272 lines
7.6 KiB
C++
272 lines
7.6 KiB
C++
/***************************************************************************
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* Copyright (c) 2012 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_MANUALALIGNMENT_H
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#define GUI_MANUALALIGNMENT_H
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#include <QPointer>
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#include <Base/BoundBox.h>
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#include <Base/Placement.h>
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#include <Base/Vector3D.h>
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#include <Gui/Document.h>
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#include <Gui/ViewProviderDocumentObject.h>
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class SbVec3f;
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class SoPickedPoint;
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class SoEventCallback;
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namespace Gui {
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class Document;
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class AlignmentView;
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class View3DInventorViewer;
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class PickedPoint {
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public:
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PickedPoint() = default;
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PickedPoint(const Base::Vector3d& p, const Base::Vector3d& n) : point(p), normal(n) {}
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Base::Vector3d point;
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Base::Vector3d normal;
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};
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/**
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* The AlignemntGroup class is the base for fixed and movable groups.
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* @author Werner Mayer
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*/
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class GuiExport AlignmentGroup
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{
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protected:
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AlignmentGroup();
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~AlignmentGroup();
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public:
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/**
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* Add a mesh to the group.
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*/
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void addView(App::DocumentObject*);
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std::vector<App::DocumentObject*> getViews() const;
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/**
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* Checks for the view provider of one of the added views.
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*/
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bool hasView(Gui::ViewProviderDocumentObject*) const;
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/**
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* Remove a previously added view by its view provider.
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*/
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void removeView(Gui::ViewProviderDocumentObject*);
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/**
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* Add the group and therefore all its added view providers to the Inventor tree.
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*/
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void addToViewer(Gui::View3DInventorViewer*) const;
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/**
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* Remove all the view providers from the Inventor tree.
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*/
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void removeFromViewer(Gui::View3DInventorViewer*) const;
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void setRandomColor();
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/**
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* Returns the document of the added views.
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*/
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Gui::Document* getDocument() const;
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/**
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* Add a point to an array of picked points.
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*/
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void addPoint(const PickedPoint&);
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/**
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* Remove last point from array of picked points.
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*/
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void removeLastPoint();
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/**
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* Count the number of picked points.
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*/
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int countPoints() const;
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/**
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* Return an array of picked points.
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*/
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const std::vector<PickedPoint>& getPoints() const;
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/**
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* Clear all picked points.
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*/
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void clearPoints();
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/**
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* Set or unset the alignable mode for the added views. If a view is not alignable it also not pickable.
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*/
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void setAlignable(bool);
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void moveTo(AlignmentGroup&);
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/**
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* Clear the list of added views.
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*/
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void clear();
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/**
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* Checks whether the list of added views is empty or not.
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*/
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bool isEmpty() const;
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/**
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* Return the number of added views.
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*/
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int count() const;
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/**
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* Get the overall bounding box of all views.
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*/
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Base::BoundBox3d getBoundingBox() const;
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protected:
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std::vector<PickedPoint> _pickedPoints;
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std::vector<Gui::ViewProviderDocumentObject*> _views;
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};
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/**
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* The FixedGroup class can be used for a fixed group of views.
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* @author Werner Mayer
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*/
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class GuiExport MovableGroup : public AlignmentGroup
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{
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public:
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MovableGroup();
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~MovableGroup();
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};
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/**
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* The FixedGroup class can be used for a fixed group of views.
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* @author Werner Mayer
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*/
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class GuiExport FixedGroup : public AlignmentGroup
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{
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public:
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FixedGroup();
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~FixedGroup();
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};
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/**
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* The MovableGroupModel class keeps an array of movable groups.
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* @author Werner Mayer
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*/
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class GuiExport MovableGroupModel
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{
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public:
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MovableGroupModel();
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~MovableGroupModel();
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void addGroup(const MovableGroup&);
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void addGroups(const std::map<int, MovableGroup>&);
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MovableGroup& activeGroup();
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const MovableGroup& activeGroup() const;
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void continueAlignment();
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void clear();
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bool isEmpty() const;
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int count() const;
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const MovableGroup& getGroup(int i) const;
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Base::BoundBox3d getBoundingBox() const;
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protected:
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void removeActiveGroup();
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private:
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std::vector<MovableGroup> _groups;
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};
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/**
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* @author Werner Mayer
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*/
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class GuiExport ManualAlignment : public QObject
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{
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Q_OBJECT
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protected:
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ManualAlignment();
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~ManualAlignment() override;
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public:
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static ManualAlignment* instance();
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static void destruct();
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static bool hasInstance();
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void setMinPoints(int minPoints);
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void setFixedGroup(const FixedGroup&);
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void setModel(const MovableGroupModel&);
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void clearAll();
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void setViewingDirections(const Base::Vector3d& view1, const Base::Vector3d& up1,
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const Base::Vector3d& view2, const Base::Vector3d& up2);
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void startAlignment(Base::Type mousemodel);
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void finish();
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void align();
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bool canAlign() const;
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void cancel();
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const Base::Placement & getTransform() const
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{ return myTransform; }
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void alignObject(App::DocumentObject*);
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// Observer stuff
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/// Checks if the given object is about to be removed
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void slotDeletedDocument(const Gui::Document& Doc);
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/// Checks if the given document is about to be closed
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void slotDeletedObject(const Gui::ViewProvider& Obj);
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protected:
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bool computeAlignment(const std::vector<PickedPoint>& movPts, const std::vector<PickedPoint>& fixPts);
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void continueAlignment();
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void showInstructions();
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/** @name Probe picking */
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//@{
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static void probePickedCallback(void * ud, SoEventCallback * n);
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bool applyPickedProbe(Gui::ViewProviderDocumentObject*, const SoPickedPoint* pnt);
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//@}
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protected Q_SLOTS:
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void reset();
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void onAlign();
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void onRemoveLastPointMoveable();
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void onRemoveLastPointFixed();
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void onClear();
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void onCancel();
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Q_SIGNALS:
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void emitCanceled();
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void emitFinished();
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private:
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SoNode* pickedPointsSubGraph(const SbVec3f& p, const SbVec3f& n, int id);
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void closeViewer();
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static ManualAlignment* _instance;
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using Connection = boost::signals2::connection;
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Connection connectApplicationDeletedDocument;
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Connection connectDocumentDeletedObject;
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FixedGroup myFixedGroup;
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MovableGroupModel myAlignModel;
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QPointer<Gui::AlignmentView> myViewer;
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Gui::Document* myDocument;
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int myPickPoints;
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Base::Placement myTransform;
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class Private;
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Private* d;
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};
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} // namespace Gui
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#endif // GUI_MANUALALIGNMENT_H
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