Files
create/src/Base/Rotation.pyi
2025-03-01 16:32:22 +00:00

276 lines
7.5 KiB
Python

from Metadata import export, constmethod, class_declarations
from PyObjectBase import PyObjectBase
from Vector import Vector
from Matrix import Matrix
from typing import overload, Tuple, List, Final
@export(
Constructor=True,
Delete=True,
NumberProtocol=True,
RichCompare=True,
)
@class_declarations(
"""public:
RotationPy(const Rotation & mat, PyTypeObject *T = &Type)
:PyObjectBase(new Rotation(mat),T){}
Rotation value() const
{ return *(getRotationPtr()); }
"""
)
class Rotation(PyObjectBase):
"""
Base.Rotation class.
A Rotation using a quaternion.
The following constructors are supported:
Rotation()
Empty constructor.
Rotation(rotation)
Copy constructor.
Rotation(Axis, Radian)
Rotation(Axis, Degree)
Define from an axis and an angle (in radians or degrees according to the keyword).
Axis : Base.Vector
Radian : float
Degree : float
Rotation(vector_start, vector_end)
Define from two vectors (rotation from/to vector).
vector_start : Base.Vector
vector_end : Base.Vector
Rotation(angle1, angle2, angle3)
Define from three floats (Euler angles) as yaw-pitch-roll in XY'Z'' convention.
angle1 : float
angle2 : float
angle3 : float
Rotation(seq, angle1, angle2, angle3)
Define from one string and three floats (Euler angles) as Euler rotation
of a given type. Call toEulerAngles() for supported sequence types.
seq : str
angle1 : float
angle2 : float
angle3 : float
Rotation(x, y, z, w)
Define from four floats (quaternion) where the quaternion is specified as:
q = xi+yj+zk+w, i.e. the last parameter is the real part.
x : float
y : float
z : float
w : float
Rotation(dir1, dir2, dir3, seq)
Define from three vectors that define rotated axes directions plus an optional
3-characher string of capital letters 'X', 'Y', 'Z' that sets the order of
importance of the axes (e.g., 'ZXY' means z direction is followed strictly,
x is used but corrected if necessary, y is ignored).
dir1 : Base.Vector
dir2 : Base.Vector
dir3 : Base.Vector
seq : str
Rotation(matrix)
Define from a matrix rotation in the 4D representation.
matrix : Base.Matrix
Rotation(*coef)
Define from 16 or 9 elements which represent the rotation in the 4D matrix
representation or in the 3D matrix representation, respectively.
coef : sequence of float
Author: Juergen Riegel (FreeCAD@juergen-riegel.net)
Licence: LGPL
"""
Q: Tuple[float, ...] = ()
"""The rotation elements (as quaternion)."""
Axis: object = None
"""The rotation axis of the quaternion."""
RawAxis: Final[object] = None
"""The rotation axis without normalization."""
Angle: float = 0.0
"""The rotation angle of the quaternion."""
# TODO: Provide strongly-typed enum for `seq`
# fmt: off
@overload
def __init__(self) -> None: ...
@overload
def __init__(self, rotation: "Rotation") -> None: ...
@overload
def __init__(self, axis: Vector, angle: float) -> None: ...
@overload
def __init__(self, vector_start: Vector, vector_end: Vector) -> None: ...
@overload
def __init__(self, angle1: float, angle2: float, angle3: float) -> None: ...
@overload
def __init__(self, seq: str, angle1: float, angle2: float, angle3: float) -> None: ...
@overload
def __init__(self, x: float, y: float, z: float, w: float) -> None: ...
@overload
def __init__(self, dir1: Vector, dir2: Vector, dir3: Vector, seq: str) -> None: ...
@overload
def __init__(self, matrix: Matrix) -> None: ...
@overload
def __init__(self, *coef: float) -> None: ...
# fmt: on
def invert(self) -> None:
"""
invert() -> None
Sets the rotation to its inverse.
"""
...
@constmethod
def inverted(self) -> "Rotation":
"""
inverted() -> Base.Rotation
Returns the inverse of the rotation.
"""
...
def isSame(self, rotation: "Rotation", tol: float = 0) -> bool:
"""
isSame(rotation, tol=0) -> bool
Checks if `rotation` perform the same transformation as this rotation.
rotation : Base.Rotation
tol : float
Tolerance used to compare both rotations.
If tol is negative or zero, no tolerance is used.
"""
...
@constmethod
def multiply(self, rotation: "Rotation") -> "Rotation":
"""
multiply(rotation) -> Base.Rotation
Right multiply this rotation with another rotation.
rotation : Base.Rotation
Rotation by which to multiply this rotation.
"""
...
@constmethod
def multVec(self, vector: Vector) -> Vector:
"""
multVec(vector) -> Base.Vector
Compute the transformed vector using the rotation.
vector : Base.Vector
Vector to be transformed.
"""
...
@constmethod
def slerp(self, rotation2: "Rotation", t: float) -> "Rotation":
"""
slerp(rotation2, t) -> Base.Rotation
Spherical Linear Interpolation (SLERP) of this rotation and `rotation2`.
t : float
Parameter of the path. t=0 returns this rotation, t=1 returns `rotation2`.
"""
...
def setYawPitchRoll(self, angle1: float, angle2: float, angle3: float) -> None:
"""
setYawPitchRoll(angle1, angle2, angle3) -> None
Set the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.
angle1 : float
Angle around yaw axis in degrees.
angle2 : float
Angle around pitch axis in degrees.
angle3 : float
Angle around roll axis in degrees.
"""
...
@constmethod
def getYawPitchRoll(self) -> Tuple[float, float, float]:
"""
getYawPitchRoll() -> tuple
Get the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.
The angles are given in degrees.
"""
...
def setEulerAngles(self, seq: str, angle1: float, angle2: float, angle3: float) -> None:
"""
setEulerAngles(seq, angle1, angle2, angle3) -> None
Set the Euler angles in a given sequence for this rotation.
The angles must be given in degrees.
seq : str
Euler sequence name. All possible values given by toEulerAngles().
angle1 : float
angle2 : float
angle3 : float
"""
...
@constmethod
def toEulerAngles(self, seq: str = "") -> List[float]:
"""
toEulerAngles(seq) -> list
Get the Euler angles in a given sequence for this rotation.
seq : str
Euler sequence name. If not given, the function returns
all possible values of `seq`. Optional.
"""
...
@constmethod
def toMatrix(self) -> Matrix:
"""
toMatrix() -> Base.Matrix
Convert the rotation to a 4D matrix representation.
"""
...
@constmethod
def isNull(self) -> bool:
"""
isNull() -> bool
Returns True if all values in the quaternion representation are zero.
"""
...
@constmethod
def isIdentity(self, tol: float = 0) -> bool:
"""
isIdentity(tol=0) -> bool
Returns True if the rotation equals the 4D identity matrix.
tol : float
Tolerance used to check for identity.
If tol is negative or zero, no tolerance is used.
"""
...