While the command is active set EnableSelection to False to correctly detect mouse up events.
511 lines
22 KiB
Python
511 lines
22 KiB
Python
# ***************************************************************************
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# * (c) 2009 Yorik van Havre <yorik@uncreated.net> *
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# * (c) 2010 Ken Cline <cline@frii.com> *
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# * (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
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# * *
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# * This file is part of the FreeCAD CAx development system. *
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# * *
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# * This program is free software; you can redistribute it and/or modify *
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# * it under the terms of the GNU Lesser General Public License (LGPL) *
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# * as published by the Free Software Foundation; either version 2 of *
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# * the License, or (at your option) any later version. *
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# * for detail see the LICENCE text file. *
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# * *
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# * FreeCAD is distributed in the hope that it will be useful, *
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# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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# * GNU Library General Public License for more details. *
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# * *
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# * You should have received a copy of the GNU Library General Public *
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# * License along with FreeCAD; if not, write to the Free Software *
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# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# * USA *
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# * *
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# ***************************************************************************
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"""Provides GUI tools to create BezCurve objects.
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In particular, a cubic Bézier curve is defined, as it is one of the most
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useful curves for many applications.
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See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
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"""
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## @package gui_beziers
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# \ingroup draftguitools
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# \brief Provides GUI tools to create BezCurve objects.
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## \addtogroup draftguitools
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# @{
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from PySide.QtCore import QT_TRANSLATE_NOOP
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import FreeCAD as App
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import FreeCADGui as Gui
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import draftutils.utils as utils
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import draftutils.todo as todo
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import draftguitools.gui_base_original as gui_base_original
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import draftguitools.gui_tool_utils as gui_tool_utils
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import draftguitools.gui_lines as gui_lines
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import draftguitools.gui_trackers as trackers
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from draftutils.messages import _msg, _err
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from draftutils.translate import translate
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class BezCurve(gui_lines.Line):
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"""Gui command for the Bézier Curve tool."""
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def __init__(self):
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super(BezCurve, self).__init__(wiremode=True)
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self.degree = None
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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return {"Pixmap": "Draft_BezCurve",
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"Accel": "B, Z",
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"MenuText": QT_TRANSLATE_NOOP("Draft_BezCurve", "Bézier curve"),
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"ToolTip": QT_TRANSLATE_NOOP("Draft_BezCurve", "Creates an N-degree Bézier curve. The more points you pick, the higher the degree.\nCTRL to snap, SHIFT to constrain.")}
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def Activated(self):
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"""Execute when the command is called.
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Activate the specific Bézier curve tracker.
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"""
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super(BezCurve, self).Activated(name="BezCurve",
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icon="Draft_BezCurve")
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if self.doc:
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self.bezcurvetrack = trackers.bezcurveTracker()
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def action(self, arg):
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"""Handle the 3D scene events.
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This is installed as an EventCallback in the Inventor view
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by the `Activated` method of the parent class.
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Parameters
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----------
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arg: dict
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Dictionary with strings that indicates the type of event received
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from the 3D view.
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"""
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if arg["Type"] == "SoKeyboardEvent":
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if arg["Key"] == "ESCAPE":
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self.finish()
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elif arg["Type"] == "SoLocation2Event": # mouse movement detection
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(self.point,
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ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
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noTracker=True)
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# existing points + this pointer position
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self.bezcurvetrack.update(self.node + [self.point],
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degree=self.degree)
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gui_tool_utils.redraw3DView()
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elif (arg["Type"] == "SoMouseButtonEvent"
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and arg["State"] == "DOWN"
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and arg["Button"] == "BUTTON1"): # left click
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if arg["Position"] == self.pos:
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self.finish(cont=None)
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return
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if (not self.node) and (not self.support): # first point
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gui_tool_utils.getSupport(arg)
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(self.point,
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ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
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noTracker=True)
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if self.point:
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self.ui.redraw()
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self.pos = arg["Position"]
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self.node.append(self.point) # add point to "clicked list"
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# sb add a control point,
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# if mod(len(cpoints), 2) == 0
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# then create 2 handle points?
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self.drawUpdate(self.point)
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if not self.isWire and len(self.node) == 2:
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self.finish(cont=None, closed=False)
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if len(self.node) > 2:
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# does this make sense for a BCurve?
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# DNC: allows to close the curve
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# by placing ends close to each other
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# with tol = Draft tolerance
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# old code has been to insensitive
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if (self.point-self.node[0]).Length < utils.tolerance():
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self.undolast()
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self.finish(cont=None, closed=True)
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_msg(translate("draft",
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"Bézier curve has been closed"))
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def undolast(self):
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"""Undo last line segment."""
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if len(self.node) > 1:
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self.node.pop()
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self.bezcurvetrack.update(self.node, degree=self.degree)
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self.obj.Shape = self.updateShape(self.node)
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_msg(translate("draft", "Last point has been removed"))
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def drawUpdate(self, point):
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"""Draw and update to the curve."""
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if len(self.node) == 1:
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self.bezcurvetrack.on()
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if self.planetrack:
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self.planetrack.set(self.node[0])
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_msg(translate("draft", "Pick next point"))
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else:
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self.obj.Shape = self.updateShape(self.node)
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_msg(translate("draft", "Pick next point"))
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def updateShape(self, pts):
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"""Create shape for display during creation process."""
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import Part
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edges = []
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if len(pts) >= 2: # allow lower degree segment
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poles = pts[1:]
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else:
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poles = []
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if self.degree:
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segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
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else:
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segpoleslst = [pts]
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startpoint = pts[0]
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for segpoles in segpoleslst:
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c = Part.BezierCurve() # last segment may have lower degree
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c.increase(len(segpoles))
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c.setPoles([startpoint] + segpoles)
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edges.append(Part.Edge(c))
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startpoint = segpoles[-1]
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w = Part.Wire(edges)
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return w
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def finish(self, cont=False, closed=False):
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"""Terminate the operation and close the curve if asked.
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Parameters
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----------
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cont: bool or None, optional
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Restart (continue) the command if `True`, or if `None` and
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`ui.continueMode` is `True`.
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closed: bool, optional
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Close the curve if `True`.
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"""
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if self.ui:
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if hasattr(self, "bezcurvetrack"):
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self.bezcurvetrack.finalize()
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if self.obj:
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# remove temporary object, if any
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old = self.obj.Name
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todo.ToDo.delay(self.doc.removeObject, old)
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if len(self.node) > 1:
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# The command to run is built as a series of text strings
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# to be committed through the `draftutils.todo.ToDo` class.
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try:
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rot, sup, pts, fil = self.getStrings()
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Gui.addModule("Draft")
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_cmd = 'Draft.make_bezcurve'
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_cmd += '('
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_cmd += 'points, '
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_cmd += 'closed=' + str(closed) + ', '
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_cmd += 'support=' + sup + ', '
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_cmd += 'degree=' + str(self.degree)
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_cmd += ')'
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_cmd_list = ['points = ' + pts,
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'bez = ' + _cmd,
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'Draft.autogroup(bez)',
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'FreeCAD.ActiveDocument.recompute()']
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self.commit(translate("draft", "Create BezCurve"),
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_cmd_list)
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except Exception:
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_err("Draft: error delaying commit")
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# `Creator` is the grandfather class, the parent of `Line`;
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# we need to call it to perform final cleanup tasks.
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#
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# Calling it directly like this is a bit messy; maybe we need
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# another method that performs cleanup (superfinish)
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# that is not re-implemented by any of the child classes.
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gui_base_original.Creator.finish(self)
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if cont or (cont is None and self.ui and self.ui.continueMode):
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self.Activated()
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Gui.addCommand('Draft_BezCurve', BezCurve())
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class CubicBezCurve(gui_lines.Line):
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"""Gui command for the 3rd degree Bézier Curve tool.
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The EnableSelection parameter has an impact on SoMouseButtonEvents. If the
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mouse is over a highlighted object and EnableSelection is `True` the mouse
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up event is not detected. When this command is activated EnableSelection is
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therefore temporarily set to `False`.
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See: https://github.com/FreeCAD/FreeCAD/issues/6452
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"""
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def __init__(self):
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super(CubicBezCurve, self).__init__(wiremode=True)
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self.degree = 3
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self.old_EnableSelection = True
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def GetResources(self):
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"""Set icon, menu and tooltip."""
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return {"Pixmap": "Draft_CubicBezCurve",
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# "Accel": "B, Z",
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"MenuText": QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Cubic Bézier curve"),
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"ToolTip": QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Creates a Bézier curve made of 2nd degree (quadratic) and 3rd degree (cubic) segments. Click and drag to define each segment.\nAfter the curve is created you can go back to edit each control point and set the properties of each knot.\nCTRL to snap, SHIFT to constrain.")}
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def Activated(self):
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"""Execute when the command is called.
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Activate the specific BezCurve tracker.
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"""
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param = App.ParamGet("User parameter:BaseApp/Preferences/View")
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self.old_EnableSelection = param.GetBool("EnableSelection", True)
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param.SetBool("EnableSelection", False)
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super(CubicBezCurve, self).Activated(name="CubicBezCurve",
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icon="Draft_CubicBezCurve")
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if self.doc:
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self.bezcurvetrack = trackers.bezcurveTracker()
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def action(self, arg):
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"""Handle the 3D scene events.
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This is installed as an EventCallback in the Inventor view
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by the `Activated` method of the parent class.
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Parameters
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----------
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arg: dict
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Dictionary with strings that indicates the type of event received
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from the 3D view.
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"""
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if arg["Type"] == "SoKeyboardEvent":
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if arg["Key"] == "ESCAPE":
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self.finish()
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elif arg["Type"] == "SoLocation2Event": # mouse movement detection
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(self.point,
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ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
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noTracker=True)
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if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
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prevctrl = 2 * self.node[-1] - self.point
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# Existing points + this pointer position
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self.bezcurvetrack.update(self.node[0:-2]
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+ [prevctrl]
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+ [self.node[-1]]
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+ [self.point], degree=self.degree)
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else:
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# Existing points + this pointer position
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self.bezcurvetrack.update(self.node
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+ [self.point], degree=self.degree)
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gui_tool_utils.redraw3DView()
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elif arg["Type"] == "SoMouseButtonEvent":
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# Press and hold the button
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if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
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if arg["Position"] == self.pos:
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if len(self.node) > 2:
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self.node = self.node[0:-2]
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else:
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self.node = []
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return
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else:
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if (not self.node) and (not self.support): # first point
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gui_tool_utils.getSupport(arg)
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(self.point,
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ctrlPoint,
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info) = gui_tool_utils.getPoint(self, arg,
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noTracker=True)
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if self.point:
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self.ui.redraw()
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self.pos = arg["Position"]
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# add point to "clicked list"
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self.node.append(self.point)
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# sb add a control point,
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# if mod(len(cpoints), 2) == 0
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# then create 2 handle points?
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self.drawUpdate(self.point)
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if not self.isWire and len(self.node) == 2:
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self.finish(cont=None, closed=False)
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# does this make sense for a BCurve?
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if len(self.node) > 2:
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# add point to "clicked list"
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self.node.append(self.point)
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self.drawUpdate(self.point)
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# DNC: allows to close the curve
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# by placing ends close to each other
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# with tol = Draft tolerance
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# old code has been to insensitive
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_diff = (self.point - self.node[0]).Length
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if (_diff < utils.tolerance()
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and len(self.node) >= 4):
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# self.undolast()
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self.node = self.node[0:-2]
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# close the curve with a smooth symmetric knot
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_sym = 2 * self.node[0] - self.node[1]
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self.node.append(_sym)
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self.finish(cont=None, closed=True)
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_msg(translate("draft",
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"Bézier curve has been closed"))
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# Release the held button
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if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
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if arg["Position"] == self.pos:
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self.node = self.node[0:-2]
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return
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else:
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if (not self.node) and (not self.support): # first point
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return
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if self.point:
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self.ui.redraw()
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self.pos = arg["Position"]
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# add point to "clicked list"
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self.node.append(self.point)
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# sb add a control point,
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# if mod(len(cpoints),2) == 0
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# then create 2 handle points?
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self.drawUpdate(self.point)
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if not self.isWire and len(self.node) == 2:
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self.finish(cont=None, closed=False)
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# Does this make sense for a BCurve?
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if len(self.node) > 2:
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self.node[-3] = 2 * self.node[-2] - self.node[-1]
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self.drawUpdate(self.point)
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# DNC: allows to close the curve
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# by placing ends close to each other
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# with tol = Draft tolerance
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# old code has been to insensitive
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def undolast(self):
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"""Undo last line segment."""
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if len(self.node) > 1:
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self.node.pop()
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self.bezcurvetrack.update(self.node, degree=self.degree)
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self.obj.Shape = self.updateShape(self.node)
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_msg(translate("draft", "Last point has been removed"))
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def drawUpdate(self, point):
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"""Create shape for display during creation process."""
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if len(self.node) == 1:
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self.bezcurvetrack.on()
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if self.planetrack:
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self.planetrack.set(self.node[0])
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_msg(translate("draft", "Click and drag to define next knot"))
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elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
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# is a knot
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self.obj.Shape = self.updateShape(self.node[:-1])
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_msg(translate("draft", "Click and drag to define next knot"))
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def updateShape(self, pts):
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"""Create shape for display during creation process."""
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import Part
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# Not quite right. draws 1 big bez. sb segmented
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edges = []
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if len(pts) >= 2: # allow lower degree segment
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poles = pts[1:]
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else:
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poles = []
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if self.degree:
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segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
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else:
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segpoleslst = [pts]
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startpoint = pts[0]
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for segpoles in segpoleslst:
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c = Part.BezierCurve() # last segment may have lower degree
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c.increase(len(segpoles))
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c.setPoles([startpoint] + segpoles)
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edges.append(Part.Edge(c))
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startpoint = segpoles[-1]
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w = Part.Wire(edges)
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return w
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def finish(self, cont=False, closed=False):
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"""Terminate the operation and close the curve if asked.
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Parameters
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----------
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cont: bool or None, optional
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Restart (continue) the command if `True`, or if `None` and
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`ui.continueMode` is `True`.
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closed: bool, optional
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Close the curve if `True`.
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"""
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param = App.ParamGet("User parameter:BaseApp/Preferences/View")
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param.SetBool("EnableSelection", self.old_EnableSelection)
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if self.ui:
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if hasattr(self, "bezcurvetrack"):
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self.bezcurvetrack.finalize()
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if self.obj:
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# remove temporary object, if any
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old = self.obj.Name
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todo.ToDo.delay(self.doc.removeObject, old)
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if closed is False:
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cleannd = (len(self.node) - 1) % self.degree
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if cleannd == 0:
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self.node = self.node[0:-3]
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if cleannd > 0:
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self.node = self.node[0:-cleannd]
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if len(self.node) > 1:
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try:
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# The command to run is built as a series of text strings
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# to be committed through the `draftutils.todo.ToDo` class.
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rot, sup, pts, fil = self.getStrings()
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Gui.addModule("Draft")
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_cmd = 'Draft.make_bezcurve'
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_cmd += '('
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_cmd += 'points, '
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_cmd += 'closed=' + str(closed) + ', '
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_cmd += 'support=' + sup + ', '
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_cmd += 'degree=' + str(self.degree)
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_cmd += ')'
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_cmd_list = ['points = ' + pts,
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'bez = ' + _cmd,
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'Draft.autogroup(bez)',
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'FreeCAD.ActiveDocument.recompute()']
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self.commit(translate("draft", "Create BezCurve"),
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_cmd_list)
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except Exception:
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_err("Draft: error delaying commit")
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# `Creator` is the grandfather class, the parent of `Line`;
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|
# we need to call it to perform final cleanup tasks.
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|
#
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# Calling it directly like this is a bit messy; maybe we need
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# another method that performs cleanup (superfinish)
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|
# that is not re-implemented by any of the child classes.
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|
gui_base_original.Creator.finish(self)
|
|
if cont or (cont is None and self.ui and self.ui.continueMode):
|
|
self.Activated()
|
|
|
|
|
|
Gui.addCommand('Draft_CubicBezCurve', CubicBezCurve())
|
|
|
|
|
|
class BezierGroup:
|
|
"""Gui Command group for the Bézier curve tools."""
|
|
|
|
def GetResources(self):
|
|
"""Set icon, menu and tooltip."""
|
|
return {"MenuText": QT_TRANSLATE_NOOP("Draft_BezierTools", "Bézier tools"),
|
|
"ToolTip": QT_TRANSLATE_NOOP("Draft_BezierTools", "Create various types of Bézier curves.")}
|
|
|
|
def GetCommands(self):
|
|
"""Return a tuple of commands in the group."""
|
|
return ('Draft_CubicBezCurve', 'Draft_BezCurve')
|
|
|
|
def IsActive(self):
|
|
"""Return True when this command should be available.
|
|
|
|
It is `True` when there is a document.
|
|
"""
|
|
if Gui.ActiveDocument:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
|
|
Gui.addCommand('Draft_BezierTools', BezierGroup())
|
|
|
|
## @}
|