Files
create/src/Mod/PartDesign/App/DatumLine.cpp
DeepSOIC 38df1ae742 Part, PartDesign, Attacher: fix a few problems with infinite shapes
To throw an error instead of returning a semi-infinite result that kills rendering.
fixes #3439
2018-09-13 13:12:55 +02:00

65 lines
2.6 KiB
C++

/***************************************************************************
* Copyright (c) 2013 Jan Rheinländer <jrheinlaender[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRepBuilderAPI_MakeEdge.hxx>
# include <gp_Pnt.hxx>
# include <gp_Lin.hxx>
#endif
#include "DatumLine.h"
using namespace PartDesign;
using namespace Attacher;
PROPERTY_SOURCE(PartDesign::Line, Part::Datum)
Line::Line()
{
this->setAttacher(new AttachEngineLine);
// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
// Sketcher on the PartDesign module
BRepBuilderAPI_MakeEdge builder(gp_Lin(gp_Pnt(0,0,0), gp_Dir(0,0,1)));
if (!builder.IsDone())
return;
TopoDS_Shape myShape = builder.Shape();
myShape.Infinite(Standard_True);
Shape.setValue(myShape);
Support.touch();
}
Line::~Line()
{
}
Base::Vector3d Line::getDirection() const
{
Base::Rotation rot = Placement.getValue().getRotation();
Base::Vector3d dir;
rot.multVec(Base::Vector3d(0,0,1), dir);
return dir;
}