Files
create/src/Mod/PartDesign/App/FeatureExtrude.cpp
Uwe dc332a5ca0 [PD] moves Extrude code to FeatureExtrude
* [PD] moves Extrude code to FeatureExtrude

- since the Extrude code is only used by Pocket/pad, it should better in FeatureExtrude
2022-02-12 19:37:53 +01:00

286 lines
11 KiB
C++

/***************************************************************************
* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRep_Builder.hxx>
# include <BRepFeat_MakePrism.hxx>
# include <BRepPrimAPI_MakePrism.hxx>
# include <gp_Dir.hxx>
# include <Precision.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Compound.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Shape.hxx>
# include <TopExp_Explorer.hxx>
#endif
#include <App/Document.h>
#include <Base/Console.h>
#include <Base/Exception.h>
#include <Base/Placement.h>
#include <Base/Reader.h>
#include <Base/Tools.h>
#include <Mod/Part/App/ExtrusionHelper.h>
#include "FeatureExtrude.h"
using namespace PartDesign;
PROPERTY_SOURCE(PartDesign::FeatureExtrude, PartDesign::ProfileBased)
App::PropertyQuantityConstraint::Constraints FeatureExtrude::signedLengthConstraint = { -DBL_MAX, DBL_MAX, 1.0 };
double FeatureExtrude::maxAngle = 90 - Base::toDegrees<double>(Precision::Angular());
App::PropertyAngle::Constraints FeatureExtrude::floatAngle = { -maxAngle, maxAngle, 1.0 };
FeatureExtrude::FeatureExtrude()
{
}
short FeatureExtrude::mustExecute() const
{
if (Placement.isTouched() ||
Type.isTouched() ||
Length.isTouched() ||
Length2.isTouched() ||
TaperAngle.isTouched() ||
TaperAngle2.isTouched() ||
UseCustomVector.isTouched() ||
Direction.isTouched() ||
ReferenceAxis.isTouched() ||
AlongSketchNormal.isTouched() ||
Offset.isTouched() ||
UpToFace.isTouched())
return 1;
return ProfileBased::mustExecute();
}
Base::Vector3d FeatureExtrude::computeDirection(const Base::Vector3d& sketchVector)
{
Base::Vector3d extrudeDirection;
if (!UseCustomVector.getValue()) {
if (!ReferenceAxis.getValue()) {
// use sketch's normal vector for direction
extrudeDirection = sketchVector;
AlongSketchNormal.setReadOnly(true);
}
else {
// update Direction from ReferenceAxis
App::DocumentObject* pcReferenceAxis = ReferenceAxis.getValue();
const std::vector<std::string>& subReferenceAxis = ReferenceAxis.getSubValues();
Base::Vector3d base;
Base::Vector3d dir;
getAxis(pcReferenceAxis, subReferenceAxis, base, dir, ForbiddenAxis::NotPerpendicularWithNormal);
switch (addSubType) {
case Type::Additive:
extrudeDirection = dir;
break;
case Type::Subtractive:
extrudeDirection = -dir;
break;
}
}
}
else {
// use the given vector
// if null vector, use sketchVector
if ((fabs(Direction.getValue().x) < Precision::Confusion())
&& (fabs(Direction.getValue().y) < Precision::Confusion())
&& (fabs(Direction.getValue().z) < Precision::Confusion())) {
Direction.setValue(sketchVector);
}
extrudeDirection = Direction.getValue();
}
// disable options of UseCustomVector
Direction.setReadOnly(!UseCustomVector.getValue());
ReferenceAxis.setReadOnly(UseCustomVector.getValue());
// UseCustomVector allows AlongSketchNormal but !UseCustomVector does not forbid it
if (UseCustomVector.getValue())
AlongSketchNormal.setReadOnly(false);
// explicitly set the Direction so that the dialog shows also the used direction
// if the sketch's normal vector was used
Direction.setValue(extrudeDirection);
return extrudeDirection;
}
void FeatureExtrude::Extrude(TopoDS_Shape& prism,
const TopoDS_Shape& sketchshape,
const std::string& method,
const gp_Dir& direction,
const double L,
const double L2,
const double angle,
const double angle2,
const bool midplane,
const bool reversed)
{
if (method == "Length" || method == "TwoLengths" || method == "ThroughAll") {
double Ltotal = L;
double Loffset = 0.;
gp_Dir directionTaper = direction;
if (method == "ThroughAll")
Ltotal = getThroughAllLength();
if (method == "TwoLengths") {
// midplane makes no sense here
Ltotal += L2;
if (reversed)
Loffset = -L;
else if (midplane)
Loffset = -0.5 * (L2 + L);
else
Loffset = -L2;
}
else if (midplane) {
Loffset = -Ltotal / 2;
}
TopoDS_Shape from = sketchshape;
if (method == "TwoLengths" || midplane) {
gp_Trsf mov;
mov.SetTranslation(Loffset * gp_Vec(direction));
TopLoc_Location loc(mov);
from = sketchshape.Moved(loc);
}
else if (reversed) {
Ltotal *= -1.0;
}
if (fabs(Ltotal) < Precision::Confusion()) {
if (addSubType == Type::Additive)
throw Base::ValueError("Cannot create a pad with a height of zero.");
else
throw Base::ValueError("Cannot create a pocket with a depth of zero.");
}
// now we can create either a tapered or linear prism.
// If tapered, we create is using Part's draft extrusion method. If linear we create a prism.
if (fabs(angle) > Base::toRadians(Precision::Angular()) || fabs(angle2) > Base::toRadians(Precision::Angular())) {
// prism is tapered
if (reversed)
directionTaper.Reverse();
generateTaperedPrism(prism, sketchshape, method, directionTaper, L, L2, angle, angle2, midplane);
}
else {
// Without taper angle we create a prism because its shells are in every case no B-splines and can therefore
// be use as support for further features like Pads, Lofts etc. B-spline shells can break certain features,
// see e.g. https://forum.freecadweb.org/viewtopic.php?p=560785#p560785
// It is better not to use BRepFeat_MakePrism here even if we have a support because the
// resulting shape creates problems with Pocket
BRepPrimAPI_MakePrism PrismMaker(from, Ltotal * gp_Vec(direction), 0, 1); // finite prism
if (!PrismMaker.IsDone())
throw Base::RuntimeError("ProfileBased: Length: Could not extrude the sketch!");
prism = PrismMaker.Shape();
}
}
else {
std::stringstream str;
str << "ProfileBased: Internal error: Unknown method '"
<< method << "' for generatePrism()";
throw Base::RuntimeError(str.str());
}
}
void FeatureExtrude::Extrude(TopoDS_Shape& prism,
const std::string& method,
const TopoDS_Shape& baseshape,
const TopoDS_Shape& profileshape,
const TopoDS_Face& supportface,
const TopoDS_Face& uptoface,
const gp_Dir& direction,
PrismMode Mode,
Standard_Boolean Modify)
{
if (method == "UpToFirst" || method == "UpToFace" || method == "UpToLast") {
BRepFeat_MakePrism PrismMaker;
TopoDS_Shape base = baseshape;
for (TopExp_Explorer xp(profileshape, TopAbs_FACE); xp.More(); xp.Next()) {
PrismMaker.Init(base, xp.Current(), supportface, direction, Mode, Modify);
PrismMaker.Perform(uptoface);
if (!PrismMaker.IsDone())
throw Base::RuntimeError("ProfileBased: Up to face: Could not extrude the sketch!");
base = PrismMaker.Shape();
if (Mode == PrismMode::None)
Mode = PrismMode::FuseWithBase;
}
prism = base;
}
else {
std::stringstream str;
str << "ProfileBased: Internal error: Unknown method '"
<< method << "' for generatePrism()";
throw Base::RuntimeError(str.str());
}
}
void FeatureExtrude::generateTaperedPrism(TopoDS_Shape& prism,
const TopoDS_Shape& sketchshape,
const std::string& method,
const gp_Dir& direction,
const double L,
const double L2,
const double angle,
const double angle2,
const bool midplane)
{
std::list<TopoDS_Shape> drafts;
bool isSolid = true; // in PD we only generate solids, while Part Extrude can also create only shells
bool isPartDesign = true; // there is an OCC bug with single-edge wires (circles) we need to treat differently for PD and Part
if (method == "ThroughAll")
Part::ExtrusionHelper::makeDraft(sketchshape, direction, getThroughAllLength(),
0.0, Base::toRadians(angle), 0.0, isSolid, drafts, isPartDesign);
else if (method == "TwoLengths")
Part::ExtrusionHelper::makeDraft(sketchshape, direction, L, L2,
Base::toRadians(angle), Base::toRadians(angle2), isSolid, drafts, isPartDesign);
else if (method == "Length") {
if (midplane) {
Part::ExtrusionHelper::makeDraft(sketchshape, direction, L / 2, L / 2,
Base::toRadians(angle), Base::toRadians(angle), isSolid, drafts, isPartDesign);
}
else
Part::ExtrusionHelper::makeDraft(sketchshape, direction, L, 0.0,
Base::toRadians(angle), 0.0, isSolid, drafts, isPartDesign);
}
if (drafts.empty()) {
throw Base::RuntimeError("Creation of tapered object failed");
}
else if (drafts.size() == 1) {
prism = drafts.front();
}
else {
TopoDS_Compound comp;
BRep_Builder builder;
builder.MakeCompound(comp);
for (std::list<TopoDS_Shape>::iterator it = drafts.begin(); it != drafts.end(); ++it)
builder.Add(comp, *it);
prism = comp;
}
}