Files
create/src/Gui/Language/Translator.cpp
2012-04-30 18:30:29 +02:00

285 lines
11 KiB
C++

/***************************************************************************
* Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <algorithm>
# include <QTranslator>
# include <QStringList>
# include <QDir>
# include <QApplication>
#endif
#include "Translator.h"
//#include <App/Application.h>
using namespace Gui;
/** \defgroup i18n Internationalization with FreeCAD
* \ingroup GUI
*
* The internationalization of FreeCAD makes heavy use of the internationalization
* support of Qt. For more details refer to your Qt documentation.
*
* \section stepbystep Step by step
* To integrate a new language into FreeCAD or one of its application modules
* you have to perform the following steps:
*
* \subsection tsfile Creation of a .ts file
* First you have to generate a .ts file for the language to be translated. You can do this
* by running the \a lupdate tool in the \a bin path of your Qt installation. As argument
* you can specify either all related source files and the .ts output file or a Qt project
* file (.pro) which contains all relevant source files.
*
* \subsection translate Translation into your language
* To translate the english string literals into the language you want to support you can open your
* .ts file with \a QtLinguist and translate all literals by hand. Another way
* for translation is to use the tool \a tsauto from Sebastien Fricker.This tool uses the
* engine from Google web page (www.google.com). tsauto supports the languages
* \li english
* \li french
* \li german
* \li italian
* \li portuguese and
* \li spanish
*
* \remark To get most of the literals translated you should have removed all
* special characters (like &, !, ?, ...). Otherwise the translation could fail.
* After having translated all literals you can load the .ts file into QtLinguist and
* invoke the menu item \a Release which generates the binary .qm file.
*
* \subsection usets Integration of the .qm file
* The .qm file should now be integrated into the GUI library (either of FreeCAD
* itself or its application module). The .qm file will be embedded into the
* resulting binary file. So, at runtime you don't need any .qm files any
* more. Indeed you will have a bigger binary file but you haven't any troubles
* concerning missing .qm files.
*
* To integrate the .qm file into the executable you have to create a resource file (.qrc), first.
* This is an XML file where you can append the .qm file. For the .qrc file you have to define the following
* curstom build step inside the Visual Studio project file:
*
* Command Line: rcc.exe -name $(InputName) $(InputPath) -o "$(InputDir)qrc_$(InputName).cpp"
* Outputs: $(InputDir)qrc_$(InputName).cpp
*
* For the gcc build system you just have to add the line \<resourcefile\>.qrc to the BUILT_SOURCES
* sources section of the Makefile.am, run automake and configure (or ./confog.status) afterwards.
*
* Finally, you have to add a the line
* \code
*
* Q_INIT_RESOURCE(resource);
*
* \endcode
*
* where \a resource is the name of the .qrc file. That's all!
*/
/* TRANSLATOR Gui::Translator */
Translator* Translator::_pcSingleton = 0;
namespace Gui {
class TranslatorP
{
public:
std::string activatedLanguage; /**< Active language */
std::map<std::string, std::string> mapLanguageTopLevelDomain;
std::list<QTranslator*> translators; /**< A list of all created translators */
QStringList paths;
};
}
Translator* Translator::instance(void)
{
if (!_pcSingleton)
_pcSingleton = new Translator;
return _pcSingleton;
}
void Translator::destruct (void)
{
if (_pcSingleton)
delete _pcSingleton;
_pcSingleton=0;
}
Translator::Translator()
{
// This is needed for Qt's lupdate
d = new TranslatorP;
d->mapLanguageTopLevelDomain[QT_TR_NOOP("English" )] = "en";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("German" )] = "de";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Spanish" )] = "es";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("French" )] = "fr";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Italian" )] = "it";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Japanese" )] = "jp";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Chinese" )] = "zh";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Korean" )] = "kr";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Russian" )] = "ru";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Swedish" )] = "se";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Afrikaans" )] = "af";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Norwegian" )] = "no";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Portuguese")] = "pt";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Dutch" )] = "nl";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Ukrainian" )] = "uk";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Finnish" )] = "fi";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Croatian" )] = "hr";
d->mapLanguageTopLevelDomain[QT_TR_NOOP("Polish" )] = "pl";
d->activatedLanguage = "English";
d->paths = directories();
}
Translator::~Translator()
{
removeTranslators();
delete d;
}
TStringList Translator::supportedLanguages() const
{
// List all .qm files
TStringList languages;
QDir dir(QLatin1String(":/translations"));
for (std::map<std::string,std::string>::const_iterator it = d->mapLanguageTopLevelDomain.begin();
it != d->mapLanguageTopLevelDomain.end(); ++it) {
QString filter = QString::fromAscii("*_%1.qm").arg(QLatin1String(it->second.c_str()));
QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
if (!fileNames.isEmpty())
languages.push_back(it->first);
}
return languages;
}
TStringMap Translator::supportedLocales() const
{
// List all .qm files
TStringMap languages;
QDir dir(QLatin1String(":/translations"));
for (std::map<std::string,std::string>::const_iterator it = d->mapLanguageTopLevelDomain.begin();
it != d->mapLanguageTopLevelDomain.end(); ++it) {
QString filter = QString::fromAscii("*_%1.qm").arg(QLatin1String(it->second.c_str()));
QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
if (!fileNames.isEmpty())
languages[it->first] = it->second;
}
return languages;
}
void Translator::activateLanguage (const char* lang)
{
removeTranslators(); // remove the currently installed translators
d->activatedLanguage = lang;
TStringList languages = supportedLanguages();
if (std::find(languages.begin(), languages.end(), lang) != languages.end()) {
refresh();
}
}
std::string Translator::activeLanguage() const
{
return d->activatedLanguage;
}
QStringList Translator::directories() const
{
//std::string mods = App::Application::Config()["AppHomePath"]+"Mod";
QStringList list;
//QStringList dirs;
//QDir dir(QLatin1String(mods.c_str()));
//dirs = dir.entryList(QDir::Dirs|QDir::NoDotAndDotDot, QDir::Name);
//for (QStringList::Iterator it = dirs.begin(); it != dirs.end(); ++it)
// list.push_back(dir.filePath(*it));
list.push_back(QLatin1String(":/translations"));
return list;
}
void Translator::addPath(const QString& path)
{
d->paths.push_back(path);
}
void Translator::installQMFiles(const QDir& dir, const char* locale)
{
QString filter = QString::fromAscii("*_%1.qm").arg(QLatin1String(locale));
QStringList fileNames = dir.entryList(QStringList(filter), QDir::Files, QDir::Name);
for (QStringList::Iterator it = fileNames.begin(); it != fileNames.end(); ++it){
bool ok=false;
for (std::list<QTranslator*>::const_iterator tt = d->translators.begin();
tt != d->translators.end(); ++tt) {
if ((*tt)->objectName() == *it) {
ok = true; // this file is already installed
break;
}
}
// okay, we need to install this file
if (!ok) {
QTranslator* translator = new QTranslator;
translator->setObjectName(*it);
if (translator->load(dir.filePath(*it))) {
qApp->installTranslator(translator);
d->translators.push_back(translator);
}
else {
delete translator;
}
}
}
}
/**
* This method checks for newly added (internal) .qm files which might be added at runtime. This e.g. happens if a plugin
* gets loaded at runtime. For each newly added files that supports the currently set language a new translator object is created
* to load the file.
*/
void Translator::refresh()
{
std::map<std::string, std::string>::iterator tld = d->mapLanguageTopLevelDomain.find(d->activatedLanguage);
if (tld == d->mapLanguageTopLevelDomain.end())
return; // no language activated
for (QStringList::iterator it = d->paths.begin(); it != d->paths.end(); ++it) {
QDir dir(*it);
installQMFiles(dir, tld->second.c_str());
}
}
/**
* Uninstalls all translators.
*/
void Translator::removeTranslators()
{
for (std::list<QTranslator*>::iterator it = d->translators.begin(); it != d->translators.end(); ++it) {
qApp->removeTranslator(*it);
delete *it;
}
d->translators.clear();
}
#include "moc_Translator.cpp"