To throw an error instead of returning a semi-infinite result that kills rendering. fixes #3439
65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2013 Jan Rheinländer <jrheinlaender[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <BRepBuilderAPI_MakeEdge.hxx>
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# include <gp_Pnt.hxx>
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# include <gp_Lin.hxx>
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#endif
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#include "DatumLine.h"
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using namespace PartDesign;
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using namespace Attacher;
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PROPERTY_SOURCE(PartDesign::Line, Part::Datum)
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Line::Line()
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{
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this->setAttacher(new AttachEngineLine);
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// Create a shape, which will be used by the Sketcher. Them main function is to avoid a dependency of
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// Sketcher on the PartDesign module
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BRepBuilderAPI_MakeEdge builder(gp_Lin(gp_Pnt(0,0,0), gp_Dir(0,0,1)));
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if (!builder.IsDone())
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return;
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TopoDS_Shape myShape = builder.Shape();
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myShape.Infinite(Standard_True);
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Shape.setValue(myShape);
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Support.touch();
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}
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Line::~Line()
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{
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}
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Base::Vector3d Line::getDirection() const
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{
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Base::Rotation rot = Placement.getValue().getRotation();
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Base::Vector3d dir;
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rot.multVec(Base::Vector3d(0,0,1), dir);
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return dir;
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}
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