"Professional CMake" book suggest the following: "Targets should build successfully with or without compiler support for precompiled headers. It should be considered an optimization, not a requirement. In particular, do not explicitly include a precompile header (e.g. stdafx.h) in the source code, let CMake force-include an automatically generated precompile header on the compiler command line instead. This is more portable across the major compilers and is likely to be easier to maintain. It will also avoid warnings being generated from certain code checking tools like iwyu (include what you use)." Therefore, removed the "#include <PreCompiled.h>" from sources, also there is no need for the "#ifdef _PreComp_" anymore
167 lines
6.3 KiB
C++
167 lines
6.3 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_SOFCOFFSCREENRENDERER_H
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#define GUI_SOFCOFFSCREENRENDERER_H
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#include <Inventor/SbColor4f.h>
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SoOffscreenRenderer.h>
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#include <FCConfig.h>
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#ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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#else
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# ifdef FC_OS_WIN32
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# include <windows.h>
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# endif // FC_OS_WIN32
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# include <GL/gl.h>
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#endif // FC_OS_MACOSX
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#include <QImage>
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#include <QStringList>
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#include <FCGlobal.h>
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class QOpenGLFramebufferObject;
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namespace Gui {
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/**
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* The SoFCOffscreenRenderer class is used for rendering scenes in offscreen buffers.
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* @author Werner Mayer
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*/
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class GuiExport SoFCOffscreenRenderer : public SoOffscreenRenderer
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{
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public:
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/** The SoOffscreenRenderer base class seems to have a huge memory leak. Whenever
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* an instance is created internal memory doesn't get freed when destroying it.
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* Thus, SoFCOffscreenRenderer is implemented as singleton to allow one to create only
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* one global instance. So, the memory is leaking for this instance only.
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*/
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static SoFCOffscreenRenderer& instance();
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SoFCOffscreenRenderer(const SoFCOffscreenRenderer&) = delete;
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SoFCOffscreenRenderer& operator=(const SoFCOffscreenRenderer&) = delete;
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private:
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static SoFCOffscreenRenderer* inst;
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protected:
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/**
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* Constructor. Argument is the \a viewportregion we should use when rendering. An internal
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* SoGLRenderAction will be constructed.
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*/
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SoFCOffscreenRenderer (const SbViewportRegion &viewportregion);
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/**
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* Constructor. Argument is the \a action we should apply to the scene graph when rendering the
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* scene. Information about the viewport is extracted from the \a action.
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*/
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SoFCOffscreenRenderer (SoGLRenderAction *action);
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/**
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* Destructor.
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*/
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~SoFCOffscreenRenderer();
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public:
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/**
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* Writes the rendered image buffer directly into a QImage object
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* instead of an image file.
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*/
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void writeToImage (QImage&) const;
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/**
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* Saves the buffer to \a filename, in the filetype specified by \a filetypeextensions.
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*
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* Note that you must still specify the full filename for the first argument, i.e. the second argument will
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* not automatically be attached to the filename -- it is only used to decide the filetype.
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*
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* If \a comment is set to '$MIBA' information regarding the MIBA standard is
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* embedded to the picture, otherwise the \a comment is embedded as is.
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* The appropriate file format must support embedding meta information which
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* is provided by JPEG or PNG.
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*
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* This does basically the same as writeToFile() unless that all QImage file formats are supported if not
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* directly supported by Coin3D.
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*/
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void writeToImageFile(const char* filename, const char* comment, const SbMatrix& mat, const QImage& img);
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/**
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* This method returns all image file formats supported by Coin3D (see getWriteFiletypeInfo()) with all QImage file formats that are
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* not directly supported by Coin3D, if so.
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*/
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QStringList getWriteImageFiletypeInfo();
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std::string createMIBA(const SbMatrix& mat) const;
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};
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class GuiExport SoQtOffscreenRenderer
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{
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public:
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SoQtOffscreenRenderer(const SbViewportRegion & viewportregion);
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SoQtOffscreenRenderer(SoGLRenderAction * action);
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~SoQtOffscreenRenderer();
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void setViewportRegion(const SbViewportRegion & region);
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const SbViewportRegion & getViewportRegion() const;
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void setBackgroundColor(const SbColor4f & color);
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const SbColor4f & getBackgroundColor() const;
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void setGLRenderAction(SoGLRenderAction * action);
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SoGLRenderAction * getGLRenderAction() const;
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void setNumPasses(const int num);
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int getNumPasses() const;
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void setInternalTextureFormat(GLenum internalTextureFormat);
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GLenum internalTextureFormat() const;
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SbBool render(SoNode * scene);
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SbBool render(SoPath * scene);
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void writeToImage (QImage&) const;
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QStringList getWriteImageFiletypeInfo() const;
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private:
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void init(const SbViewportRegion & vpr, SoGLRenderAction * glrenderaction = nullptr);
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static void pre_render_cb(void * userdata, SoGLRenderAction * action);
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SbBool renderFromBase(SoBase * base);
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void makeFrameBuffer(int width, int height, int samples);
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QOpenGLFramebufferObject* framebuffer;
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uint32_t cache_context; // our unique context id
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SbViewportRegion viewport;
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SbColor4f backgroundcolor;
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SbColor4f backgroundopaque;
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SoGLRenderAction * renderaction;
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SbBool didallocation;
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int numSamples;
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GLenum texFormat;
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QImage glImage;
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};
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} // namespace Gui
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#endif // GUI_SOFCOFFSCREENRENDERER_H
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