93 lines
3.8 KiB
C++
93 lines
3.8 KiB
C++
// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef GUI_WORKBENCHMANIPULATOR_PYTHON_H
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#define GUI_WORKBENCHMANIPULATOR_PYTHON_H
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#include <Gui/WorkbenchManipulator.h>
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#include <CXX/Objects.hxx>
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namespace Gui
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{
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/**
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* The WorkbenchManipulatorPython class accepts an instance of a Python class
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* that is supposed to implement any of the virtual functions.
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* @author Werner Mayer
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*/
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class GuiExport WorkbenchManipulatorPython: public WorkbenchManipulator
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{
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public:
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static void installManipulator(const Py::Object& obj);
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static void removeManipulator(const Py::Object& obj);
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explicit WorkbenchManipulatorPython(const Py::Object& obj);
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~WorkbenchManipulatorPython() override;
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protected:
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/*!
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* \brief modifyMenuBar
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* Method to manipulate the menu structure of a workbench.
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*/
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void modifyMenuBar(MenuItem* menuBar) override;
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/*!
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* \brief modifyContextMenu
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* Method to manipulate the contextmenu structure of a workbench.
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*/
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void modifyContextMenu(const char* recipient, MenuItem* menuBar) override;
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/*!
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* \brief modifyToolBars
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* Method to manipulate the toolbar structure of a workbench
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*/
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void modifyToolBars(ToolBarItem* toolBar) override;
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/*!
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* \brief modifyDockWindows
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* Method to manipulate the dock window structure of a workbench
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*/
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void modifyDockWindows(DockWindowItems* dockWindow) override;
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public:
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WorkbenchManipulatorPython(const WorkbenchManipulatorPython&) = delete;
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WorkbenchManipulatorPython(WorkbenchManipulatorPython&&) = delete;
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WorkbenchManipulatorPython& operator=(const WorkbenchManipulatorPython&) = delete;
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WorkbenchManipulatorPython& operator=(WorkbenchManipulatorPython&&) = delete;
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private:
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void tryModifyMenuBar(MenuItem* menuBar);
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void tryModifyMenuBar(const Py::Dict& dict, MenuItem* menuBar);
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void tryModifyContextMenu(const char* recipient, MenuItem* menuBar);
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void tryModifyContextMenu(const Py::Dict& dict, MenuItem* menuBar);
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void tryModifyToolBar(ToolBarItem* toolBar);
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void tryModifyToolBar(const Py::Dict& dict, ToolBarItem* toolBar);
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void tryModifyDockWindows(DockWindowItems* menuBar);
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void tryModifyDockWindows(const Py::Dict& dict, DockWindowItems* dockWindow);
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private:
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Py::Object object;
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};
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} // namespace Gui
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#endif // GUI_WORKBENCHMANIPULATOR_PYTHON_H
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