Files
create/src/Gui/DemoMode.cpp
2025-11-11 13:49:01 +01:00

302 lines
9.1 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <limits>
#include <QCursor>
#include <QTimer>
#include <Inventor/nodes/SoCamera.h>
#include <Base/Tools.h>
#include "DemoMode.h"
#include "ui_DemoMode.h"
#include "Application.h"
#include "Command.h"
#include "Document.h"
#include "View3DInventor.h"
#include "View3DInventorViewer.h"
using namespace Gui::Dialog;
/* TRANSLATOR Gui::Dialog::DemoMode */
DemoMode::DemoMode(QWidget* /*parent*/, Qt::WindowFlags fl)
: QDialog(nullptr, fl | Qt::WindowStaysOnTopHint)
, viewAxis(0, 0, -1)
, ui(new Ui_DemoMode)
{
// create widgets
ui->setupUi(this);
setupConnections();
ui->playButton->setCheckable(true);
timer = new QTimer(this);
timer->setInterval(1000 * ui->timeout->value());
connect(timer, &QTimer::timeout, this, &DemoMode::onAutoPlay);
oldvalue = ui->angleSlider->value();
wasHidden = false;
showHideTimer = new QTimer(this);
showHideTimer->setInterval(5000);
connect(showHideTimer, &QTimer::timeout, this, &DemoMode::hide);
}
/** Destroys the object and frees any allocated resources */
DemoMode::~DemoMode()
{
delete ui;
}
void DemoMode::setupConnections()
{
// clang-format off
connect(ui->playButton, &QPushButton::clicked,
this, &DemoMode::onPlayButtonToggled);
connect(ui->fullscreen, &QCheckBox::toggled,
this, &DemoMode::onFullscreenToggled);
connect(ui->timerCheck, &QCheckBox::toggled,
this, &DemoMode::onTimerCheckToggled);
connect(ui->speedSlider, &QSlider::valueChanged,
this, &DemoMode::onSpeedSliderValueChanged);
connect(ui->angleSlider, &QSlider::valueChanged,
this, &DemoMode::onAngleSliderValueChanged);
connect(ui->timeout, qOverload<int>(&QSpinBox::valueChanged),
this, &DemoMode::onTimeoutValueChanged);
// clang-format on
}
void DemoMode::reset()
{
onFullscreenToggled(false);
Gui::View3DInventor* view = activeView();
if (view) {
view->getViewer()->stopAnimating();
}
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/View"
);
hGrp->Notify("UseNavigationAnimations");
}
void DemoMode::accept()
{
reset();
QDialog::accept();
}
void DemoMode::reject()
{
reset();
QDialog::reject();
}
bool DemoMode::eventFilter(QObject* obj, QEvent* event)
{
if (event->type() == QEvent::MouseMove) {
if (ui->fullscreen->isChecked()) {
QPoint point = QCursor::pos() - oldPos;
if (point.manhattanLength() > 5) {
show();
showHideTimer->start();
}
}
}
return QDialog::eventFilter(obj, event);
}
void DemoMode::showEvent(QShowEvent*)
{
if (this->wasHidden) {
this->move(this->pnt);
}
this->wasHidden = false;
}
void DemoMode::hideEvent(QHideEvent*)
{
this->pnt = this->pos();
this->wasHidden = true;
this->oldPos = QCursor::pos();
showHideTimer->stop();
}
Gui::View3DInventor* DemoMode::activeView() const
{
if (Document* doc = Application::Instance->activeDocument()) {
return freecad_cast<Gui::View3DInventor*>(doc->getActiveView());
}
return nullptr;
}
float DemoMode::getSpeed(int v) const
{
float speed = (static_cast<float>(v)) / 10.0f; // let 10.0 be the maximum speed
return speed;
}
SbVec3f DemoMode::getDirection(Gui::View3DInventor* view) const
{
SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
if (!cam) {
return this->viewAxis;
}
SbRotation rot = cam->orientation.getValue();
SbRotation inv = rot.inverse();
SbVec3f vec(this->viewAxis);
inv.multVec(vec, vec);
if (vec.length() < std::numeric_limits<float>::epsilon()) {
vec = this->viewAxis;
}
vec.normalize();
return vec;
}
void DemoMode::onAngleSliderValueChanged(int v)
{
Gui::View3DInventor* view = activeView();
if (view) {
SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
if (!cam) {
return;
}
auto angle = Base::toRadians<float>(/*90-v*/ v - this->oldvalue);
SbRotation rot(SbVec3f(-1, 0, 0), angle);
reorientCamera(cam, rot);
this->oldvalue = v;
if (view->getViewer()->isSpinning()) {
startAnimation(view);
}
}
}
void DemoMode::reorientCamera(SoCamera* cam, const SbRotation& rot)
{
// Find global coordinates of focal point.
SbVec3f direction;
cam->orientation.getValue().multVec(SbVec3f(0, 0, -1), direction);
SbVec3f focalpoint = cam->position.getValue() + cam->focalDistance.getValue() * direction;
// Set new orientation value by accumulating the new rotation.
cam->orientation = rot * cam->orientation.getValue();
// Reposition camera so we are still pointing at the same old focal point.
cam->orientation.getValue().multVec(SbVec3f(0, 0, -1), direction);
cam->position = focalpoint - cam->focalDistance.getValue() * direction;
}
void DemoMode::onSpeedSliderValueChanged(int v)
{
Q_UNUSED(v);
Gui::View3DInventor* view = activeView();
if (view && view->getViewer()->isSpinning()) {
startAnimation(view);
}
}
void DemoMode::onPlayButtonToggled(bool pressed)
{
Gui::View3DInventor* view = activeView();
if (view) {
if (pressed) {
if (!view->getViewer()->isSpinning()) {
SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
if (cam) {
SbRotation rot = cam->orientation.getValue();
SbVec3f vec(0, -1, 0);
rot.multVec(vec, this->viewAxis);
}
}
startAnimation(view);
ui->playButton->setText(tr("Stop"));
}
else {
view->getViewer()->stopAnimating();
ui->playButton->setText(tr("Play"));
}
}
}
void DemoMode::onFullscreenToggled(bool on)
{
Gui::View3DInventor* view = activeView();
if (view) {
CommandManager& rcCmdMgr = Application::Instance->commandManager();
Command* cmd = rcCmdMgr.getCommandByName("Std_ViewDockUndockFullscreen");
if (cmd) {
cmd->invoke(on ? MDIView::FullScreen : MDIView::Child);
}
this->activateWindow();
ui->playButton->setChecked(false);
}
if (on) {
qApp->installEventFilter(this);
showHideTimer->start();
}
else {
qApp->removeEventFilter(this);
showHideTimer->stop();
}
}
void DemoMode::onTimeoutValueChanged(int v)
{
timer->setInterval(v * 1000);
}
void DemoMode::onAutoPlay()
{
Gui::View3DInventor* view = activeView();
if (view && !view->getViewer()->isSpinning()) {
ui->playButton->setChecked(true);
startAnimation(view);
}
}
void DemoMode::startAnimation(Gui::View3DInventor* view)
{
view->getViewer()->startSpinningAnimation(getDirection(view), getSpeed(ui->speedSlider->value()));
}
void DemoMode::onTimerCheckToggled(bool on)
{
if (on) {
timer->start();
}
else {
timer->stop();
}
}
void DemoMode::changeEvent(QEvent* e)
{
if (e->type() == QEvent::LanguageChange) {
ui->retranslateUi(this);
}
QDialog::changeEvent(e);
}
#include "moc_DemoMode.cpp"