Files
create/src/App/PropertyUnits.cpp
Uwe d286b52b57 [App] add property for electric potentials
- in preparation to fix the electrostatic simulation mess
2022-03-26 01:39:32 +01:00

365 lines
12 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <cfloat>
#endif
#include <Base/QuantityPy.h>
#include <Base/UnitPy.h>
#include "PropertyUnits.h"
#include "Expression.h"
using namespace App;
using namespace Base;
using namespace std;
const PropertyQuantityConstraint::Constraints LengthStandard = {0.0,DBL_MAX,1.0};
const PropertyQuantityConstraint::Constraints AngleStandard = {-360,360,1.0};
//**************************************************************************
//**************************************************************************
// PropertyQuantity
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyQuantity, App::PropertyFloat)
Base::Quantity PropertyQuantity::getQuantityValue(void) const
{
return Quantity(_dValue,_Unit);
}
const char* PropertyQuantity::getEditorName(void) const
{
return "Gui::PropertyEditor::PropertyUnitItem";
}
PyObject *PropertyQuantity::getPyObject(void)
{
return new QuantityPy (new Quantity(_dValue,_Unit));
}
Base::Quantity PropertyQuantity::createQuantityFromPy(PyObject *value)
{
Base::Quantity quant;
if (PyUnicode_Check(value)){
quant = Quantity::parse(QString::fromUtf8(PyUnicode_AsUTF8(value)));
}
else if (PyFloat_Check(value))
quant = Quantity(PyFloat_AsDouble(value),_Unit);
else if (PyLong_Check(value))
quant = Quantity(double(PyLong_AsLong(value)),_Unit);
else if (PyObject_TypeCheck(value, &(QuantityPy::Type))) {
Base::QuantityPy *pcObject = static_cast<Base::QuantityPy*>(value);
quant = *(pcObject->getQuantityPtr());
}
else {
std::string error = std::string("wrong type as quantity: ");
error += value->ob_type->tp_name;
throw Base::TypeError(error);
}
return quant;
}
void PropertyQuantity::setPyObject(PyObject *value)
{
// Set the unit if Unit object supplied, else check the unit
// and set the value
if (PyObject_TypeCheck(value, &(UnitPy::Type))) {
Base::UnitPy *pcObject = static_cast<Base::UnitPy*>(value);
Base::Unit unit = *(pcObject->getUnitPtr());
aboutToSetValue();
_Unit = unit;
hasSetValue();
}
else {
Base::Quantity quant= createQuantityFromPy(value);
Unit unit = quant.getUnit();
if (unit.isEmpty()){
PropertyFloat::setValue(quant.getValue());
return;
}
if (unit != _Unit)
throw Base::UnitsMismatchError("Not matching Unit!");
PropertyFloat::setValue(quant.getValue());
}
}
void PropertyQuantity::setPathValue(const ObjectIdentifier & /*path*/, const boost::any &value)
{
auto q = App::anyToQuantity(value);
aboutToSetValue();
if(!q.getUnit().isEmpty())
_Unit = q.getUnit();
_dValue=q.getValue();
setValue(q.getValue());
}
const boost::any PropertyQuantity::getPathValue(const ObjectIdentifier & /*path*/) const
{
return Quantity(_dValue, _Unit);
}
//**************************************************************************
//**************************************************************************
// PropertyQuantityConstraint
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyQuantityConstraint, App::PropertyQuantity)
void PropertyQuantityConstraint::setConstraints(const Constraints* sConstrain)
{
_ConstStruct = sConstrain;
}
const char* PropertyQuantityConstraint::getEditorName(void) const
{
return "Gui::PropertyEditor::PropertyUnitConstraintItem";
}
const PropertyQuantityConstraint::Constraints* PropertyQuantityConstraint::getConstraints(void) const
{
return _ConstStruct;
}
double PropertyQuantityConstraint::getMinimum() const
{
if (_ConstStruct)
return _ConstStruct->LowerBound;
return std::numeric_limits<double>::min();
}
double PropertyQuantityConstraint::getMaximum() const
{
if (_ConstStruct)
return _ConstStruct->UpperBound;
return std::numeric_limits<double>::max();
}
double PropertyQuantityConstraint::getStepSize() const
{
if (_ConstStruct)
return _ConstStruct->StepSize;
return 1.0;
}
void PropertyQuantityConstraint::setPyObject(PyObject *value)
{
Base::Quantity quant= createQuantityFromPy(value);
Unit unit = quant.getUnit();
double temp = quant.getValue();
if (_ConstStruct) {
if (temp > _ConstStruct->UpperBound)
temp = _ConstStruct->UpperBound;
else if (temp < _ConstStruct->LowerBound)
temp = _ConstStruct->LowerBound;
}
quant.setValue(temp);
if (unit.isEmpty()){
PropertyFloat::setValue(quant.getValue());
return;
}
if (unit != _Unit)
throw Base::UnitsMismatchError("Not matching Unit!");
PropertyFloat::setValue(quant.getValue());
}
//**************************************************************************
//**************************************************************************
// PropertyDistance
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyDistance, App::PropertyQuantity)
PropertyDistance::PropertyDistance()
{
setUnit(Base::Unit::Length);
}
//**************************************************************************
//**************************************************************************
// PropertyFrequency
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyFrequency, App::PropertyQuantity)
PropertyFrequency::PropertyFrequency()
{
setUnit(Base::Unit::Frequency);
}
//**************************************************************************
//**************************************************************************
// PropertySpeed
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertySpeed, App::PropertyQuantity)
PropertySpeed::PropertySpeed()
{
setUnit(Base::Unit::Velocity);
}
//**************************************************************************
//**************************************************************************
// PropertyAcceleration
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyAcceleration, App::PropertyQuantity)
PropertyAcceleration::PropertyAcceleration()
{
setUnit(Base::Unit::Acceleration);
}
//**************************************************************************
//**************************************************************************
// PropertyLength
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyLength, App::PropertyQuantityConstraint)
PropertyLength::PropertyLength()
{
setUnit(Base::Unit::Length);
setConstraints(&LengthStandard);
}
//**************************************************************************
//**************************************************************************
// PropertyArea
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyArea, App::PropertyQuantityConstraint)
PropertyArea::PropertyArea()
{
setUnit(Base::Unit::Area);
setConstraints(&LengthStandard);
}
//**************************************************************************
//**************************************************************************
// PropertyVolume
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyVolume, App::PropertyQuantityConstraint)
PropertyVolume::PropertyVolume()
{
setUnit(Base::Unit::Volume);
setConstraints(&LengthStandard);
}
//**************************************************************************
//**************************************************************************
// PropertyAngle
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyAngle, App::PropertyQuantityConstraint)
PropertyAngle::PropertyAngle()
{
setUnit(Base::Unit::Angle);
setConstraints(&AngleStandard);
}
//**************************************************************************
//**************************************************************************
// PropertyPressure
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyPressure, App::PropertyQuantity)
PropertyPressure::PropertyPressure()
{
setUnit(Base::Unit::Pressure);
}
//**************************************************************************
//**************************************************************************
// PropertyStiffness
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyStiffness, App::PropertyQuantity)
PropertyStiffness::PropertyStiffness()
{
setUnit(Base::Unit::Stiffness);
}
//**************************************************************************
//**************************************************************************
// PropertyForce
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyForce, App::PropertyQuantity)
PropertyForce::PropertyForce()
{
setUnit(Base::Unit::Force);
}
//**************************************************************************
//**************************************************************************
// PropertyElectricPotential
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyElectricPotential, App::PropertyQuantity)
PropertyElectricPotential::PropertyElectricPotential()
{
setUnit(Base::Unit::ElectricPotential);
}
//**************************************************************************
//**************************************************************************
// PropertyVacuumPermittivity
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TYPESYSTEM_SOURCE(App::PropertyVacuumPermittivity, App::PropertyQuantity)
PropertyVacuumPermittivity::PropertyVacuumPermittivity()
{
setUnit(Base::Unit::VacuumPermittivity);
}