLocker locker(restoreData, true);
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if (this->indexRestore < Resources.getSize()) {
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std::string path = getDocument()->TransientDir.getValue();
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std::string url = Resources[this->indexRestore];
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std::string intname = this->getNameInDocument();
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url = fixRelativePath(intname, url);
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Resources.set1Value(this->indexRestore, url);
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makeDirectories(path, url);
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url = path + "/" + url;
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Base::FileInfo fi(url);
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Urls.set1Value(this->indexRestore, url);
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this->indexRestore++;
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Base::ofstream file(fi, std::ios::out | std::ios::binary);
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if (file) {
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reader >> file.rdbuf();
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file.close();
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}
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return (this->indexRestore == Urls.getSize());
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}
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return false;
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}
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void VRMLObject::reloadFile()
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{
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// after restoring all inline files reload the VRML file
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VrmlFile.touch();
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Base::FileInfo fi(VrmlFile.getValue());
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this->vrmlPath = fi.dirPath();
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}
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void VRMLObject::RestoreDocFile(Base::Reader& reader)
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{
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if (restoreTextureFinished(reader)) {
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reloadFile();
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}
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}
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