Files
create/src/Gui/NavigationAnimator.cpp
Rexbas dc216cde2a Gui: Refactor navigation animations
- Animations are played through an Animator
- Standard animations have a fixed duration and inherit from QVariantAnimation
- The animation duration can be changed in the preferences
- Fix animations when using the two arrows above the NaviCube
- Start an animation or start and wait for an animation
- Replaces standard camera animations (e.g. by selecting standard views or NaviCube) with FixedTimeAnimation
- Replace View3DInventorViewer's CameraAnimation with FixedTimeAnimation
- Replace OpenInventor navigation style infinite spin animation with SpinningAnimation
- Stops an active animation when a new animation is started
- Stops an active animation when the user starts dragging, panning or zooming
- Refactor reorientCamera so it can be used in animations
- Enable animations by default
2023-09-04 21:43:41 +02:00

100 lines
3.7 KiB
C++

// SPDX-License-Identifier: LGPL-2.1-or-later
/****************************************************************************
* *
* Copyright (c) 2023 Bas Ruigrok (Rexbas) <Rexbas@proton.me> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#include "PreCompiled.h"
#include "NavigationAnimator.h"
#include "NavigationAnimation.h"
#include <QEventLoop>
using namespace Gui;
NavigationAnimator::NavigationAnimator()
: activeAnimation(nullptr)
{}
NavigationAnimator::~NavigationAnimator()
{
stop();
}
/**
* @brief Start an animation
*
* @param animation The animation to start
*/
void NavigationAnimator::start(const std::shared_ptr<NavigationAnimation>& animation)
{
stop();
activeAnimation = animation;
activeAnimation->initialize();
connect(activeAnimation.get(), &NavigationAnimation::finished, this, &NavigationAnimator::reset);
activeAnimation->startAnimation();
}
/**
* @brief Start an animation and wait for it to finish
*
* @param animation The animation to start
* @return True if the animation finished, false if interrupted
*/
bool NavigationAnimator::startAndWait(const std::shared_ptr<NavigationAnimation>& animation)
{
stop();
bool finished = true;
QEventLoop loop;
loop.connect(animation.get(), &NavigationAnimation::finished,
[&loop, &finished, &animation]() { // clazy:exclude=lambda-in-connect
if (animation->state() == QAbstractAnimation::State::Running) {
finished = false;
}
loop.quit();
});
start(animation);
loop.exec();
return finished;
}
/**
* @brief Stops an active animation
*/
void NavigationAnimator::stop()
{
if (activeAnimation != nullptr && activeAnimation->state() != QAbstractAnimation::State::Stopped) {
Q_EMIT activeAnimation->finished();
}
}
/**
* @brief Stops the animation and releases ownership of the animation
*
* Is called when the animation finished() signal is received which is triggered when the animation
* is finished or when the animation is interrupted by NavigationAnimator::stop()
*/
void NavigationAnimator::reset() {
activeAnimation->started = false;
activeAnimation->stopAnimation();
activeAnimation.reset();
}