120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Thomas Anderson <ta@nextgenengineering> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef SPACEBALLEVENT_H
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#define SPACEBALLEVENT_H
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#include <QInputEvent>
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namespace Spaceball
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{
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enum ButtonStateType
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{
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BUTTON_NONE = 0,
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BUTTON_PRESSED,
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BUTTON_RELEASED
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};
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class EventBase: public QInputEvent
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{
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public:
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bool isHandled()
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{
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return handled;
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}
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void setHandled(bool sig)
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{
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handled = sig;
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}
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protected:
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explicit EventBase(QEvent::Type event);
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bool handled {false};
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};
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class MotionEvent: public EventBase
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{
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public:
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MotionEvent();
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MotionEvent(const MotionEvent& in);
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MotionEvent& operator=(const MotionEvent& in);
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void translations(int& xTransOut, int& yTransOut, int& zTransOut);
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void setTranslations(const int& xTransIn, const int& yTransIn, const int& zTransIn);
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int translationX()
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{
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return xTrans;
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}
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int translationY()
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{
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return yTrans;
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}
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int translationZ()
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{
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return zTrans;
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}
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void rotations(int& xRotOut, int& yRotOut, int& zRotOut);
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void setRotations(const int& xRotIn, const int& yRotIn, const int& zRotIn);
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int rotationX()
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{
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return xRot;
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}
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int rotationY()
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{
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return yRot;
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}
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int rotationZ()
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{
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return zRot;
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}
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static int MotionEventType;
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private:
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int xTrans {0};
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int yTrans {0};
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int zTrans {0};
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int xRot {0};
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int yRot {0};
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int zRot {0};
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};
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class ButtonEvent: public EventBase
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{
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public:
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ButtonEvent();
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ButtonEvent(const ButtonEvent& in);
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ButtonEvent& operator=(const ButtonEvent& in);
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ButtonStateType buttonStatus();
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void setButtonStatus(const ButtonStateType& buttonStatusIn);
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int buttonNumber();
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void setButtonNumber(const int& buttonNumberIn);
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static int ButtonEventType;
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private:
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ButtonStateType buttonState;
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int button;
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};
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} // namespace Spaceball
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#endif // SPACEBALLEVENT_H
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