183 lines
5.2 KiB
C++
183 lines
5.2 KiB
C++
/***************************************************************************
|
|
* Copyright (c) 2015 Werner Mayer <wmayer[at]users.sourceforge.net> *
|
|
* *
|
|
* This file is part of the FreeCAD CAx development system. *
|
|
* *
|
|
* This library is free software; you can redistribute it and/or *
|
|
* modify it under the terms of the GNU Library General Public *
|
|
* License as published by the Free Software Foundation; either *
|
|
* version 2 of the License, or (at your option) any later version. *
|
|
* *
|
|
* This library is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Library General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Library General Public *
|
|
* License along with this library; see the file COPYING.LIB. If not, *
|
|
* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
|
* Suite 330, Boston, MA 02111-1307, USA *
|
|
* *
|
|
***************************************************************************/
|
|
|
|
#include "PreCompiled.h"
|
|
|
|
#ifndef _PreComp_
|
|
# include <QAction>
|
|
# include <QMap>
|
|
# include <QPointer>
|
|
# include <QTimer>
|
|
#endif
|
|
|
|
#include "ActionFunction.h"
|
|
|
|
|
|
using namespace Gui;
|
|
|
|
|
|
namespace Gui {
|
|
class ActionFunctionPrivate
|
|
{
|
|
public:
|
|
QMap<QAction*, std::function<void()> > triggerMap;
|
|
QMap<QAction*, std::function<void(bool)> > toggleMap;
|
|
QMap<QAction*, std::function<void()> > hoverMap;
|
|
};
|
|
}
|
|
|
|
ActionFunction::ActionFunction(QObject* parent)
|
|
: QObject(parent), d_ptr(new ActionFunctionPrivate())
|
|
{
|
|
}
|
|
|
|
ActionFunction::~ActionFunction() = default;
|
|
|
|
void ActionFunction::trigger(QAction* action, std::function<void()> func)
|
|
{
|
|
Q_D(ActionFunction);
|
|
|
|
d->triggerMap[action] = func;
|
|
connect(action, &QAction::triggered, this, &ActionFunction::triggered);
|
|
}
|
|
|
|
void ActionFunction::triggered()
|
|
{
|
|
Q_D(ActionFunction);
|
|
|
|
auto a = qobject_cast<QAction*>(sender());
|
|
QMap<QAction*, std::function<void()> >::iterator it = d->triggerMap.find(a);
|
|
if (it != d->triggerMap.end()) {
|
|
// invoke the class function here
|
|
it.value()();
|
|
}
|
|
}
|
|
|
|
void ActionFunction::toggle(QAction* action, std::function<void(bool)> func)
|
|
{
|
|
Q_D(ActionFunction);
|
|
|
|
d->toggleMap[action] = func;
|
|
connect(action, &QAction::toggled, this, &ActionFunction::toggled);
|
|
}
|
|
|
|
void ActionFunction::toggled(bool on)
|
|
{
|
|
Q_D(ActionFunction);
|
|
|
|
auto a = qobject_cast<QAction*>(sender());
|
|
QMap<QAction*, std::function<void(bool)> >::iterator it = d->toggleMap.find(a);
|
|
if (it != d->toggleMap.end()) {
|
|
// invoke the class function here
|
|
it.value()(on);
|
|
}
|
|
}
|
|
|
|
void ActionFunction::hover(QAction* action, std::function<void()> func)
|
|
{
|
|
Q_D(ActionFunction);
|
|
|
|
d->hoverMap[action] = func;
|
|
connect(action, &QAction::hovered, this, &ActionFunction::hovered);
|
|
}
|
|
|
|
void ActionFunction::hovered()
|
|
{
|
|
Q_D(ActionFunction);
|
|
|
|
auto a = qobject_cast<QAction*>(sender());
|
|
QMap<QAction*, std::function<void()> >::iterator it = d->hoverMap.find(a);
|
|
if (it != d->hoverMap.end()) {
|
|
// invoke the class function here
|
|
it.value()();
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
namespace Gui {
|
|
class TimerFunctionPrivate
|
|
{
|
|
public:
|
|
std::function<void()> timeoutFunc;
|
|
std::function<void(QObject*)> timeoutFuncQObject;
|
|
std::function<void(QVariant)> timeoutFuncQVariant;
|
|
bool autoDelete;
|
|
QPointer<QObject> argQObject;
|
|
QVariant argQVariant;
|
|
};
|
|
}
|
|
|
|
TimerFunction::TimerFunction(QObject* parent)
|
|
: QObject(parent), d_ptr(new TimerFunctionPrivate())
|
|
{
|
|
d_ptr->autoDelete = false;
|
|
}
|
|
|
|
TimerFunction::~TimerFunction() = default;
|
|
|
|
void TimerFunction::setFunction(std::function<void()> func)
|
|
{
|
|
Q_D(TimerFunction);
|
|
d->timeoutFunc = func;
|
|
}
|
|
|
|
void TimerFunction::setFunction(std::function<void(QObject*)> func, QObject* args)
|
|
{
|
|
Q_D(TimerFunction);
|
|
d->timeoutFuncQObject = func;
|
|
d->argQObject = args;
|
|
}
|
|
|
|
void TimerFunction::setFunction(std::function<void(QVariant)> func, QVariant args)
|
|
{
|
|
Q_D(TimerFunction);
|
|
d->timeoutFuncQVariant = func;
|
|
d->argQVariant = args;
|
|
}
|
|
|
|
void TimerFunction::setAutoDelete(bool on)
|
|
{
|
|
Q_D(TimerFunction);
|
|
d->autoDelete = on;
|
|
}
|
|
|
|
void TimerFunction::timeout()
|
|
{
|
|
Q_D(TimerFunction);
|
|
if (d->timeoutFunc)
|
|
d->timeoutFunc();
|
|
else if (d->timeoutFuncQObject)
|
|
d->timeoutFuncQObject(d->argQObject);
|
|
else if (d->timeoutFuncQVariant)
|
|
d->timeoutFuncQVariant(d->argQVariant);
|
|
if (d->autoDelete)
|
|
deleteLater();
|
|
}
|
|
|
|
void TimerFunction::singleShot(int ms)
|
|
{
|
|
QTimer::singleShot(ms, this, &Gui::TimerFunction::timeout);
|
|
}
|
|
|
|
#include "moc_ActionFunction.cpp"
|